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Ein Übersetzungsproblem melden
I hope they introduce now the realistic ground elevation mechanics as in SD2 it became a bit too repetitive without it. I also hope they retain the defensive cover levels as well and light forest, heavy forest, marshlands etc. It worked very well in SD2!
I want more dept in the urban warfare as well, to be able to occupy buildings partially, and more visibility in taller buildings.
I also believe a great evolution to the series was the Army General which kept me hooked for hundreds of hours but it's not really deep at the moment. It needs more tactical depth in the AG. You need to think about capturing villages, passing over water streams with engineering battalions or establishing defensive positions on the AG map. You also need to be able to move freely specialist companies to different battalions in AG and get penalties if the HQ is far away from the core group. You need to get inspired from WITE 2 on your AG as it's the most complex game out there from an operational stand point.
I see the air warfare is downgraded to 9 units again. This is completely llame imo. You need to get outside of pawns thinking with the airplanes. Planes shouldn't even be considered as pawns in the AG... They should be just deployed above an area and provide bombing support, fighter support etc.
this will add a whole new dimension to the gameplay and the way players cooperate online during games
learning its stats by heart
so when i see an enemy tank, i have to "know" what it can do and how i can engage it
They give you all this information right when you hover your mouse over the enemy
you dont even have to calculate
its like babysitting for noobs
this game is supposed to attract new players, its like a "red dragon tutorial" and thats okay. But i feel like the factors that "pulled" me to wargame and "kept" me there are negated here