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Báo cáo lỗi dịch thuật
I played some of the playtests and would say that there are enough mechanical differences.
Some things are better in BA some in WARNO. But for now i favor WARNO
I dont thik the older time period is a disadvantage, i would rather say it's an advantage.
Modern times espacily the last 5 to 10 tears added a lot of technicals "poppycock" or "knick-knacks". Cant find a better word for you english guys, sorry.
I am referring to things like widespread use and development of drones , programmable ammunition, a high grade of technological integration in almost all vehicles, omnipotents cruise missile or look at the future combat systems of the USA/Russia respectively.
The newest tanks 2020+ got already 360° panoramic cameras.
Most of newer vehicles since 2001 are not even geared towards war but rather insurgency warfare, altough this could change up a few things.
However i would like it if WARNO would consider the next 10 years as well, there are a lot of interesting vehicles and concept during that period.
They generally should do more with its scenario, they already made stuff up why not go full in. They could even go full C&C, i don't mind.
A completely made up Jäger-Division for Germany based on the APC Boxer is unrealistic but i would like it.
I agree, when I played the BA playtest, I preferred warno's smoother quality of life aspects, for example: the unloading of troops from a vehicle into a building felt inconsistent in BA
I agree with this also. If Eugen had a DLC with troops from the middle eastern theatre, that would be cool.
Im thinking of middle eastern factions with pkm technicals and soviet-era gear VS mixed coalition forces
WARNO is also far more macro than micro while BA is the opposite, less about macro and a lot more about micro.
Far greater amount of the 'hype' around the game originates from effectively copium-levels of delusional expectations on what the game will be, aka WARNO but with 'all those things players have been demanding Eugen to add for years', only for them to be slapped with the truth bomb that is true modern warfare, which Corrida already made a comment about.
The reason why the end of the Cold War period is in general the best period for a wargame is due to its perfect middle-man state between the 'push button' warfare and the old school combined arms. We already saw this in BAs tests in abundance as most matches quickly after the first engagements turned into lobbing missiles at each other across the map and sending Tactical Bombers to overwhelm enemy AA defence to snipe them.
The other truth bomb they will learn most likely rather quickly is the core difference in gameplay. Less units, and respawning units, means that people will do a lot more suicidal and gamey attacks which will shatter any and all notions of the game being more 'realistic' than WARNO.
Now does this mean I dislike the game? Nope. I am extremely excited for the game in fact, especially after I saw their approach to the Scenarios, primarily that we are allowed to use our own decks in them. To me, Broken Arrow will always be the spiritual successor to World in Conflict, as the two games share such a ludicrous amount of similarities that made me very happy to be able to experience it in a more modern system. World in Conflict to this day remains probably my by far favourite Cold War RTS game, thus why I am very much looking forward to BA coming out, eventually. I am still in high doubt that it will come out this Summer.
Northag is already out, pheraps you mean Southag
Yes, you are correct, I was referring to SOUTHAG. We haven't seen anything of it yet, but based on the current rate of progress, I expect dev diaries for it will start arriving no later than the beginning of summer.
It's actually called 'pattern recognition'. Note that the game was due to come out in 2023, then it got pushed to late 2024, and now they again assume it to come out in June 2025. The devs have stated they won't release the game half-baked, they want the minimum content they have promised to be in the game, alongside ensuring functionality and optimization.
Now if we look at the speed of content creation, the situation gets bleak fast. First public test was in February 2023, with the campaign demo. That one only had 1 scenario in it and that was about it. Then in Jan-Feb 2024 they did the first MP beta, in which we got to test out 4 of the 10 battlegroups that were to be in the game. Then nearly a full year later in November 2024 we got 2 more battlegroups and the example scenarios added.
So in 1 full year of development, they were able to add 2 new battlegroups and the simple test scenarios. In 2 they were able to give us a barebones MP experience and archaic balancing that swung all over the place.
Which leaves them with the following to still do:
4 Battlegroups
Campaign
Scenario Editor
AI
Optimization
Server Infra
The most daunting parts here are adding the 4 additional battlegroups, and the server infra. They entirely lacked the latter in the previous tests, which is why cheating became so rampant in the last one, as EVERYTHING is done client-side, which allows for easy cheating and in general bad gameplay experience if you have a poor performance PC.
So if you legit believe that the devs can suddenly change their speed of development, or heavily lower their standards and cut content by the truckload, then good on you I suppose. I simply look at the data available and draw my conclusions, and those conclusions are on the bleak side.
Good for you to have found a game you prefer. Clearly WARNO is not for you and I don't really see what the issue is exactly, as the two aren't the same game, never have been, nor were they ever intended to be.