WARNO
Counter Battery Change: Bug or Rework?
So recently I have noticed that Counter Battery as a auto mechanic is not working how it used to. Originally, counter battery would have all your units target the first artillery that would fire automatically, ignoring any other artillery shots that start afterwards, until they complete a salvo, and then could aim for a new target. Now, only one fires, and the others are dormant. I am assuming that this is a bug however Im not seeing any conversations talking about it and I can't help but wonder if I missed something in a balance patch where they reworked it. Does anyone happen to know what happened, and if its a bug, if the devs have acknowledged it yet?
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Showing 1-6 of 6 comments
BrentO Dec 8, 2024 @ 4:26pm 
I have wondered this same thing. Is this working as intended or is something messed up?
jmpveg22 Dec 9, 2024 @ 6:43pm 
i think something messed up...

its an annoying bug
DasaKamov Dec 9, 2024 @ 11:36pm 
Originally posted by The Black Knight:
Small indy team, game just came out.
Uh, are you in the right forums?
sajpo Dec 17, 2024 @ 12:54pm 
It's the same with me. Despite the order, only one artillery unit reacts to it. The problem occurs in the skirmish and the campaign.
Rabidnid Dec 17, 2024 @ 1:04pm 
Time for SMERCH to do CB. 1 launcher? No problem!
cdjohnson Dec 17, 2024 @ 4:42pm 
There was a thread on this maybe 2-3 weeks ago? It was assumed to be a bug, but now that they've had multiple code releases and it's still here, wondering if that was intentional? Agree it's really annoying. Now for CB, I'm checking the single artillery piece, seeing where it's firing, then adding the others to the same location. It's added back in unnecessary micromanagement that isn't adding anything. Hopefully it'll be reverted or fixed soon.
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Showing 1-6 of 6 comments
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Date Posted: Dec 7, 2024 @ 3:58pm
Posts: 6