WARNO
Let's talk fobs..
So I really like fobs. But there are non-fob issues that make them unusable (thus I don't use them). The main issues are ppl team killing, infighting over them, or stealing from them.
Normally I wouldn't mind sharing an fob and usually open it up towards the mid to late game. I usually plan the the logistics so that I'm resupplying early game with trucks etc. only towards mid game do I start using the fob in big way.
So If I have left the fob open that means my entire logistics resupply system's end point would been empthied out, and I who paid for the thing didn't get much of the benefit. Especially if the other players are really wasteful in their supply use or fire from the fob. Thus it's easier to just have a few supply vehicle cards instead of an fob in the deck. Then just buy/sell trucks as needed. It's more inefficient that way but in practise, this way ones own army can be kept supplied.

Like ppl are different and some can't plan their supply needs and some can.

So I've been thinking what could make it more viable? White listing players live while playing? This guy only spams arty, has his own fob, but still wants mine, while not this other dude, he uses his supply well, wants to resupply combat helos etc. aa ammo.
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Showing 1-15 of 37 comments
Contentrist Apr 30 @ 1:36pm 
I am of the firm opinion that FOBs are for the team and should actually be permanently unlocked.
This influence comes from me playing WGRD in Bashar Al Assad private servers, where locking the FOB was a punishable offence.
Last edited by Contentrist; Apr 30 @ 1:36pm
Rabidnid Apr 30 @ 1:46pm 
if you bring a fob you can not be precious about who uses it.

I don't use fobs at all since there is no way to drain a fob in a game in a meaningful way with my APM. 2/3 cards of supply and sell the trucks is the most cost effective supply for me.
Amormaliar Apr 30 @ 1:58pm 
BS above - stealing from other FOBs should be a bannable offence. It is in theory already work like this, just that I don’t know about the examples of it.

And if I can’t counter such situation - I’ll better throw the game than allow this to happen without consequences
Last edited by Amormaliar; Apr 30 @ 1:59pm
FOB are for the entire team. For legitimate reasons, such as resupplying LOG trucks/helos to help repair frontline units, NOT for MLRS/Arty spammers, unless they are actually making an impact on the front. FOB is not your personal piggy bank. If you want personal supplies, bring transports for yourself instead.
Kendji Apr 30 @ 2:50pm 
Originally posted by Contentrist:
I am of the firm opinion that FOBs are for the team and should actually be permanently unlocked.
This influence comes from me playing WGRD in Bashar Al Assad private servers, where locking the FOB was a punishable offence.
Ok, I hear you, but then why should I even buy an fob? Either I get punished by server admin, or I get punished by my team. When I then eventually get to the point of needing an fob,.mine or allied, their alredy drained or just about. Doesn't seem very fair to me. Easiest just not to buy one in the first place.
Kendji Apr 30 @ 2:59pm 
Originally posted by HOODRICH_bojangles:
FOB are for the entire team. For legitimate reasons, such as resupplying LOG trucks/helos to help repair frontline units, NOT for MLRS/Arty spammers, unless they are actually making an impact on the front. FOB is not your personal piggy bank. If you want personal supplies, bring transports for yourself instead.
In otherwords, skip the piggy bank altogether.
Originally posted by Kendji:
]
Ok, I hear you, but then why should I even buy an fob? Either I get punished by server admin, or I get punished by my team. When I then eventually get to the point of needing an fob,.mine or allied, their alredy drained or just about. Doesn't seem very fair to me. Easiest just not to buy one in the first place.
You don't need a FOB.
The game gives you enough with 3 supply unit cards.
Unless the game goes over 40min.
I don't know about you, but I don't like maps that provoke a stalemate that leads to max time length. And most of the time, imo, the matches end b4 40min anyway.
Meme strats are a thing and it is true, that with memes it is usually respected to bring your own supply/FOB.
And why would I bet on teamwork as a solo player when I am choosing to play a supply heavy meme strat? Maybe noone else even planned to bring a FOB, maybe everyone else is VDV and I'm the only KdA.
Would definitely recommend bringing a FOB to team games with tank decks though. The proper rotation demands supply and it is better to have sustainment for the long run.
Last edited by Contentrist; Apr 30 @ 3:48pm
Kendji Apr 30 @ 4:11pm 
Originally posted by Contentrist:
Originally posted by Kendji:
]
Ok, I hear you, but then why should I even buy an fob? Either I get punished by server admin, or I get punished by my team. When I then eventually get to the point of needing an fob,.mine or allied, their alredy drained or just about. Doesn't seem very fair to me. Easiest just not to buy one in the first place.
You don't need a FOB.
The game gives you enough with 3 supply unit cards.
Unless the game goes over 40min.
I don't know about you, but I don't like maps that provoke a stalemate that leads to max time length. And most of the time, imo, the matches end b4 40min anyway.
Meme strats are a thing and it is true, that with memes it is usually respected to bring your own supply/FOB.
And why would I bet on teamwork as a solo player when I am choosing to play a supply heavy meme strat? Maybe noone else even planned to bring a FOB, maybe everyone else is VDV and you're the only KdA.
Would definitely recommend bringing a FOB to team games with tank decks though. The proper rotation demands supply and it is better to have sustainment for the long run.
Well, I could say arty spammers don't need to spam either.
An Fob makes supply vehicles into more dual use assets. You build networks of supply trains, then you just resupply/repair an entire frontline section by having helos go back and forth while the trucks can remain hidden and replaced with new trucks when lost. If you have no fob, the buying and selling takes the truck itself out of action.

And yes long 'stalemates' are fun, more so than easy wins or quick losses. I usually start using the fob after the 30min mark 10+/-min. At which point I have an entire network to refil, or most my units will run out of ammo/repair.

I'm of the opinion players should plan their supplies/logistics properly. So running to an fob for repair of units is inefficient unless their helos, you can ideally do it closer to the front. Thus, if someone then didn't plan their logistics and shows up with an heavy supply usage, that will puck with my strat if I need to empthy out my fob.

In principle I'm not against sharing an fob, but in practise it doesn't work. Usually incentivises waste and supply hoarding. Say an practical example, an guy has AP MLRS systems, great, but the guy uses them to hit frontlines, cities and forests where there might be vehicles. Ok. He doesn't follow this up with an push. The forest he hit was filled with empthy APCs and inf. Got say 40p in kills. All the while the enemy is hitting his team mates with arty, putting up flares requesting fire support on those arty pieces. If he'd killed one arty unit instead, he'd probably net more than 40p, save the team from causulties, and build towards an arty superiority over the enemy. He then shows up at your fob, reapets this all game, fires as much as he can. Is this efficient use of supply? Is you sacrifising your late game supply situation worth the gain to the team, or can the team gain more by alternatives uses?

How is that a benefit to the team? It's like you give me an christmas gift, then I go and throw it in the river, it's disrespectful.
Last edited by Kendji; Apr 30 @ 4:15pm
Originally posted by Kendji:
Well, I could say arty spammers don't need to spam either.
An Fob makes supply vehicles into more dual use assets. You build networks of supply trains, then you just resupply/repair an entire frontline section by having helos go back and forth while the trucks can remain hidden and replaced with new trucks when lost. If you have no fob, the buying and selling takes the truck itself out of action.

And yes long 'stalemates' are fun, more so than easy wins or quick losses. I usually start using the fob after the 30min mark 10+/-min. At which point I have an entire network to refil, or most my units will run out of ammo/repair.

I'm of the opinion players should plan their supplies/logistics properly. So running to an fob for repair of units is inefficient unless their helos, you can ideally do it closer to the front. Thus, if someone then didn't plan their logistics and shows up with an heavy supply usage, that will puck with my strat if I need to empthy out my fob.

In principle I'm not against sharing an fob, but in practise it doesn't work. Usually incentivises waste and supply hoarding. Say an practical example, an guy has AP MLRS systems, great, but the guy uses them to hit frontlines, cities and forests where there might be vehicles. Ok. He doesn't follow this up with an push. The forest he hit was filled with empthy APCs and inf. Got say 40p in kills. All the while the enemy is hitting his team mates with arty, putting up flares requesting fire support on those arty pieces. If he'd killed one arty unit instead, he'd probably net more than 40p, save the team from causulties, and build towards an arty superiority over the enemy. He then shows up at your fob, reapets this all game, fires as much as he can. Is this efficient use of supply? Is you sacrifising your late game supply situation worth the gain to the team, or can the team gain more by alternatives uses?

How is that a benefit to the team? It's like you give me an christmas gift, then I go and throw it in the river, it's disrespectful.
You know what we're missing?
A proper 10v10 tutorial, that isn't a meme, on how to be effective and the etiquette of play.
I have provided this same feedback in the past, that there needs to be a "multiplayer tutorial" of sorts.
It would be better, if that kind of tutorial is official. This way it gets proper translation into as many languages as possible.
Something to try to steer brand new players away from typical meme strats and more towards combined arms.
Maybe with a recommendation for the player to bring their own FOB, if they're planning memes, are under specific conditions etc
I'm surprised no content creator has even made a proper 10v10 tutorial, like "WARNO 10v10 PSA"/"10 tips for WARNO 10v10"
I mean cmon, 10v10s are basically a whole different game mode. There's a reason why some vocally/hate call it a meme mode.
ontimehelix Apr 30 @ 6:16pm 
Originally posted by Kendji:
So I've been thinking what could make it more viable? White listing players live while playing? This guy only spams arty, has his own fob, but still wants mine, while not this other dude, he uses his supply well, wants to resupply combat helos etc. aa ammo.

What do you do with the whitelist? I'm assuming there'll be a blacklist too?

Are you planning to avoid games with certain players based on the lists?

There's no easy way to only share resources with whitelisted people either.

Btw, 5 day ago discussion: https://steamcommunity.com/app/1611600/discussions/0/595147071537883422/
Amormaliar Apr 30 @ 11:10pm 
Originally posted by HOODRICH_bojangles:
FOB are for the entire team. For legitimate reasons, such as resupplying LOG trucks/helos to help repair frontline units, NOT for MLRS/Arty spammers, unless they are actually making an impact on the front. FOB is not your personal piggy bank. If you want personal supplies, bring transports for yourself instead.
IT IS my personal piggy bank. And if you try to steal from it - I won’t let you, and if you’re going to be jerk about it - I’ll throw the game. So you have a choice - don’t touch other players FOB or face one lose after the other
ontimehelix Apr 30 @ 11:21pm 
Originally posted by Amormaliar:
IT IS my personal piggy bank. And if you try to steal from it - I won’t let you, and if you’re going to be jerk about it - I’ll throw the game. So you have a choice - don’t touch other players FOB or face one lose after the other

That doesn't seem like a very mature way of dealing with the issue... seems rather toxic, in fact.
RaideR Apr 30 @ 11:37pm 
So, be a part of the team
Spend card points on deck! Pay 175 points to place a fob! And don't f*n dare say something to me! Because it's rude, toxic and childish while I'm part of the team doing MY PART by not spending my points on it!
I love it
Originally posted by Amormaliar:
IT IS my personal piggy bank. And if you try to steal from it - I won’t let you, and if you’re going to be jerk about it - I’ll throw the game. So you have a choice - don’t touch other players FOB or face one lose after the other
Try to look at things outside your own body objectively for a moment.
If somebody throws a video game match, over something as trivial as a dispute about teamwork in said match, with an individualistic reason...
What kind of an impression does it leave of the individual, that threw the match, to the rest of their team?

I personally never give up. Even if I see that my team's average level is 10 and the enemy team's is average level is 30.
There's a greater probability that I'll even start throwing around random relevant pointers during such a game in the hopes of increasing teamwork.
And I've actually won such games. One of the best feelings ever. Maybe my team was smurfs, but I'll never know that for sure.
A bit off topic this last paragraph, but I still felt it relevant to convey.
Last edited by Contentrist; May 1 @ 12:07am
Kendji May 1 @ 1:12am 
Originally posted by Contentrist:
Originally posted by Kendji:
Well, I could say arty spammers don't need to spam either.
An Fob makes supply vehicles into more dual use assets. You build networks of supply trains, then you just resupply/repair an entire frontline section by having helos go back and forth while the trucks can remain hidden and replaced with new trucks when lost. If you have no fob, the buying and selling takes the truck itself out of action.

And yes long 'stalemates' are fun, more so than easy wins or quick losses. I usually start using the fob after the 30min mark 10+/-min. At which point I have an entire network to refil, or most my units will run out of ammo/repair.

I'm of the opinion players should plan their supplies/logistics properly. So running to an fob for repair of units is inefficient unless their helos, you can ideally do it closer to the front. Thus, if someone then didn't plan their logistics and shows up with an heavy supply usage, that will puck with my strat if I need to empthy out my fob.

In principle I'm not against sharing an fob, but in practise it doesn't work. Usually incentivises waste and supply hoarding. Say an practical example, an guy has AP MLRS systems, great, but the guy uses them to hit frontlines, cities and forests where there might be vehicles. Ok. He doesn't follow this up with an push. The forest he hit was filled with empthy APCs and inf. Got say 40p in kills. All the while the enemy is hitting his team mates with arty, putting up flares requesting fire support on those arty pieces. If he'd killed one arty unit instead, he'd probably net more than 40p, save the team from causulties, and build towards an arty superiority over the enemy. He then shows up at your fob, reapets this all game, fires as much as he can. Is this efficient use of supply? Is you sacrifising your late game supply situation worth the gain to the team, or can the team gain more by alternatives uses?

How is that a benefit to the team? It's like you give me an christmas gift, then I go and throw it in the river, it's disrespectful.
You know what we're missing?
A proper 10v10 tutorial, that isn't a meme, on how to be effective and the etiquette of play.
I have provided this same feedback in the past, that there needs to be a "multiplayer tutorial" of sorts.
It would be better, if that kind of tutorial is official. This way it gets proper translation into as many languages as possible.
Something to try to steer brand new players away from typical meme strats and more towards combined arms.
Maybe with a recommendation for the player to bring their own FOB, if they're planning memes, are under specific conditions etc
I'm surprised no content creator has even made a proper 10v10 tutorial, like "WARNO 10v10 PSA"/"10 tips for WARNO 10v10"
I mean cmon, 10v10s are basically a whole different game mode. There's a reason why some vocally/hate call it a meme mode.
I don't think it's about incompetence. It's about ppl playing differently for different reasons with different goals. Why force others to play like you or me or them. Take the AP MLRS, if the guy did counter arty in that but failed, it would be better, than going for peanut/easy points. I'd be happy, team happy but he miserable.

Originally posted by ontimehelix:
Originally posted by Kendji:
So I've been thinking what could make it more viable? White listing players live while playing? This guy only spams arty, has his own fob, but still wants mine, while not this other dude, he uses his supply well, wants to resupply combat helos etc. aa ammo.

What do you do with the whitelist? I'm assuming there'll be a blacklist too?

Are you planning to avoid games with certain players based on the lists?

There's no easy way to only share resources with whitelisted people either.

Btw, 5 day ago discussion: https://steamcommunity.com/app/1611600/discussions/0/595147071537883422/
I'm talking about whitelisting on the fob itself, clicking who has access to it.
That thread were talking about removing the fob, I don't think that is needed.
Last edited by Kendji; May 1 @ 1:14am
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