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This influence comes from me playing WGRD in Bashar Al Assad private servers, where locking the FOB was a punishable offence.
I don't use fobs at all since there is no way to drain a fob in a game in a meaningful way with my APM. 2/3 cards of supply and sell the trucks is the most cost effective supply for me.
And if I can’t counter such situation - I’ll better throw the game than allow this to happen without consequences
The game gives you enough with 3 supply unit cards.
Unless the game goes over 40min.
I don't know about you, but I don't like maps that provoke a stalemate that leads to max time length. And most of the time, imo, the matches end b4 40min anyway.
Meme strats are a thing and it is true, that with memes it is usually respected to bring your own supply/FOB.
And why would I bet on teamwork as a solo player when I am choosing to play a supply heavy meme strat? Maybe noone else even planned to bring a FOB, maybe everyone else is VDV and I'm the only KdA.
Would definitely recommend bringing a FOB to team games with tank decks though. The proper rotation demands supply and it is better to have sustainment for the long run.
An Fob makes supply vehicles into more dual use assets. You build networks of supply trains, then you just resupply/repair an entire frontline section by having helos go back and forth while the trucks can remain hidden and replaced with new trucks when lost. If you have no fob, the buying and selling takes the truck itself out of action.
And yes long 'stalemates' are fun, more so than easy wins or quick losses. I usually start using the fob after the 30min mark 10+/-min. At which point I have an entire network to refil, or most my units will run out of ammo/repair.
I'm of the opinion players should plan their supplies/logistics properly. So running to an fob for repair of units is inefficient unless their helos, you can ideally do it closer to the front. Thus, if someone then didn't plan their logistics and shows up with an heavy supply usage, that will puck with my strat if I need to empthy out my fob.
In principle I'm not against sharing an fob, but in practise it doesn't work. Usually incentivises waste and supply hoarding. Say an practical example, an guy has AP MLRS systems, great, but the guy uses them to hit frontlines, cities and forests where there might be vehicles. Ok. He doesn't follow this up with an push. The forest he hit was filled with empthy APCs and inf. Got say 40p in kills. All the while the enemy is hitting his team mates with arty, putting up flares requesting fire support on those arty pieces. If he'd killed one arty unit instead, he'd probably net more than 40p, save the team from causulties, and build towards an arty superiority over the enemy. He then shows up at your fob, reapets this all game, fires as much as he can. Is this efficient use of supply? Is you sacrifising your late game supply situation worth the gain to the team, or can the team gain more by alternatives uses?
How is that a benefit to the team? It's like you give me an christmas gift, then I go and throw it in the river, it's disrespectful.
A proper 10v10 tutorial, that isn't a meme, on how to be effective and the etiquette of play.
I have provided this same feedback in the past, that there needs to be a "multiplayer tutorial" of sorts.
It would be better, if that kind of tutorial is official. This way it gets proper translation into as many languages as possible.
Something to try to steer brand new players away from typical meme strats and more towards combined arms.
Maybe with a recommendation for the player to bring their own FOB, if they're planning memes, are under specific conditions etc
I'm surprised no content creator has even made a proper 10v10 tutorial, like "WARNO 10v10 PSA"/"10 tips for WARNO 10v10"
I mean cmon, 10v10s are basically a whole different game mode. There's a reason why some vocally/hate call it a meme mode.
What do you do with the whitelist? I'm assuming there'll be a blacklist too?
Are you planning to avoid games with certain players based on the lists?
There's no easy way to only share resources with whitelisted people either.
Btw, 5 day ago discussion: https://steamcommunity.com/app/1611600/discussions/0/595147071537883422/
That doesn't seem like a very mature way of dealing with the issue... seems rather toxic, in fact.
Spend card points on deck! Pay 175 points to place a fob! And don't f*n dare say something to me! Because it's rude, toxic and childish while I'm part of the team doing MY PART by not spending my points on it!
I love it
If somebody throws a video game match, over something as trivial as a dispute about teamwork in said match, with an individualistic reason...
What kind of an impression does it leave of the individual, that threw the match, to the rest of their team?
I personally never give up. Even if I see that my team's average level is 10 and the enemy team's is average level is 30.
There's a greater probability that I'll even start throwing around random relevant pointers during such a game in the hopes of increasing teamwork.
And I've actually won such games. One of the best feelings ever. Maybe my team was smurfs, but I'll never know that for sure.
A bit off topic this last paragraph, but I still felt it relevant to convey.
I'm talking about whitelisting on the fob itself, clicking who has access to it.
That thread were talking about removing the fob, I don't think that is needed.