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if you occupy most of the zones, then you'll just have a +6 or more lead, and you win total victory by conquest within 10 minutes.
since wargame is purely destruction, you don't feel it.
they need to use steel division 2 breakthrough system to handle this
One engagement my starting zone was the same as the PACT side. The AI attacked again, but my starting zone took up almost half of the map while PACT had a very small starting zone.
IDK if there are some mechanics that I am overlooking that dictates the size of the starting zone or what. But the second engagement I was able to spawn units within the control points.
The first engagement ended in a draw. I only had 60 moral while PACT had 280 be ended up taking them down to 140ish I think before the match ended in a draw.
The second engagement was still within the first turn for the AI and they just re-engaged my same division with a different division of theirs.
So IDK if moral/winning/drawing a match has anything to do with the starting zone size. The second engagement was no different than the first, just the AI attacked with a different Division, but my starting zone was ~3x+ the size of the AI and I was able to set up before they pushed in.
There is none such mechanic, only one that's dictacing the map.
If you are on a forest tile you get a random map from forest map pool, on a city tile a random city map,... and so on.
The maps itself a fixed in size, zones and starting area, you can look at them in the map editor.
Unfortunately it does not, in my opinion the biggest mistake of this game.
The skirmish battles are their own "thing" with barely any connection to the tactical map.
The only thing that's getting transferred is the type and number of units.
SDII made it better, but had a own set of problems.
You're right. I never understood this kind of system. Ttime is always running up when it starts to get interresting.
The Zones are coded to the map.
Look at the map editor, there are all AG maps listed.
You will see that the starting zones a set up by the dev's.
The game isn't deciding you are the defender and giving you bigger starting zone and sets the zones slightly closer. It's just deciding this map which happens to have this zone layout.