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Hit and run tactics with superior T80s (bring 2 vetted ones plus leader) will attrit enemy tanks effectively.
I know that when I'm playing 5e Blindée thats what messes me up lol.
Other than that this div has no weaknesses...
i'd just hide my amx30 from you and deploy a wall of hot 2 and milan 2, what are you going to do?
Then hold it via prepared defences and ambushes. Go around map and poke enemy,. Disrupt supply lines and kill enemy AA planes. Then your bombers can win the game easily.
This works always for me.
On the other hand 76 was pretty nerfed and against other divisions it is not doing that great.
Force you to waste your ATGMs by skimming the edge until you get fed up with the combination of that and my artillery.
The problem with hyper relying on ATGMs is that they are one of the easiest things to block. A simple smoke wall just prior to attacking nullifies them entirely, at which point you can arty treeline the ATGMs are hiding in, at which point 5e gets three options. Roll up the tanks to try and win a brawl against heavies, which requires effectively a miracle play, retreat and let the enemy take your position (and point), or try to risk a CQC battle with the combination of ATGMs and the AMXs. In all of these cases, the problem is that the opposing tanks you'd be rushing up to meet are going to still rock their smokes, meaning you try the last option, they can still fire, then smoke, before your ATGMs impact. That is where the core problem of the French Armour comes in. They have none. One hit, and its basically game over.
5e is a very weird Division, it relies heavily on the early game advantage and then bite and hold tactics. It fights similarly enough to an AB Division, and suffers from similar problems as a result. It slaps early game, but gets rolled in the late game. You have to be aggressive yourself, just sitting back and vibing, waiting for the enemy to come into your ATGMs unless you are heavily in the lead, aka, having more than just the usually contested point, you are in for a bad time as the 5e. Those AMXs and ATGMs won't like even a platoon's worth of T-80s coming at them, especially when supported by artillery, air, and helis. HE hurts them, a lot. Even a rocket pod chopper can shred AMXs.
Ironically enough, its core weakness is that it is an Armoured Division that lacks actual, physical Armour. French Tanks don't like being shot at by just about any weapon because of this. They dish out damage, but they absolutely can't take it.