WARNO
JDPUK Dec 21, 2024 @ 6:36am
3
4
WOW - Eugen
I bought every DLC and every game that Eugen has put forth to date, outside of the Tribute to Normandy DLC for SDII. I'm wildly disappointed in the NORTHAG DLC, GD, damn near every division is identical, the equipment and such, the Mi-24 model was used for all five divisions, didn't even bother to change the skin. I would estimate at least 80% of the units are carry overs and re-skins. You got me for the last time, you guys were the chosen ones for the past decade, time for me to move on. :steamthumbsdown:
Last edited by JDPUK; Dec 21, 2024 @ 6:40am
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Showing 1-15 of 15 comments
CORRIDA Dec 21, 2024 @ 7:41am 
I agree at some point but also agree.
I personally dislike this division approach for more modern times because of the issues you said. The standardization of equipment, gear and organisation makes that kinda obsolete.

Take PACT for instance, not only did the SOV forced everyone to use their gear but also to adopt their organisation. 9. Panzer of EG is near identical to 7. Panzer, and thanks to the T-72 even better. I see no further reason to play the 7. Panzer.

Its not that bad with NATO, there are a few differences between the countries. But within they are identical as well. Today the US even adopted the 'Combat Brigade Team' concept.
Which means there are only 3 types of brigade in the US Army. Germany is developing something similar right now. This is even the reason why there are no new WG divisions.
Each Panzerdivision was identical back then.

It made more sense in SDII, in WWII there were so many different weapon system even a difference between light, medium and heavy tanks. Each has division actually had different tools for the same job. Although a couple of them are copy paste as well.

The system from RD was neat, you pick a country, a division type and then get corresponding units to pick from. But this system was flawed as well, there was barely an inconvenience for crafting a perfect deck with units from everywhere.


However i disagree with you in the point that the new division are just copy and paste. Some of them actually got really nice unique equipment, which in my opinion makes them a little bit unfair.
But that the problem here, either you make them more fair and equal thus boring or you create differences but that means some will be stronger than other.
I dont like both options.

Thats why i wondering why they got rid of the game modes from SDII.
You may had an division like 'Verteidigungsbereich Toulon' which had extrem strong defense bunker and a lot of strong anti air and anti tank guns. But this one could barely attack and would be facing divisions that excel at attacking.

I wish there would be operation and more game modes for MP. This way each division would have an edge in one of them.
Right now each of them needs to compete within the same limitations.
Schwrzkpf (Banned) Dec 21, 2024 @ 9:10am 
The new divisions are generally better than the core ones. This makes sense in case of business. MNAD is disgustingly good in experienced hands. On the other hand all other divisions are at least above average.

Singplayer is broken, achievements do not work, AI is acting weirdly, etc.

Price is not my concern because I bought gold edition so I payed a price which is fine for me.

I think there will be nerfs in Late January/February, some silent and some announced because new MP divisions are really good now.
lairstefane Dec 21, 2024 @ 10:04am 
yep .... :steamthumbsdown:
HOODRICH_bojangles Dec 21, 2024 @ 10:48am 
I thought the divisions were a bit underwhelming at first but after playing more I really do enjoy the unique constraints the NATO divs place on you. And they have fantastic recon options. It's quite fun imo

The Polish divs are great!

I changed my mind about this DLC and honestly I enjoy it quite a bit.
JDPUK Dec 21, 2024 @ 11:07am 
Originally posted by CORRIDA:
I agree at some point but also agree.
I personally dislike this division approach for more modern times because of the issues you said. The standardization of equipment, gear and organisation makes that kinda obsolete.

Take PACT for instance, not only did the SOV forced everyone to use their gear but also to adopt their organisation. 9. Panzer of EG is near identical to 7. Panzer, and thanks to the T-72 even better. I see no further reason to play the 7. Panzer.

Its not that bad with NATO, there are a few differences between the countries. But within they are identical as well. Today the US even adopted the 'Combat Brigade Team' concept.
Which means there are only 3 types of brigade in the US Army. Germany is developing something similar right now. This is even the reason why there are no new WG divisions.
Each Panzerdivision was identical back then.

It made more sense in SDII, in WWII there were so many different weapon system even a difference between light, medium and heavy tanks. Each has division actually had different tools for the same job. Although a couple of them are copy paste as well.

The system from RD was neat, you pick a country, a division type and then get corresponding units to pick from. But this system was flawed as well, there was barely an inconvenience for crafting a perfect deck with units from everywhere.


However i disagree with you in the point that the new division are just copy and paste. Some of them actually got really nice unique equipment, which in my opinion makes them a little bit unfair.
But that the problem here, either you make them more fair and equal thus boring or you create differences but that means some will be stronger than other.
I dont like both options.

Thats why i wondering why they got rid of the game modes from SDII.
You may had an division like 'Verteidigungsbereich Toulon' which had extrem strong defense bunker and a lot of strong anti air and anti tank guns. But this one could barely attack and would be facing divisions that excel at attacking.

I wish there would be operation and more game modes for MP. This way each division would have an edge in one of them.
Right now each of them needs to compete within the same limitations.

Great comment, well thought out, I agree, maybe I was too hard, there are some nice unique units sprinkled throughout, though over the last couple of years, I believe Eugen is stretched too thin, too many things in the hopper. The quality of their work seems to have diminished to a degree. Excellent point on the game modes, I find myself enjoying SDII a lot more in many ways. They're focused on quantity vice quality these days and it's become very noticeable, IMO.
JDPUK Dec 21, 2024 @ 11:07am 
Originally posted by Schwrzkpf:
The new divisions are generally better than the core ones. This makes sense in case of business. MNAD is disgustingly good in experienced hands. On the other hand all other divisions are at least above average.

Singplayer is broken, achievements do not work, AI is acting weirdly, etc.

Price is not my concern because I bought gold edition so I payed a price which is fine for me.

I think there will be nerfs in Late January/February, some silent and some announced because new MP divisions are really good now.

Going to experiment more with them and see if I get this takeaway as well, hope so.
JDPUK Dec 21, 2024 @ 11:08am 
Originally posted by Schwrzkpf:
The new divisions are generally better than the core ones. This makes sense in case of business. MNAD is disgustingly good in experienced hands. On the other hand all other divisions are at least above average.

Singplayer is broken, achievements do not work, AI is acting weirdly, etc.

Price is not my concern because I bought gold edition so I payed a price which is fine for me.

I think there will be nerfs in Late January/February, some silent and some announced because new MP divisions are really good now.

I've heard a few saying that was going to be the case, will be curious to see what develops.
HOODRICH_bojangles Dec 21, 2024 @ 2:11pm 
Originally posted by JDPUK:
Originally posted by CORRIDA:
I agree at some point but also agree.
I personally dislike this division approach for more modern times because of the issues you said. The standardization of equipment, gear and organisation makes that kinda obsolete.

Take PACT for instance, not only did the SOV forced everyone to use their gear but also to adopt their organisation. 9. Panzer of EG is near identical to 7. Panzer, and thanks to the T-72 even better. I see no further reason to play the 7. Panzer.

Its not that bad with NATO, there are a few differences between the countries. But within they are identical as well. Today the US even adopted the 'Combat Brigade Team' concept.
Which means there are only 3 types of brigade in the US Army. Germany is developing something similar right now. This is even the reason why there are no new WG divisions.
Each Panzerdivision was identical back then.

It made more sense in SDII, in WWII there were so many different weapon system even a difference between light, medium and heavy tanks. Each has division actually had different tools for the same job. Although a couple of them are copy paste as well.

The system from RD was neat, you pick a country, a division type and then get corresponding units to pick from. But this system was flawed as well, there was barely an inconvenience for crafting a perfect deck with units from everywhere.


However i disagree with you in the point that the new division are just copy and paste. Some of them actually got really nice unique equipment, which in my opinion makes them a little bit unfair.
But that the problem here, either you make them more fair and equal thus boring or you create differences but that means some will be stronger than other.
I dont like both options.

Thats why i wondering why they got rid of the game modes from SDII.
You may had an division like 'Verteidigungsbereich Toulon' which had extrem strong defense bunker and a lot of strong anti air and anti tank guns. But this one could barely attack and would be facing divisions that excel at attacking.

I wish there would be operation and more game modes for MP. This way each division would have an edge in one of them.
Right now each of them needs to compete within the same limitations.

Great comment, well thought out, I agree, maybe I was too hard, there are some nice unique units sprinkled throughout, though over the last couple of years, I believe Eugen is stretched too thin, too many things in the hopper. The quality of their work seems to have diminished to a degree. Excellent point on the game modes, I find myself enjoying SDII a lot more in many ways. They're focused on quantity vice quality these days and it's become very noticeable, IMO.

Highly disagree about your comment on quality, you're just looking at the divisions, look at the MAPS that they are releasing for free? Honestly, loads of large and complicated maps, for smaller games and 10v10, really this is worth it alone.
Murgs Dec 21, 2024 @ 8:01pm 
Originally posted by HOODRICH_bojangles:

Highly disagree about your comment on quality, you're just looking at the divisions, look at the MAPS that they are releasing for free? Honestly, loads of large and complicated maps, for smaller games and 10v10, really this is worth it alone.

The maps get released to everybody, irrespective of whether they bought the DLC or not. so they don't contribute to the 'value' of the DLC in any way.
Last edited by Murgs; Dec 21, 2024 @ 8:01pm
HOODRICH_bojangles Dec 21, 2024 @ 8:58pm 
Originally posted by Murgs:
Originally posted by HOODRICH_bojangles:

Highly disagree about your comment on quality, you're just looking at the divisions, look at the MAPS that they are releasing for free? Honestly, loads of large and complicated maps, for smaller games and 10v10, really this is worth it alone.

The maps get released to everybody, irrespective of whether they bought the DLC or not. so they don't contribute to the 'value' of the DLC in any way.

They are still part of the development effort. The purchase of the DLC subsidizes the development of the Maps. They can't offer maps as DLC because it would fragment the multiplayer servers.
Cryogeist Dec 21, 2024 @ 9:22pm 
I'm a little surprised people are only just now angry about the reskinned units when that's already been happening with nearly every division that's been added. The hyper specific scope of the game and the division system basically means it'll just keep happening.
carlos danger Dec 22, 2024 @ 1:07am 
Warno is a game made in France.
CORRIDA Dec 22, 2024 @ 8:11am 
Originally posted by HOODRICH_bojangles:
Originally posted by JDPUK:

Great comment, well thought out, I agree, maybe I was too hard, there are some nice unique units sprinkled throughout, though over the last couple of years, I believe Eugen is stretched too thin, too many things in the hopper. The quality of their work seems to have diminished to a degree. Excellent point on the game modes, I find myself enjoying SDII a lot more in many ways. They're focused on quantity vice quality these days and it's become very noticeable, IMO.

Highly disagree about your comment on quality, you're just looking at the divisions, look at the MAPS that they are releasing for free? Honestly, loads of large and complicated maps, for smaller games and 10v10, really this is worth it alone.


That depends on the angle you looking at.
The presentation and immersion definitely got a stepped down as well as the amount of different content. However Warno is the most pleasant game to play with it features and UI

The atmospheres in SDII and RD is definitely stronger. RD gave you main menu looking like a command post and urgent music. SDII gave you foreboding music and nice little details about the divisions and even a picture of the commander.

Both gave you a great impression for what i about to happen.
Warno on the other side got a colorfull UI and snyth music. Its also a vibe but not fitting for world WWIII. Everone in game is way to casual about it.
The panel about divisions text is there but empty. ???

Worst off all, there is so much content from SDII and RD missing. Half of it sucked i know, but it was a nice change.

Hoever in WARNO most imformationen are clearly displayed, you know excatly what is happening.
The Northag update even displays little icons next to the unit with their status. You got a nice little LoS tool, information about camouflage, unit ranges and abilities.Commanding your units its easier a few thing got simplified (to my dismay) and ist easier to move around the interfaces and units.
JDPUK Dec 22, 2024 @ 12:28pm 
Originally posted by CORRIDA:
Originally posted by HOODRICH_bojangles:

Highly disagree about your comment on quality, you're just looking at the divisions, look at the MAPS that they are releasing for free? Honestly, loads of large and complicated maps, for smaller games and 10v10, really this is worth it alone.


That depends on the angle you looking at.
The presentation and immersion definitely got a stepped down as well as the amount of different content. However Warno is the most pleasant game to play with it features and UI

The atmospheres in SDII and RD is definitely stronger. RD gave you main menu looking like a command post and urgent music. SDII gave you foreboding music and nice little details about the divisions and even a picture of the commander.

Both gave you a great impression for what i about to happen.
Warno on the other side got a colorfull UI and snyth music. Its also a vibe but not fitting for world WWIII. Everone in game is way to casual about it.
The panel about divisions text is there but empty. ???

Worst off all, there is so much content from SDII and RD missing. Half of it sucked i know, but it was a nice change.

Hoever in WARNO most imformationen are clearly displayed, you know excatly what is happening.
The Northag update even displays little icons next to the unit with their status. You got a nice little LoS tool, information about camouflage, unit ranges and abilities.Commanding your units its easier a few thing got simplified (to my dismay) and ist easier to move around the interfaces and units.

It's just what peeks to each respective player, IMO, Eugen is a small studio and they're trying to run multiple games simultaneously, although are extremely similar, it just seems most of their content has been rushed lately. The WIPs on images for content over the past year, massive duplication of units, most "unique" units are support vehicles or prime movers, not primary fighting vehicles. Still enjoy the game, don't get me wrong, though they've become built upon one principle, produce a game and DLC it like there's no tomorrow. That's their MO, IMO, RD WG absolutely blew this approach out of the water. Every nation was unique to itself and felt special, here, I often get confused with what division is what. In SDII for example, I have about 100 divisions, absolute CF to remember everything with that approach.
yes time to move on slow folk; german folk better folk. that doesnt mean that we cannot conquer french castle.
Just conquer the prison, but let it alive. like Command and conquer speaks;

There is so much to conquer and take skill on, and game industry has reached the end of the road, so take your time and emphasis every kill you can collect in online.

every unit is different, also when the same is combined with other division, the spirit changes i noticed that years ago.

I dont belong to the people who ask their friend to think act and breath ONLY JUST the way I do. I would never ask this from somebody. that already outclasses the germans from all braincooked folks around.

I Cannot even go 1 second into this game without getting traced in my mind. I dont care how those people think about something. I want to make deck. I am the master you are the game to serve me. i dont need french advisors, and the help you need actually is not implemented anyways.
I STILL need the knowledge of Frederick the great to get the CORE concept going. everything is just flavour and wrapped around this core, but they dont tell whats the point of all of it.

also pastwarknowledge dont cut it. YOu must go back to frederick and get the core first. You are a MARSHALL that makes.

But france dont know as much as the germans. you just need to get THAT and ride over the wave they shout off.
time to conquer that castle, too.

what I need is my own vocabulary, my own unit speaks my own colors my own names and customizings i look for this for 20 years and the easiest things are hard coded no way to get what you actually need.
better program the game yourself you are faster if you do this in order to learn PLANNING games RTS in a professional scope.

Just telling TAKE the core and THEN you can conquer the castle that france bakes.

HONOR? VIRTUE? where is the moral we have? france dont know them. they dont know what a country is a FOLK a FOLK BODY. I didnt actually get that is still in the tracks for them.

THe FAME that you become a undieable name into history when doing war campaigns for your FOLK?? for human rights for better? For truth? All of that doesnt count is not mentioned has no place. all the things that are actually important dont make it into their game.

Time to move on and dont forget to CONQUER their castle no need to let that game uncontested.

Its your WAR PREY. Your bag as a warrior you should have in your reportoire. that is not the same like being a fan customer.
Eugen only look at money and things that both things are the same... I tell you they are WAY different.

time to ask the allies for piece treaty finally. they dont give.
Last edited by Kampfkekskrieger EXP Folk Master; Dec 23, 2024 @ 4:56am
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Date Posted: Dec 21, 2024 @ 6:36am
Posts: 15