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Some players will use the sound exploit to listen to artillery move around. Sometimes you just get lucky aiming at arty that they had shooting near a FOB. I did see a FOB on my side get taken out by an MLRS though without any explanation though, so who knows.
I presume it's a mix of sound whoring, firing from fobs, educated guessing, cheating via friends on opposite teams and potentially some form of exploit/hacking but I'd hope the latter is rare.
I got 3 FOBs last game just by following MLRS's
They guided me right to their nearest FOB
I don't think its an exploit or a bug.
Its funny, but if the enemy is using sound for counter-battery the towed artillery becomes much harder to kill. Because it's almost silent and moves just fast enough to escape most of the damage.
Wonder it that's by design
2. having 2 accounts, 1 on each team...
3. being in the room with someone on the other team
4. straight up cheating
Yeah, that's total BS.
I get the sound may be relevant if you are having a close battle and, say, a tank goes behind a building. But this shouldn't happen across the map. The obvious solution is to tie fog of war sound to optic range.
I dont really feel sorry for ♥♥♥♥♥♥♥♥♥♥ getting wrecked.
In a 4v4, we had 3 FOBs are were all destroyed in the first 5 minutes of the match.
But, I don't think cheating is a big issue in this game. There's many different variables that could've comprised the position of your FOBs.
If you do this the forest or tree line will be cut out where the FOB touches it. This is visible to any player on the map. So even if you put it along the forest border it will cut out a piece of the forest on that area.
If you're up against good players who know the maps quite well this is really easy to spot. You dont see the FOB itself but rather a blank square in the middle of a forest or a huge part of the forest's tree line missing, depending on where they placed it.
Good players will start shooting at these areas making you think like: BRO WTF
And then there is the sound issue as well. So the progress is the following:
1. Locate unnatural missing pieces within the enemies area figure where the FOB are located
2. Scroll in to these places and listen for arti firering close by. Sound locate them, mark them.
3. Start mass shooting at the aimed FOB and enemy artilerry.
+1