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You can manually turn off(and on) your unit's weapon system by pressing on the unit's weapon icon or by pressing the "H" key.
Thanks. How do I know if that specific weapon gets an accuracy boost and what is the math behind it?
I've seen a hot key labeled "efficient shot" and was wondering if there is a way to set a units fire behaviour so that they don't start shooting at max range but I guess this has to be micro managed.
With that setting, you can tell your unit to hold fire until it has at least an X% chance to-hit and a Y% chance to penetrate armor.
Where do I find that setting?
even the huint command seem not work
This is a game mechanic that was carried over from Steel Division 2, so in lieu of WARNO getting its own game manual, you can look up SD2 guides for more information on the mechanic.
this way they can retain their b.value position and still get gimmick
Which units have that option? I couldn't find it. All I know is that there's some hotkey called "efficient shot". Maybe it was removed?
RangeModifiersTable =
[
(0.05, 1000),
(0.17, 100),
(0.33, 75),
(0.50, 50),
(0.67, 25),
(1.00, 0),
(9999, 0) // Au cas où on vise au delà de la portée pour certains calculs pas de bonus de precision
]
This options for "Efficient Shot" - i dont see it
about missile im not sure than accuracy of the missile is the same as the locking time
some missile canot be controled before a large distance as for exemple anti tank are often 50m and manpads probably hundreds