WARNO
squad grenade launchers
https://en.wikipedia.org/wiki/M203_grenade_launcher

https://en.wikipedia.org/wiki/GP-25

can we have them? I've seen cold war era squads with grenade launchers in ARMA.
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Showing 1-15 of 19 comments
Sokol (Banned) Oct 14, 2022 @ 6:07pm 
Originally posted by TOMKirby-KSNYupyuP:
https://en.wikipedia.org/wiki/M203_grenade_launcher

https://en.wikipedia.org/wiki/GP-25

can we have them? I've seen cold war era squads with grenade launchers in ARMA.
This would give NATO(Specifically the US) a great advantage in the infantry sector, and make it unfair. USA has plenty of M203s per each squad, meanwhile soviets and even modern russian army does not have GP-25s distributed this way with this many in amount.
The loadouts are supposed to be realistic right? So grenade launchers should be in. They should be very hard to use though.
Eugen have already basically said they are not putting grenades in so grenade launchers are also probably not going to be a thing I would say? I guess they could so them because they fire so much further than grenades can be thrown.
DasaKamov Oct 14, 2022 @ 10:55pm 
Man-portable grenade launchers have historically been used to flush enemies out of cover or to arc explosives into hard-to-reach, well -fortified areas.

Since none of those mechanics exist in the more-abstracted infantry combat of WARNO, it's hard to find an argument for their inclusion.
BlackFoxSamaki (Banned) Oct 15, 2022 @ 4:23am 
Originally posted by DasaKamov:
Man-portable grenade launchers have historically been used to flush enemies out of cover or to arc explosives into hard-to-reach, well -fortified areas.

Since none of those mechanics exist in the more-abstracted infantry combat of WARNO, it's hard to find an argument for their inclusion.
No it isn’t. What makes more sense in a game set in 1989, a squad with a grenade launcher or a squad that throws a satchel charge 150m? What makes more sense, a squad with a GL flushing enemies out of the building across the street, or a squad throwing satchel charges across the street? GL’s make more sense than satchel charges in terms of mechanics, setting, and realism. There is no reason that satchels should be in the game and not GL’s.
Absolutely true. GL were so common. Every squad had one. Heck if not the M203 then the M79.
busboy999 Oct 15, 2022 @ 11:27am 
Originally posted by DasaKamov:
Man-portable grenade launchers have historically been used to flush enemies out of cover or to arc explosives into hard-to-reach, well -fortified areas.

Since none of those mechanics exist in the more-abstracted infantry combat of WARNO, it's hard to find an argument for their inclusion.

To reframe this a bit, you could "include" them by modifying the firepower statistics of squads equipped with them. Adding visual models, animations, and sounds isn't necessary to model their augmentation to a squad's firepower.
Originally posted by busboy999:
Originally posted by DasaKamov:
Man-portable grenade launchers have historically been used to flush enemies out of cover or to arc explosives into hard-to-reach, well -fortified areas.

Since none of those mechanics exist in the more-abstracted infantry combat of WARNO, it's hard to find an argument for their inclusion.

To reframe this a bit, you could "include" them by modifying the firepower statistics of squads equipped with them. Adding visual models, animations, and sounds isn't necessary to model their augmentation to a squad's firepower.
I did think about that. About squads with GLs simply having more firepower rather than having the GL firepower physically modelled. But this would break the way the game works by abstracting a weapon in this way. Currently in game weapons are either their and work or are not included in the game.

I think rather the GL would simply be another type of grenade. Why? Because lets face it, in SD2 grenades were thrown well past what a man would usually throw them. 1-200m iirc. In WARNO I assume it is the same. GLs would also be firing out to the same range. Just more accurately and without having to break cover to extend and throw at max range.
seashell Oct 16, 2022 @ 8:50am 
Originally posted by Sokol:
Originally posted by TOMKirby-KSNYupyuP:
https://en.wikipedia.org/wiki/M203_grenade_launcher

https://en.wikipedia.org/wiki/GP-25

can we have them? I've seen cold war era squads with grenade launchers in ARMA.
This would give NATO(Specifically the US) a great advantage in the infantry sector, and make it unfair. USA has plenty of M203s per each squad, meanwhile soviets and even modern russian army does not have GP-25s distributed this way with this many in amount.

then just give nato infantry that has grenade launcher a 5 point tax.
why do people always forget that pricing exist as a balancing measure that allows more special things while preserving balance?
eliandi Oct 21, 2022 @ 4:10pm 
Would be nice to see them. Small firepower buff offset by a small price increase.
GameMaster Oct 24, 2022 @ 8:51pm 
Given that WARNO still uses the old datacard system instead of SD's superior datacard system, this wouldn't be really possible.

Seriously, EUGEN could simply modify the SD datacard system with a more modern flare and it would have worked PERFECTLY but no, minimize cross-contamination of the two games. :steamfacepalm:
Originally posted by seashell:
Originally posted by Sokol:
This would give NATO(Specifically the US) a great advantage in the infantry sector, and make it unfair. USA has plenty of M203s per each squad, meanwhile soviets and even modern russian army does not have GP-25s distributed this way with this many in amount.

then just give nato infantry that has grenade launcher a 5 point tax.
why do people always forget that pricing exist as a balancing measure that allows more special things while preserving balance?
I agree. Grenade launchers would be a new mechanic as well. Something Eugen could spruke as a difference between RD and WARNO.
Vyllis Oct 25, 2022 @ 7:41am 
Right now the devs favor ww2 satchels and ww1 flamers than GL...
Meh. 1989 plz.
Sokol (Banned) Oct 25, 2022 @ 1:27pm 
Originally posted by Conroi de la Pole ⳩:
Originally posted by seashell:

then just give nato infantry that has grenade launcher a 5 point tax.
why do people always forget that pricing exist as a balancing measure that allows more special things while preserving balance?
I agree. Grenade launchers would be a new mechanic as well. Something Eugen could spruke as a difference between RD and WARNO.
Then people also love to complain about unit pricing
It's hard to make balance with prices and efficiency/deadliness of a unit in a way thats satisfactory to players
Originally posted by Sokol:
Originally posted by Conroi de la Pole ⳩:
I agree. Grenade launchers would be a new mechanic as well. Something Eugen could spruke as a difference between RD and WARNO.
Then people also love to complain about unit pricing
It's hard to make balance with prices and efficiency/deadliness of a unit in a way thats satisfactory to players
Yeah but you can have both kinds of squads in the deck. Both prices.
Cryptic Oct 26, 2022 @ 12:33pm 
Originally posted by Sokol:
Originally posted by TOMKirby-KSNYupyuP:
https://en.wikipedia.org/wiki/M203_grenade_launcher

https://en.wikipedia.org/wiki/GP-25

can we have them? I've seen cold war era squads with grenade launchers in ARMA.
This would give NATO(Specifically the US) a great advantage in the infantry sector, and make it unfair. USA has plenty of M203s per each squad, meanwhile soviets and even modern russian army does not have GP-25s distributed this way with this many in amount.
So??? That's realistic. And the pact nations are already artificially buffed anyway so this would make it much more realistically balanced anyways. Just because they didn't have everything the other guys did doesn't mean we need to dumb down one side to make it fair. That's the nature of war.
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Date Posted: Oct 14, 2022 @ 7:26am
Posts: 19