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Eugen have already basically said they are not putting grenades in so grenade launchers are also probably not going to be a thing I would say? I guess they could so them because they fire so much further than grenades can be thrown.
Since none of those mechanics exist in the more-abstracted infantry combat of WARNO, it's hard to find an argument for their inclusion.
To reframe this a bit, you could "include" them by modifying the firepower statistics of squads equipped with them. Adding visual models, animations, and sounds isn't necessary to model their augmentation to a squad's firepower.
I think rather the GL would simply be another type of grenade. Why? Because lets face it, in SD2 grenades were thrown well past what a man would usually throw them. 1-200m iirc. In WARNO I assume it is the same. GLs would also be firing out to the same range. Just more accurately and without having to break cover to extend and throw at max range.
then just give nato infantry that has grenade launcher a 5 point tax.
why do people always forget that pricing exist as a balancing measure that allows more special things while preserving balance?
Seriously, EUGEN could simply modify the SD datacard system with a more modern flare and it would have worked PERFECTLY but no, minimize cross-contamination of the two games.
Meh. 1989 plz.
It's hard to make balance with prices and efficiency/deadliness of a unit in a way thats satisfactory to players