WARNO
Make pilots avoid flying over enemy AA
Birdbrain AI pilots in this game think that its a very good idea to fly over the enemy, not to drop ordinance, just fly over them, when they aren't given an order.

Change this so that they actually have a brain and avoid AA range
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Showing 1-12 of 12 comments
Sunburn Feb 17 @ 9:24am 
Its a good point. Air-planes do have suicidal tendencies in this game. It's infuriating that they have to be micro managed to the degree they do, and even then they still turn into the enemy ADA to evac. I know skill issue, not mine, the devs :)
Last edited by Sunburn; Feb 17 @ 9:26am
CORRIDA Feb 17 @ 9:34am 
Yeah, the AI got worse in this title.
In SDII the plane AI at least targeted the last known position instead of just circling the on the spawn point.

But ist not only AI, my personal opinion would be that planes and AA can rot in hell.
The reason is that AA against planes can barely be balanced, there aren't enough variables to modify.

Just either the missile hits or not and the range,
Ahriman Feb 17 @ 9:35am 
It already is in the game.

Disable Auto-Evac, Queue command back towards your own lines after the strike, once plane has turned, press Evac.
Bean Feb 17 @ 9:53am 
Originally posted by Ahriman:
It already is in the game.

Disable Auto-Evac, Queue command back towards your own lines after the strike, once plane has turned, press Evac.
What I mean is if you call in an aircraft, not give it orders, it instinctively starts going towards the enemy rather than loiter around the last move order given.
Ahriman Feb 17 @ 10:00am 
It will, in my experience of 400 hours in the game, only do this in one circumstance.

If the plane was given the order to attack a target and the target disappeared. The attack order will turn into, effectively either an attack ground order, or a move order over the spot the target was last sighted in.

If you only give it an order to come to the map, say at the corner of your spawn, it will beeline to that spot and then start normally circling. The radius is dependant on the plane of course.

This is why the number 1 advice always is to use Attack Ground command, and never target a unit directly. Attack Ground command will always go through and then move onto the next order in the queue.
Last edited by Ahriman; Feb 17 @ 10:00am
Bean Feb 17 @ 10:42am 
Originally posted by Ahriman:
It will, in my experience of 400 hours in the game, only do this in one circumstance.

If the plane was given the order to attack a target and the target disappeared. The attack order will turn into, effectively either an attack ground order, or a move order over the spot the target was last sighted in.

If you only give it an order to come to the map, say at the corner of your spawn, it will beeline to that spot and then start normally circling. The radius is dependant on the plane of course.

This is why the number 1 advice always is to use Attack Ground command, and never target a unit directly. Attack Ground command will always go through and then move onto the next order in the queue.
Sometimes my planes will just head towards the enemy either after I told them to attack then move away or sometimes as soon as they get onto the battlefield. (10v10's) I never have had it where my plane circles a spot, it always tried to go into the centre of the map.
Rabidnid Feb 17 @ 12:30pm 
Originally posted by Bean:
Originally posted by Ahriman:
It already is in the game.

Disable Auto-Evac, Queue command back towards your own lines after the strike, once plane has turned, press Evac.
What I mean is if you call in an aircraft, not give it orders, it instinctively starts going towards the enemy rather than loiter around the last move order given.

It doesn't care, you do, so you are the one who is supposed to keep it alive.
Bean Feb 17 @ 1:21pm 
Originally posted by Rabidnid:
Originally posted by Bean:
What I mean is if you call in an aircraft, not give it orders, it instinctively starts going towards the enemy rather than loiter around the last move order given.

It doesn't care, you do, so you are the one who is supposed to keep it alive.
Thats hardly a reason as to why they shouldn't make it so that they aren't suicidal without supervision. It is both unrealistic and a pain in the ass to micromanage a plane and ground units when getting attacked.
Plane movement should appear as a circle on the map, a clockwise or counterclockwise loiter where the plane fires munitions/dogfights in between if in range. The micro management of having to direct flying is too tedious. Or they could add a tool where we draw a hard line on the map and the planes won't attempt to cross said line.

Any pilot in a warzone is overly-conscious of their direction of ingress and egress to and from missions. You would never just fly over enemy lines and hope for the best.
I feel this problem. Just lost a Nighthawk to this last game. I clicked a bit behind the front line thinking it won't circle over it. Then it did and got destroyed, giving me the tilt.
My recommendation, until this is fixed or mended is to click in the rear area when putting a plane to circle.
In WARNO planes also don't just circle. Sometimes they do an eight which is part of the problem.
A loiter tool should really be implemented including for the UAV's in this game as well.

Or give me a "highlighter" tool where I can draw a line across the map so my planes won't venture past unless I direct them to do so.
Rabidnid Feb 18 @ 2:41pm 
There are things like aircraft handling and everything having different road speeds that Eugen have decided are valid micro and will do nothing about.
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Date Posted: Feb 17 @ 9:07am
Posts: 12