Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In SDII the plane AI at least targeted the last known position instead of just circling the on the spawn point.
But ist not only AI, my personal opinion would be that planes and AA can rot in hell.
The reason is that AA against planes can barely be balanced, there aren't enough variables to modify.
Just either the missile hits or not and the range,
Disable Auto-Evac, Queue command back towards your own lines after the strike, once plane has turned, press Evac.
If the plane was given the order to attack a target and the target disappeared. The attack order will turn into, effectively either an attack ground order, or a move order over the spot the target was last sighted in.
If you only give it an order to come to the map, say at the corner of your spawn, it will beeline to that spot and then start normally circling. The radius is dependant on the plane of course.
This is why the number 1 advice always is to use Attack Ground command, and never target a unit directly. Attack Ground command will always go through and then move onto the next order in the queue.
It doesn't care, you do, so you are the one who is supposed to keep it alive.
Any pilot in a warzone is overly-conscious of their direction of ingress and egress to and from missions. You would never just fly over enemy lines and hope for the best.
My recommendation, until this is fixed or mended is to click in the rear area when putting a plane to circle.
In WARNO planes also don't just circle. Sometimes they do an eight which is part of the problem.
Or give me a "highlighter" tool where I can draw a line across the map so my planes won't venture past unless I direct them to do so.