WARNO
If you cant figure out how to actually fix the sound exploit than give the option to turn off the engine when stopped
Just found out the sound exploit was only reduced not fixed. How did you guys fix it in wargame but not this.
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Showing 1-15 of 18 comments
Murgs Feb 16 @ 5:52pm 
AFAIK, the sound exploit, was fixed months ago, and you are the only person complaining about it....
Rabidnid Feb 16 @ 6:33pm 
As they said in the patch notes, it still works you just need to be much closer to hear it.

So 2 to 5 times closer depending on volume.
Originally posted by Murgs:
AFAIK, the sound exploit, was fixed months ago, and you are the only person complaining about it....
Its back , there are people who snipe fobs and arty acording to what I heard. They don't even have a helo close by when this happen if redditors to be believed
Rabidnid Feb 16 @ 7:33pm 
Originally posted by LastTurkInPontus:
Originally posted by Murgs:
AFAIK, the sound exploit, was fixed months ago, and you are the only person complaining about it....
Its back , there are people who snipe fobs and arty acording to what I heard. They don't even have a helo close by when this happen if redditors to be believed


They just fly a sniper around the whole map. I've caught 1 and seen a couple in replays.

just needs better flank security.
Why people never post their replay when they claim things like that, i would love to laugh at people who blob their forces, don't secure their flanks and don't make use of recon getting blown to hell by artillery.
Ahriman Feb 17 @ 5:10am 
Originally posted by Urk_da_WAAAGH!:
Why people never post their replay when they claim things like that, i would love to laugh at people who blob their forces, don't secure their flanks and don't make use of recon getting blown to hell by artillery.

You tend to see the pattern very easily.

Overtly aggressive post, blames the devs/other players, and lashes out to anyone who questions their claims, which they can easily prove via a replay. Yet, no replay will be posted, despite the fact that from it the devs can see the evidence of the claim, and possible cheating which shouldn't be ruled out either.
Murgs Feb 17 @ 5:13am 
Originally posted by Rabidnid:

They just fly a sniper around the whole map. I've caught 1 and seen a couple in replays.

Does this actually work?
Last edited by Murgs; Feb 17 @ 5:15am
Ahriman Feb 17 @ 5:24am 
Originally posted by Murgs:
Does this actually work?

You'd be surprised. The average skill level in 10v10, mixed with the level of awareness, tends to ensure you can almost walk a recon unit right through the centre without anyone reacting to it.

Another known strat is just flying a recon chopper without weapons along the sidelines, as most players use the default settings, aka do not fire missiles at unarmed vehicles, and use MANPADs to prevent Heli flanks. So when their awareness is effectively in the dumps, you can just zoom right over the AA and into the rear.

The general lack of coordination allows for a lot of BS to happen.
Rabidnid Feb 17 @ 5:24am 
Originally posted by Murgs:
Originally posted by Rabidnid:

They just fly a sniper around the whole map. I've caught 1 and seen a couple in replays.

Does this actually work?
in 10v10 yes, their map awareness is so bad.

There was a super puma transport hovering over a spawn point at the back of the map and no one apart from me noticed it.

Just complained their fobs were dead.

And yes for the bigger artillery it's still detectable from a long way away, like up to half the map.
Last edited by Rabidnid; Feb 17 @ 5:26am
Stormy Feb 17 @ 9:42am 
Originally posted by Urk_da_WAAAGH!:
Why people never post their replay when they claim things like that, i would love to laugh at people who blob their forces, don't secure their flanks and don't make use of recon getting blown to hell by artillery.

It's not fixed at all, I watched a replay where my resupply heli and heli died very far from the front line and was killed by arty (by a guy called Sturmsauce) and there was zero recon around and from his POV he just "randomly" aims in the middle of nowhere with arty to get the kill.
Ahriman Feb 17 @ 9:50am 
Originally posted by Stormy:
It's not fixed at all, I watched a replay where my resupply heli and heli died very far from the front line and was killed by arty (by a guy called Sturmsauce) and there was zero recon around and from his POV he just "randomly" aims in the middle of nowhere with arty to get the kill.

How accurate is it? This is a genuine question, because we have seen aplenty of evidence where people are blatantly cheating, either through map hacking, or via an observer on the opposing side.

Because if these are pinpoint targetings, either perfectly placed so that the spread will tag both or they are in general right on target, you have a solid case to get a cheater banned.

Not too long ago we saw a case where a guy was tagging units during deployment phase, and the aim changed perfectly even as the opponent changed their mind about the initial placement.

Because the 'sound bug' is now limited, you can't hear things across the map anymore. It has quite the range, but even if you are at the mid-point of the map, you won't be able to hear units near the enemy spawn. The effective range more or less is the backline of the enemy's frontline if that makes sense.
Last edited by Ahriman; Feb 17 @ 9:51am
Stormy Feb 17 @ 11:57am 
Originally posted by Ahriman:
Originally posted by Stormy:
It's not fixed at all, I watched a replay where my resupply heli and heli died very far from the front line and was killed by arty (by a guy called Sturmsauce) and there was zero recon around and from his POV he just "randomly" aims in the middle of nowhere with arty to get the kill.

How accurate is it? This is a genuine question, because we have seen aplenty of evidence where people are blatantly cheating, either through map hacking, or via an observer on the opposing side.

Because if these are pinpoint targetings, either perfectly placed so that the spread will tag both or they are in general right on target, you have a solid case to get a cheater banned.

Not too long ago we saw a case where a guy was tagging units during deployment phase, and the aim changed perfectly even as the opponent changed their mind about the initial placement.

Because the 'sound bug' is now limited, you can't hear things across the map anymore. It has quite the range, but even if you are at the mid-point of the map, you won't be able to hear units near the enemy spawn. The effective range more or less is the backline of the enemy's frontline if that makes sense.

Literally on top of it, with zero recon in range for like 10-15min because we took the point and pushed through, I watched it from his POV and it was a "random" shot, after I killed his arty he RQ after
Ahriman Feb 17 @ 12:34pm 
Originally posted by Stormy:
Literally on top of it, with zero recon in range for like 10-15min because we took the point and pushed through, I watched it from his POV and it was a "random" shot, after I killed his arty he RQ after

Definitely sounds like they were map hacking. Send the replay to eugsupport@eugensystems.com with a timestamp and the player name, and the banhammer will go wild.

You can tell the difference between someone that is sound sniping and someone that is map hacking.
Originally posted by Stormy:
It's not fixed at all, I watched a replay where my resupply heli and heli died very far from the front line and was killed by arty
Can you post the replay?
Murgs Feb 17 @ 8:30pm 
What exactly people get out of cheating, I'll never know.

At the end of the day, they are only fooling themselves, even if everyone else believes that they are the best [insert game here] player in the whole world....!!

It's all superficial and BS, every time the guy looks in the mirror, he sees a fake.
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Date Posted: Feb 16 @ 2:26pm
Posts: 18