Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So 2 to 5 times closer depending on volume.
They just fly a sniper around the whole map. I've caught 1 and seen a couple in replays.
just needs better flank security.
You tend to see the pattern very easily.
Overtly aggressive post, blames the devs/other players, and lashes out to anyone who questions their claims, which they can easily prove via a replay. Yet, no replay will be posted, despite the fact that from it the devs can see the evidence of the claim, and possible cheating which shouldn't be ruled out either.
Does this actually work?
You'd be surprised. The average skill level in 10v10, mixed with the level of awareness, tends to ensure you can almost walk a recon unit right through the centre without anyone reacting to it.
Another known strat is just flying a recon chopper without weapons along the sidelines, as most players use the default settings, aka do not fire missiles at unarmed vehicles, and use MANPADs to prevent Heli flanks. So when their awareness is effectively in the dumps, you can just zoom right over the AA and into the rear.
The general lack of coordination allows for a lot of BS to happen.
There was a super puma transport hovering over a spawn point at the back of the map and no one apart from me noticed it.
Just complained their fobs were dead.
And yes for the bigger artillery it's still detectable from a long way away, like up to half the map.
It's not fixed at all, I watched a replay where my resupply heli and heli died very far from the front line and was killed by arty (by a guy called Sturmsauce) and there was zero recon around and from his POV he just "randomly" aims in the middle of nowhere with arty to get the kill.
How accurate is it? This is a genuine question, because we have seen aplenty of evidence where people are blatantly cheating, either through map hacking, or via an observer on the opposing side.
Because if these are pinpoint targetings, either perfectly placed so that the spread will tag both or they are in general right on target, you have a solid case to get a cheater banned.
Not too long ago we saw a case where a guy was tagging units during deployment phase, and the aim changed perfectly even as the opponent changed their mind about the initial placement.
Because the 'sound bug' is now limited, you can't hear things across the map anymore. It has quite the range, but even if you are at the mid-point of the map, you won't be able to hear units near the enemy spawn. The effective range more or less is the backline of the enemy's frontline if that makes sense.
Literally on top of it, with zero recon in range for like 10-15min because we took the point and pushed through, I watched it from his POV and it was a "random" shot, after I killed his arty he RQ after
Definitely sounds like they were map hacking. Send the replay to eugsupport@eugensystems.com with a timestamp and the player name, and the banhammer will go wild.
You can tell the difference between someone that is sound sniping and someone that is map hacking.
At the end of the day, they are only fooling themselves, even if everyone else believes that they are the best [insert game here] player in the whole world....!!
It's all superficial and BS, every time the guy looks in the mirror, he sees a fake.