WARNO
Duckman Mar 19 @ 10:41pm
Is the game stacked or something?
I just started playing a day ago, played around 20 MP matches and only once i actually won. Imagine joining 20 lobbies of 10vs10 and all the 20 lobbies is made of losers. Its even funny cause only 9% of ppl who played MP won a match online since theres a trophy for it. ♥♥♥♥♥♥♥♥♥ War Dragon had its balancing issues but i seriously didnt think Warno would be this bad and the graphics is just slightly better. I wouldnt reccomend getting this for MP not even on a promo. The game doesnt make sense when you just spawn the entire deck with zillions of points and some player just come and get 10k points in kills. I feel like overall the teams forget or dont take care as much of command units, since the entire game seems to be based on them and there is never a command unit in the zones, so it doesnt matter if the team is getting points if there is no command unit (which wasnt much of an issue in Wargame).

Overall i like Wargame better....im try solo and uninstall.
Last edited by Duckman; Mar 19 @ 10:43pm
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Showing 1-15 of 30 comments
Duckman Mar 19 @ 10:46pm 
Losing every single match is not fun, even if its a 10vs10 theres got to be frequent players or something.
RaideR Mar 20 @ 1:48am 
Because game is one sided
Look how fast pact players joining and average lvl they are
You want to win? Play pact
Even random pact groups are good
Every division has grads etc, infantry of hippy spetsnaz or just vdv 12 man squads
Basically better everything
I think eugin call it a balance or something, but yeah, it's none existing
Of course you can win as a blue team
But it always comes don't to how much effort and skills you need to put in
So for any new players, go pact, even random
And when you ready for actually a challenge, go blue
Last edited by RaideR; Mar 20 @ 1:51am
Ahriman Mar 20 @ 3:30am 
Hops into the most unbalanced mode you possibly could in WARNO.

Complains that it is unbalanced.

If you want balanced gameplay, drop down to normal games through an organised group and boom, balance. The game is not designed with the idea in mind that you have 10 players on both sides, not communicating or coordinating, with skill levels ranging from playing with their monitors off to hasn't touched grass in years, pulling nonsensical strats like sending 6 tanks down a road without recon and expect it to survive.

It's magical how playing in the mode equal to the wild west can somehow end up being so uncoordinated and unbalanced.
Sgt. Paulto Mar 20 @ 3:50am 
Originally posted by Ahriman:
Hops into the most unbalanced mode you possibly could in WARNO.

Complains that it is unbalanced.

If you want balanced gameplay, drop down to normal games through an organised group and boom, balance. The game is not designed with the idea in mind that you have 10 players on both sides, not communicating or coordinating, with skill levels ranging from playing with their monitors off to hasn't touched grass in years, pulling nonsensical strats like sending 6 tanks down a road without recon and expect it to survive.

It's magical how playing in the mode equal to the wild west can somehow end up being so uncoordinated and unbalanced.

lol here you are again, completely forgetting that 10v10 is the most popular mode. Maybe fix the balancing for the most popular game mode instead of screaming that it isn't the "right" game mode.

Your argument is so faulty but its always the same ♥♥♥♥. You literally admit the game is unbalanced but pretend its the players fault for wanting to play the game mode they bought and paid for lmao. Bootlicker supreme...
RaideR Mar 20 @ 4:09am 
Originally posted by Ahriman:
Hops into the most unbalanced mode you possibly could in WARNO.

Complains that it is unbalanced.

If you want balanced gameplay, drop down to normal games through an organised group and boom, balance. The game is not designed with the idea in mind that you have 10 players on both sides, not communicating or coordinating, with skill levels ranging from playing with their monitors off to hasn't touched grass in years, pulling nonsensical strats like sending 6 tanks down a road without recon and expect it to survive.

It's magical how playing in the mode equal to the wild west can somehow end up being so uncoordinated and unbalanced.
wow so you agree but im still the one you blaming kek
Did i say anything different?
Game not balanced period
You want to win play pact period
They amount of AA and Arty with napalm and clusters way bigger on pact side
T55 and T62 has mine sweeping charges that leveling citys plus 1 dedicated vehicle
Nato has 1 and to 1 specific deck
Dude, seriously
Balance its not 1v1 of similar units
Its what you can bring to the table
And not 1 nato devision for 1 specific task, PACT has pretty much evey scenario covered by 1 devision
You are blaming players for 10v10 and skill issue of course but dont saying anyting about who is actually in charge of this mess Kek dude
Ahriman Mar 20 @ 4:51am 
Originally posted by RaideR:
wow so you agree but im still the one you blaming kek
Did i say anything different?
Game not balanced period
You want to win play pact period
They amount of AA and Arty with napalm and clusters way bigger on pact side
T55 and T62 has mine sweeping charges that leveling citys plus 1 dedicated vehicle
Nato has 1 and to 1 specific deck
Dude, seriously
Balance its not 1v1 of similar units
Its what you can bring to the table
And not 1 nato devision for 1 specific task, PACT has pretty much evey scenario covered by 1 devision
You are blaming players for 10v10 and skill issue of course but dont saying anyting about who is actually in charge of this mess Kek dude

Then how about you put your claim to the test?

Hop on to 1v1 ranked, then start posting them replays of you absolutely dominating Nato with your superior Pact decks. If you can't be bothered to, here's an even better alternative for you!

https://www.reddit.com/r/warno/comments/1j9mgtb/warno_1v1_two_day_tournament/

Time for that full sweep as Pact only!

Originally posted by Sgt. Paulto:
lol here you are again, completely forgetting that 10v10 is the most popular mode. Maybe fix the balancing for the most popular game mode instead of screaming that it isn't the "right" game mode.

Your argument is so faulty but its always the same ♥♥♥♥. You literally admit the game is unbalanced but pretend its the players fault for wanting to play the game mode they bought and paid for lmao. Bootlicker supreme...

And yet... The data conflicts with this claim so harshly that it makes it very hard to actually believe your statement.

Please do explain how around 20% of the community makes a majority? How does 10 games out of around over 300 make a majority?

10v10 is a minority mode, like 1v1 Ranked, the overwhelming majority plays exclusively privately, be it solo/coop, or with organised groups. You can literally look up this math yourself if you want to. Hop onto the game, check the amount of people online in the game which is shown in the MP screen, then tick on the filter to show on-going games, and count both the amount of populated 10v10 servers and then the rest of the public lobbies. What you will most likely end up is around 10-12 lobbies (depending on how busy it is) of 10v10 with maybe 10 people total missing combined from all of them (leavers + people waiting for the lobby to fill), then maybe 8-10 public lobbies, some already running, some waiting for people to hop on.

And then you glance at the total active amount of games, and the count gets very amusing.

Just to give you the current count at the time of writing this comment:

922 players.

7 active 10v10 lobbies, currently none waiting for players, total number 122 players.

9 other lobbies, all active. total number of players 62 players.

Listed active games, 16, visible players 184.

Running Games, 135.

You can't run private 10v10 lobbies, and all of them are always visible. Now, with this information on hand, please provide an explanation how the smaller number is bigger than the larger number.
Last edited by Ahriman; Mar 20 @ 4:51am
xenon Mar 20 @ 4:59am 
I'm sitting at 60+% w/r and doing fine. Sometimes we get absolutely rekt, most of the time it's a stomp. Maybe learn the game first, find out what works?
RaideR Mar 20 @ 5:36am 
Originally posted by Ahriman:
Originally posted by RaideR:
wow so you agree but im still the one you blaming kek
Did i say anything different?
Game not balanced period
You want to win play pact period
They amount of AA and Arty with napalm and clusters way bigger on pact side
T55 and T62 has mine sweeping charges that leveling citys plus 1 dedicated vehicle
Nato has 1 and to 1 specific deck
Dude, seriously
Balance its not 1v1 of similar units
Its what you can bring to the table
And not 1 nato devision for 1 specific task, PACT has pretty much evey scenario covered by 1 devision
You are blaming players for 10v10 and skill issue of course but dont saying anyting about who is actually in charge of this mess Kek dude

Then how about you put your claim to the test?

Hop on to 1v1 ranked, then start posting them replays of you absolutely dominating Nato with your superior Pact decks. If you can't be bothered to, here's an even better alternative for you
yoo lost me here i had enough
read from top to bottom
Ahriman Mar 20 @ 5:54am 
Originally posted by RaideR:
yoo lost me here i had enough
read from top to bottom

Sounds like someone got scared to prove themselves. 1v1 is the best ground to showcase your claim as an individual, as neither side is skewed at that point. There is no other divisions to strengthen a weakness of the opposition, and both players are responsible for all aspects, from Recon to AA to setting up defences and pushing the front. As such, it is the best place to prove your claim about Pact superiority, as if it is as great as you claim it to be, then you should have 0 problems pulling clean sweeps one after the other.

However, as those that actually play the game outside of the 10v10 and look at the data, Nato actually has a higher win-rate in 1v1, where as Pact gets it in 10v10, the winrate begins to even out in 2v2s and 3v3s as neither side has their inherent design advantages and disadvantages enhanced.

The sole reason I tend to ask people to do this is purely because I know that the strats they claim are "overpowered" in 10v10 would never work in regular lobbies due to how much they rely on sheer incompetence in the opposition and that other players make up for the all-in strat everywhere else.
Ata Mar 20 @ 7:17am 
Originally posted by Ahriman:
Originally posted by RaideR:
wow so you agree but im still the one you blaming kek
Did i say anything different?
Game not balanced period
You want to win play pact period
They amount of AA and Arty with napalm and clusters way bigger on pact side
T55 and T62 has mine sweeping charges that leveling citys plus 1 dedicated vehicle
Nato has 1 and to 1 specific deck
Dude, seriously
Balance its not 1v1 of similar units
Its what you can bring to the table
And not 1 nato devision for 1 specific task, PACT has pretty much evey scenario covered by 1 devision
You are blaming players for 10v10 and skill issue of course but dont saying anyting about who is actually in charge of this mess Kek dude

Then how about you put your claim to the test?

Hop on to 1v1 ranked, then start posting them replays of you absolutely dominating Nato with your superior Pact decks. If you can't be bothered to, here's an even better alternative for you!

https://www.reddit.com/r/warno/comments/1j9mgtb/warno_1v1_two_day_tournament/

Time for that full sweep as Pact only!

Originally posted by Sgt. Paulto:
lol here you are again, completely forgetting that 10v10 is the most popular mode. Maybe fix the balancing for the most popular game mode instead of screaming that it isn't the "right" game mode.

Your argument is so faulty but its always the same ♥♥♥♥. You literally admit the game is unbalanced but pretend its the players fault for wanting to play the game mode they bought and paid for lmao. Bootlicker supreme...

And yet... The data conflicts with this claim so harshly that it makes it very hard to actually believe your statement.

Please do explain how around 20% of the community makes a majority? How does 10 games out of around over 300 make a majority?

10v10 is a minority mode, like 1v1 Ranked, the overwhelming majority plays exclusively privately, be it solo/coop, or with organised groups. You can literally look up this math yourself if you want to. Hop onto the game, check the amount of people online in the game which is shown in the MP screen, then tick on the filter to show on-going games, and count both the amount of populated 10v10 servers and then the rest of the public lobbies. What you will most likely end up is around 10-12 lobbies (depending on how busy it is) of 10v10 with maybe 10 people total missing combined from all of them (leavers + people waiting for the lobby to fill), then maybe 8-10 public lobbies, some already running, some waiting for people to hop on.

And then you glance at the total active amount of games, and the count gets very amusing.

Just to give you the current count at the time of writing this comment:

922 players.

7 active 10v10 lobbies, currently none waiting for players, total number 122 players.

9 other lobbies, all active. total number of players 62 players.

Listed active games, 16, visible players 184.

Running Games, 135.

You can't run private 10v10 lobbies, and all of them are always visible. Now, with this information on hand, please provide an explanation how the smaller number is bigger than the larger number.
you should write a book about it
Duckman Mar 20 @ 9:10am 
I also feel like the maps chosen for 10vs10 are the worst possible. They completely help one side with advantage over the other by the way its designed and the location of the Conquest points. A better maps could help a little bit not losing the next 20 games but anyway...I know the game is prob stacked since in Wargame i would remember who the good players are in huge lobbies. But this stacked is even worse...
Originally posted by Sgt. Paulto:
Maybe fix the balancing for the most popular game mode instead of screaming that it isn't the
God no. The game is pretty balanced for sensible game modes. There's no reason to completely bork unit stats because a few people are upset that other-teams-coordinating-with-each-other-in-the-unofficial-just-for-fun-mode is "unbalanced".
Grant Mar 20 @ 9:36am 
If you want balanced game, it usually has to be private matches. 10v10 has people who like to stack teams. Meanwhile, almost all public 3v3 or 4v4 I played have hosts who attempt to do everything to make them win the match e.g. kicking high level players on other team and choosing map that heavily favor their factions.
Last edited by Grant; Mar 20 @ 9:37am
Nelson Mar 20 @ 10:07am 
9% of all players who bought the game won in a game of 10v10. Leaves 91% who didn't.

Included in those 91% are:

- everyone who never started the game
- everyone who never played Multiplayer
- everyone who doesn't play 10v10
- everyone who only plays CompStomps
-everyone who just didn't win one yet but is trying really hard

Now, if you actually knew how many players as a percentage actually play MP and/or 10v10, that number would be much more interesting to compare.
Rolonar Mar 20 @ 1:20pm 
You know what im gonna say
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