WARNO
Hovis May 12, 2022 @ 5:44pm
Suggestion: Return Empty Supply Units To The Deck For Reuse
Feels like supplies don't go very far in the game right now. Most supply vehicles have a very limited capacity, and they're still key, but I feel like they could do more. Allowing players to return and redeploy supply units could be a good way to encourage keeping units alive.

You would have to balance this of course, because obviously this would unleash an entire world of artillery spam because you'd have no reason to ever stop shooting. Maybe have artillery require more supply to refill.

At the moment it feels like badly damaged vehicles or infantry squads are basically write-offs, because they are not worth repairing. Maybe that's intentional, if so fair enough. :steamthumbsup:
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Showing 1-12 of 12 comments
Oberst Klink May 13, 2022 @ 1:42am 
Had this discussion a few weeks ago. Would be realistic too, to send them back like planes and they refill. Especially with the very high and very unrealistic fuel consumption. Balancing arty would be easy if you increase the refill time of loading ammo into the arty. In reality it takes 45 to 60 minutes for a battery to reload.
unreal May 13, 2022 @ 2:19am 
By basically allowing you to have an infinite supply, you will move the game in an no-time-limit mode to a much more defensive role.
Oberst Klink May 13, 2022 @ 3:15am 
Originally posted by Antihero:
By basically allowing you to have an infinite supply, you will move the game in an no-time-limit mode to a much more defensive role.
i have problems as attacker with the limit of supplys. The tanks run out of fuel while offensive so i mostly play defensive.
unreal May 13, 2022 @ 3:35am 
I don't do it anymore, but one time I solved it by sending an armored supply with each tank in the group. It also had one advantage, often the enemy hit the supply instead of the tank, and I had an extra life :-)

Endless supply will mainly affect the artillery. (And on helicopters)

Originally posted by Oberst Klink:
Originally posted by Antihero:
By basically allowing you to have an infinite supply, you will move the game in an no-time-limit mode to a much more defensive role.
i have problems as attacker with the limit of supplys. The tanks run out of fuel while offensive so i mostly play defensive.
Last edited by unreal; May 13, 2022 @ 3:40am
Wildschwein May 13, 2022 @ 3:36am 
I like the idea of being able to send supply vehicles back to base, similar to the sell button on tranports and make them available in the deck again.

In that context it probably would make sense to have a limited off map supply pool that all units that are refilled off map tapp into. Currently that would entail planes and supply vehicles.

As a consequence there would be two ways, how you could run out of supplies on the map:
1. Your supply pool has been drained
2. All your supply vehicles are destroyed

It would also have the benefit that planes do not get free supplies anymore.
Last edited by Wildschwein; May 13, 2022 @ 3:37am
unreal May 13, 2022 @ 3:45am 
I don't think developers will deal with that. Modifications that are already available solves the supply increase. I like it the way it is now, so I don't use such a modification, but you can.
Jack_M May 13, 2022 @ 3:05pm 
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Cryptic May 14, 2022 @ 9:44pm 
I would like a feature for this as well because toward the end of the game it just becomes a minefield of random empty supply vehicles in everyone's backfield
mitissa515 May 18, 2022 @ 12:53pm 
That's going to be a nightmare for the Dev's to code (much praise to you guys/gals as-is) but ultimately I think returning Supply trucks to 'resupply' is a great idea so they can be re-deployed. At the moment I deploy a whopping 500-resource truck that can refill a single missile-arty, once it is spent I just 'Fast Move' to one of the two corners on the Enemy-side so it is essentially a free scout until it gets captured... but I don't think that's how it is supposed to be (no option to sell either).

I understand the concerns with Helo and Art abuse but that can be balanced just like anything else in the game. Limits on speed of re-arming, higher ammunition costs, Limit max number that can be on the field at once, hell... you could even have a mechanic where the fuel trucks have to 'deploy' so it's harder to move them once placed. There are tons of ways to balance that out and it's just a matter of finding the best combination. Personally I don't really use Arty that much. I place'm on the map and set them to Counter-fire, never have to deal with'm again.

I believe they left out FOBs this go-around to counter the problems with supply-abuse but there has to be another way to do this so they aren't one-and-done units (they're the only ones in the game after-all, even planes are re-used when empty). This also makes supply-trucks incredibly tempting as a target as it is realistically. No supply-lines, no progress attacking, protect the trucks as though they're command units.


TL:DR - I think the best thing to 'try' while we're still in Early Release is to let us re-use the supply trucks but place limits on them to avoid abuse. This makes keeping supply trucks top priority and a whole strategy in itself just to keep them alive.
Cryptic May 18, 2022 @ 1:57pm 
mitissa, that's really not going to be that hard though. i'm a programmer myself as many others are in here and that honestly wouldn't be that bad.

they already have a return cost mechanic when you sell transports. you could tell supply trucks to exfil off the map towards a spawn point and then have the game check if the unit is a logistics vehicle with a supply resource amount (to verify the vehicle is in fact a supply vehicle and not just a command vehicle). then, simply add it (that type of vehicle) back to the deck after a set amount of time or something, full.

really really basic stuff dude. that kind of thing can literally be accomplished in a few lines of code. with the modding, im not sure it can be done right exactly now, but in the future, if the devs dont do it, i know i sure as ♥♥♥♥ will try.

at the very least ill try to make it so they can be sold
Last edited by Cryptic; May 18, 2022 @ 2:13pm
mitissa515 May 20, 2022 @ 5:00pm 
Originally posted by Corrosion:
mitissa, that's really not going to be that hard though. i'm a programmer myself as many others are in here and that honestly wouldn't be that bad.

really really basic stuff dude. that kind of thing can literally be accomplished in a few lines of code. with the modding, im not sure it can be done right exactly now, but in the future, if the devs dont do it, i know i sure as ♥♥♥♥ will try.

at the very least ill try to make it so they can be sold

Thanks for the info Corrosion!! I wasn't sure if it was something they can just add into the base code or if it's something we'd have to make a mod for. I also didn't know if the Devs read the Steam forums but seeing that there's no real 'official' forum it's Steam or Reddit it looks like. Either way I look forward to having SOMETHING to do with the supply trucks when they're dry.
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Date Posted: May 12, 2022 @ 5:44pm
Posts: 12