Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Endless supply will mainly affect the artillery. (And on helicopters)
In that context it probably would make sense to have a limited off map supply pool that all units that are refilled off map tapp into. Currently that would entail planes and supply vehicles.
As a consequence there would be two ways, how you could run out of supplies on the map:
1. Your supply pool has been drained
2. All your supply vehicles are destroyed
It would also have the benefit that planes do not get free supplies anymore.
I understand the concerns with Helo and Art abuse but that can be balanced just like anything else in the game. Limits on speed of re-arming, higher ammunition costs, Limit max number that can be on the field at once, hell... you could even have a mechanic where the fuel trucks have to 'deploy' so it's harder to move them once placed. There are tons of ways to balance that out and it's just a matter of finding the best combination. Personally I don't really use Arty that much. I place'm on the map and set them to Counter-fire, never have to deal with'm again.
I believe they left out FOBs this go-around to counter the problems with supply-abuse but there has to be another way to do this so they aren't one-and-done units (they're the only ones in the game after-all, even planes are re-used when empty). This also makes supply-trucks incredibly tempting as a target as it is realistically. No supply-lines, no progress attacking, protect the trucks as though they're command units.
TL:DR - I think the best thing to 'try' while we're still in Early Release is to let us re-use the supply trucks but place limits on them to avoid abuse. This makes keeping supply trucks top priority and a whole strategy in itself just to keep them alive.
they already have a return cost mechanic when you sell transports. you could tell supply trucks to exfil off the map towards a spawn point and then have the game check if the unit is a logistics vehicle with a supply resource amount (to verify the vehicle is in fact a supply vehicle and not just a command vehicle). then, simply add it (that type of vehicle) back to the deck after a set amount of time or something, full.
really really basic stuff dude. that kind of thing can literally be accomplished in a few lines of code. with the modding, im not sure it can be done right exactly now, but in the future, if the devs dont do it, i know i sure as ♥♥♥♥ will try.
at the very least ill try to make it so they can be sold
Thanks for the info Corrosion!! I wasn't sure if it was something they can just add into the base code or if it's something we'd have to make a mod for. I also didn't know if the Devs read the Steam forums but seeing that there's no real 'official' forum it's Steam or Reddit it looks like. Either way I look forward to having SOMETHING to do with the supply trucks when they're dry.