WARNO
shak59 Nov 10, 2024 @ 6:10am
MIG31 AA2 has 12K AA range lol
MIG31 AA2 has 12K range on AA.

That's the whole map.

NATO AA gets limited stock anyway (3 for the good stuff with 5K range).

MIG basically wrecks NATO planes from BASE.

What are we doing here devs?
Last edited by shak59; Nov 10, 2024 @ 6:15am
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Showing 1-15 of 16 comments
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.
Last edited by Poopenfartenfuhrer Shaky; Nov 10, 2024 @ 7:13am
shak59 Nov 10, 2024 @ 7:20am 
Originally posted by Shaky:
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.

Rule 1 of making an RTS is every unit has a counter.

A 12K range AA plane does not have a counter.

It just makes no sense.
Marek Nov 10, 2024 @ 7:25am 
Originally posted by shak59:
Originally posted by Shaky:
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.

Rule 1 of making an RTS is every unit has a counter.

A 12K range AA plane does not have a counter.

It just makes no sense.
Mig31 ist not big danger i can kill him without big probelms. Dangeroust are krugs.
^4Syl^7isse Nov 10, 2024 @ 7:37am 
there are a lot of 8 or under HP plane in this game and MIG 31 not only one-shot them but does so beyond visual range
Bloody10th Nov 10, 2024 @ 8:05am 
Don't worry, pretty sure they'll end up releasing a NATO counter-meme deck that also results in a player count drop of 10%+, and this process of lengthy extremes will continue until MP becomes Warchat simulator like all the predecessors.
b4ry Nov 10, 2024 @ 8:36am 
Originally posted by Shaky:
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.
it is not exclusive anymore. 76y can deploy like 8 of them now, or 4?
Misvor Nov 10, 2024 @ 9:05am 
Give them a try. It's definitely not a "win airspace" button. Maybe on-par with f-15 but with less accuracy. 4 pieces in 76 div, 2 in 6-OG
xX_COD_KID_Xx Nov 10, 2024 @ 9:29am 
Aight so soviets are able to shoot all the way across from the map we need the patriot so that the Americans can also have BS that shoot across the map.
mndbsd Nov 10, 2024 @ 9:34am 
Originally posted by shak59:
Originally posted by Shaky:
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.

Rule 1 of making an RTS is every unit has a counter.

A 12K range AA plane does not have a counter.

It just makes no sense.

Just because you don't know its counter doesn't mean it doesn't have one.

git gud
Last edited by mndbsd; Nov 10, 2024 @ 9:34am
Amormaliar Nov 10, 2024 @ 9:48am 
Originally posted by b4ry:
Originally posted by Shaky:
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.
it is not exclusive anymore. 76y can deploy like 8 of them now, or 4?
MiGs-31 in 76th don't have F&F and can't fight outside of range of other planes. They need to follow the missiles - and together with the speed of MiG-31, you'll be around enemy AA or "counter-attacking" ASF range sooner than the first missile will hit it's target.
Sneaky_Beaky Nov 10, 2024 @ 10:44am 
Originally posted by shak59:
MIG31 AA2 has 12K range on AA.

That's the whole map.

NATO AA gets limited stock anyway (3 for the good stuff with 5K range).

MIG basically wrecks NATO planes from BASE.

What are we doing here devs?

There's a bunch of noobs in the forum and discord gaslighting the developers night/day about fake problems, while demanding ♥♥♥♥ like Mig-31 and NPLM arty as fixes.
Bloody10th Nov 10, 2024 @ 11:26am 
Originally posted by Sneaky_Beaky:
Originally posted by shak59:
MIG31 AA2 has 12K range on AA.

That's the whole map.

NATO AA gets limited stock anyway (3 for the good stuff with 5K range).

MIG basically wrecks NATO planes from BASE.

What are we doing here devs?

There's a bunch of noobs in the forum and discord gaslighting the developers night/day about fake problems, while demanding ♥♥♥♥ like Mig-31 and NPLM arty as fixes.

I don't really buy into this anymore but I guess it could be happening to an extent. But these decks get designed from the ground up with X amount of availability intended for all the units that scale out of control in team games, so I would think it's 100% intentional. They know these units get used sparingly or even not at all in stuff like ladder games and probably 2v2 to an extent, but will allow 4+ of them in a deck. And then all the discord stackers and what handful of ladder players there are for le competitive game pour into the forums to dunk on anyone that doesn't like it.

They should also go ahead and throw in a "don't let the door hit you on the way out" to the MP players that leave, because plenty of them don't come back for content drops like campaign dads tend to. But I've shid up the forums enough for someone that got gifted the game to begin with and don't intend to play it beyond that.
Originally posted by shak59:
Originally posted by Shaky:
that mig is also excluse to one deck with limited ground AA without significant short range (tunguska is limited and expensive), overall that deck is mediocre.
You give some, you get some.

Rule 1 of making an RTS is every unit has a counter.

A 12K range AA plane does not have a counter.

It just makes no sense.
having a pretty ♥♥♥♥ deck besides it is a good counter

you're going to tell me the T80UD is op and should be removed too?
Last edited by Poopenfartenfuhrer Shaky; Nov 10, 2024 @ 12:00pm
Sneaky_Beaky Nov 10, 2024 @ 12:57pm 
Originally posted by Bloody10th:
Originally posted by Sneaky_Beaky:

There's a bunch of noobs in the forum and discord gaslighting the developers night/day about fake problems, while demanding ♥♥♥♥ like Mig-31 and NPLM arty as fixes.

I don't really buy into this anymore but I guess it could be happening to an extent. But these decks get designed from the ground up with X amount of availability intended for all the units that scale out of control in team games, so I would think it's 100% intentional. They know these units get used sparingly or even not at all in stuff like ladder games and probably 2v2 to an extent, but will allow 4+ of them in a deck. And then all the discord stackers and what handful of ladder players there are for le competitive game pour into the forums to dunk on anyone that doesn't like it.

They should also go ahead and throw in a "don't let the door hit you on the way out" to the MP players that leave, because plenty of them don't come back for content drops like campaign dads tend to. But I've shid up the forums enough for someone that got gifted the game to begin with and don't intend to play it beyond that.

I really wanted to give them the benefit of the doubt. Like Focus did rush their release schedule and force certain features, drag them to court, etc, back in WG times. I thought, like, now that they had a chance to just do things themselves, the result might be better. And the pre-release state, before all of this BS, certainly lent that impression. I was stoked.

But they have completely transformed this game, into a separate product with different mechanics, from the one I bought. Fully bait&switched.

I BOUGHT what amounted to an EE reboot. Then they patched it into SD3: Heroes of Fulda.

And the stupids are just clamoring for that............

But you might be right.
mndbsd Nov 10, 2024 @ 10:57pm 
Originally posted by Shaky:

you're going to tell me the T80UD is op and should be removed too?

You must be new around here. Welcome
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Date Posted: Nov 10, 2024 @ 6:10am
Posts: 16