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Even on Youtube, most of the "Guides" are very basic:
Left click to select, right to move, use WASD to move camera etc...
The ingame manual gives you a lot of misinformation
Like that the AP increases +1 per 350m, while its actually 175
HEAT damage is not explained well too, and so on and so on
In the end you end up having to do an infinite amount of testing alone or with a friend.
A better game manual would greatly improve the game and the ranked experience.
The matchmaking turns ranked into a "dark souls" experience.
Die a lot and "Get better"
Some people are fine with that
Most will drop the game entirely.
Single player is dull
10v10 is an unbalanced chaos with terrible FPS
1v1 is the most fun, that's what the game is designed to do.
But it's also the most "Toxic" part of the game, unless you are ready for the beating and humiliation.
That my very personal opinion, of course
In the last BETA controlling units felt like swimming in an ocean of ♥♥♥.
Red Dragon had lots of in-depth guides, including ♥♥♥♥ like how recon works, best I could find for WARNO is a small table for spotting distance comparison.
Wonder why people don't care about WARNO in that way.
The game would certainly benefit from an overhaul of the multiplayer gamemodes. 10v10 belongs in the trash. People clearly want a huge gamemode, but 5v5 is huge enough for all intents and purposes. A ranked team mode(4v4, 5v5, 6v6, take your pick) along with a ranked 1v1 mode, and maybe less of the sitting-around-in-lobbies-forever experience would be nice. That would also yield more game time and less lobby time, meaning more games.
Imagine a ranked team mode with 2 A divs, 2 B divs and 1 C div per team, and voice coms. That could actually be balanced, and would be a far superior experience to 10v10. Eugene should also do more to promote the multiplayer in general. Most people who buy these games play single player, meaning most of their money plays single player. That is in itself a loss since these games really shine in multiplayer and are some of the best if not the best MP RTS games on the market.
Part of the reason 1v1 is not that popular is that people dislike the pressure and the difficulty, the same reason they do not play Starcraft or other RTS games. I don't know what Eugene could do to change that and make the mode more appealing, but they should try. In the meantime I suppose I will keep playing 1v1. I am happy enough, but it seems like a waste that such a great base game does not come together in the right game modes
I never had any issues in any game before but to play Warno, I had to buy a new router.
Three of my friends tried to play Warno multiplayer
10v10 is way to many units and lag.
10v10 tactical - hit or miss due to stacking teams
1v1 - as I've said in my first post, is way to punishing and random
I kid you not, one of my friends was streaming on discord his first ever ranked battles
The first game was against another new player, so that was a fun and messy game.
He barely won.
Second game - his enemy war rank 254...
Third - rank 400
While his own rank was never above 1000 or so
None of my friends play Warno multiplayer anymore.
We also stopped playing Campaign, because its so tedious and repetitive.
And PvP campaign is also weird. Most of the battles are extremely one-sided.
It is justified by the setting, but gameplay wise it is simply not fun.
Trusting the DailyGamers and SD League -- has cost Eugen 400,000 customers.
Between 3x titles. So 1.2M copies, or like $50M.
But oh yeah............
According to this noobie echo chamber, 10v10 is the whole problem.........
DEFF LMAO............
10v10 isn't the problem nor really is the game or it's mechanics. I think the primary problem is Eugens marketing skills as is relates to trailers, new content and overall game experience.
Not saying they're terrible, but the don't reflect the actual gameplay or style of the game at all.
Also, remember RD was basically one of a kind when it came out and now there is significantly more competition for eugen with their own titles and similar titles. (Ie. Regiments, BA, men of war etc). Not to mention when RD came out, RTS games were way more popular than they are now.
Just tried again today
I am rank 416
Two games ins a row I got same guy with 200 rating, And I only waited for like 30 sec. So 2 min timer rule does not work as I would expect.
Then I had a rank 600 guy and a rank 1500 guy (He had no ranked games at all).
So feels like there might as well be no match making at all here.
It just a random 1v1 pretty much.
This "HOLD THE LINE" guy definitely plays better then all of the rank 200 I've encountered
Yet, he is rank 600+ and barely has any games in his stats
https://steamcommunity.com/sharedfiles/filedetails/?id=3359164268
What is the point of this?
To mess with the system and break matchmaking even more?
thing is no one is master when they start, fun starts when you learn all the tricks game has to offer and playing only against new players you will never find those tricks.
So learning how to be good at game is most important at start of playing, not winning.