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I'll tackle this point in particular.
By the 1980-90's Tanks and IFV's are no longer the armoured fist that they were in the 1910's and 30's, hell even by the 1940's armoured spearheads were getting more and more risky until eventually in the 60's and 70's Anti-Armoured weapons technology had become advanced enough that tanks could be threatened at nearly any distance.
In WARNO IFV's should almost never be acting independently of infantry or tanks they're neither well armed or armoured enough to be it's own self contained fighting force... bar the BMP-3.
Tanks, MUST have a gun-based SPAA Tunguska, PIVADS or Gepard are perfect as deterrent against Helicopters while SAM's spread around your line go against jets.
while on an offensive action with infantry Tanks and IFV's plus their SPAA should be sat behind the infantry in an over watch position ready to engage anything that tries to hurt s said infantry as they make their push
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I'm predominantly an infantry user, but I have been dabbling in tanks recently, I like to look at tanks as a reactive force while I'm doing an infantry offensive, they shoot at anything trying to stop my infantry and once the infantry is where it needs to be I use them as a probing/hunter killer force.
tanks can be great recon by force since the amount of weapons able to outright kill them at distance are almost non-existent and those that can are usually avoidable via popping smoke.
ATGM teams are currently remarkably weak when they're only in onesies and twosies, just tank the missile and return fire, if you must use the "Fire Pos" command.
never get close to a non suppressed infantry squad and never... EVER be inside a city/urban area you haven't swept through with infantry.
1.) Recce should be used often in a passive position. As in, outside of the very opening, keep them hidden in a good spot especially if they are infantry. The only recce that goes with your attacking force are often helicopters hovering behind the line, or armored recce that can operate along your forces. When assaulting, it would be recce be fire. You have units (could be infantry or armor) to bait out shots to figure out where the enemy positions are. If you have recce passively standing by, when ATGMs shoot they will reveal themselves. You need to use artillery to either suppress/kill them or smoke.
2.) When attacking, keep the attack in a dense position where you can bear as much firepower as you can. The issue of airpower, make sure you have your own planes to interdict the enemy aircraft. Or the very least, you will be able to spot enemy planes from far away, meaning you can smoke up your units. Make sure you have sufficient anti air before you do commence an assault. And really, sometimes you will just have to eat a strike plane and lose a tank.
3.) Tanks are definitely the spearhead of attacks. Milan 2s and ATGMs in general are pretty frail once they are fired upon. You have smoke to bait out shots, and you can instantly kill the small ATGM teams if you have a sufficient amount of tanks.
If the point is really heavily fortified, you'll need to slow down, take some time and really pick apart the defense with artillery an constant probing and assault which people would call grinding.
Also, positioning your fire support is important. Make heavy use of the line of sight tool to find angles where you can safely hit the enemy but their fire support can't shoot back.
Make no mistake though, attacking is very difficult; you'll often need a combined team effort to decisively dislodge an enemy. Solo attacks, especially in 10 v 10 games, are often just indecisive losses.
Use smoke to split enemy positions so you can engage only some of those at same time preventing others shooting back at you.
keep some AA/man pads near front line to counter helicopters.
do not stay still, if you use example some ATGM or AA move it to some other position to prevent easy artillery kills
also keep supply trucks near by to reinforce damaged units and keep units supplied with ammo.
if you can, use lot of units on attack at same time to overwhelm enemy units.
and keep moving , and spread out when possible then artillery can not shoot you efficiently.
never let enemy to side shot your tanks
For the specific topic of assaults:
- Instead of banging against the "obvious" route, try flanking. Works way more often than it should. If you've been clashing with someone at the same place for a while, chances are they'll have their focus on this axis.
- Keep a defensive line and build up your attack contingent well behind it
- Try to be really aware of the unit roles; Sending tanks over a large open field against a city will likely result in them being taken apart because the ATGMs can make use of their full range. Try to maneuver in a way in which tanks can get in as close/angled as possible without getting into enemy inf AT range.
- When smoking, don't just smoke the position you're trying to assault, but also the forest patches around it; Chances are there's ATGM in there.