WARNO
N'Zoth Jul 7, 2024 @ 8:54pm
Need tactical advice for attacking
As the title says, I’m struggling finding an optimal way to attack an enemy defensive position.

Artillery is the obvious answer but I’m referring to more of the tactics.

I’m having issues in these key areas.

1.)Keeping recon alive, they’re squishy and seem to be the first ones targeted. If I lose vision my forces are sitting ducks and get picked apart before getting into combat with the enemy.

2.)My attacks seem to always be broken up by artillery, aircraft, and helicopters. So I’ve resorted to spreading out my line a long ways while advancing and I can’t concentrate my fire power.

3.)Tanks, ifvs, and other vehicles seem to be useless when attacking. They take one rpg/law and they’re dead. And again sight is a huge issue. If I lose my recon they instantly die without firing a shot. So I’ve resorted to using almost an entire infantry deck. Tanks are suppose to be a spear head made for breaking defenses. 9/10 times they’re broken up by a single Milan or 2. An entire tank column dies to missile launchers.


What do you guys do to take a fortified point? I’ve resorted to trying to take points early and forcing my opponents to run into me rather than fight them on their ground with heavy airborne decks. I dread attacking
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Showing 1-10 of 10 comments
Barry.Roach Jul 7, 2024 @ 9:17pm 
While attacking I like to use a deception where I come in with a light attack force on one side and then hit hard with the other side. For some reason players fall for it and then bombard with artillery in a position where my forces aren't in the area. I like to also get AA with my tanks and IFV's just as a backup for helicopters. For aircraft i'll position a strong point for my AA or with my Artillery which I set to counter battery (that way when they hit me with artillery. They'll instantly target there battery) and use aircraft to bait there aircraft to where my more capable AA batteries are. Just some tactics I use. I hope this helps
Barry Cabbage Jul 7, 2024 @ 11:08pm 
Originally posted by N'Zoth:

3.)Tanks, ifvs, and other vehicles seem to be useless when attacking. They take one rpg/law and they’re dead. And again sight is a huge issue. If I lose my recon they instantly die without firing a shot. So I’ve resorted to using almost an entire infantry deck. Tanks are suppose to be a spear head made for breaking defenses. 9/10 times they’re broken up by a single Milan or 2. An entire tank column dies to missile launchers.

What do you guys do to take a fortified point? I’ve resorted to trying to take points early and forcing my opponents to run into me rather than fight them on their ground with heavy airborne decks. I dread attacking

I'll tackle this point in particular.

By the 1980-90's Tanks and IFV's are no longer the armoured fist that they were in the 1910's and 30's, hell even by the 1940's armoured spearheads were getting more and more risky until eventually in the 60's and 70's Anti-Armoured weapons technology had become advanced enough that tanks could be threatened at nearly any distance.

In WARNO IFV's should almost never be acting independently of infantry or tanks they're neither well armed or armoured enough to be it's own self contained fighting force... bar the BMP-3.

Tanks, MUST have a gun-based SPAA Tunguska, PIVADS or Gepard are perfect as deterrent against Helicopters while SAM's spread around your line go against jets.

while on an offensive action with infantry Tanks and IFV's plus their SPAA should be sat behind the infantry in an over watch position ready to engage anything that tries to hurt s said infantry as they make their push

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I'm predominantly an infantry user, but I have been dabbling in tanks recently, I like to look at tanks as a reactive force while I'm doing an infantry offensive, they shoot at anything trying to stop my infantry and once the infantry is where it needs to be I use them as a probing/hunter killer force.

tanks can be great recon by force since the amount of weapons able to outright kill them at distance are almost non-existent and those that can are usually avoidable via popping smoke.

ATGM teams are currently remarkably weak when they're only in onesies and twosies, just tank the missile and return fire, if you must use the "Fire Pos" command.

never get close to a non suppressed infantry squad and never... EVER be inside a city/urban area you haven't swept through with infantry.
Originally posted by N'Zoth:
As the title says, I’m struggling finding an optimal way to attack an enemy defensive position.

Artillery is the obvious answer but I’m referring to more of the tactics.

I’m having issues in these key areas.

1.)Keeping recon alive, they’re squishy and seem to be the first ones targeted. If I lose vision my forces are sitting ducks and get picked apart before getting into combat with the enemy.

2.)My attacks seem to always be broken up by artillery, aircraft, and helicopters. So I’ve resorted to spreading out my line a long ways while advancing and I can’t concentrate my fire power.

3.)Tanks, ifvs, and other vehicles seem to be useless when attacking. They take one rpg/law and they’re dead. And again sight is a huge issue. If I lose my recon they instantly die without firing a shot. So I’ve resorted to using almost an entire infantry deck. Tanks are suppose to be a spear head made for breaking defenses. 9/10 times they’re broken up by a single Milan or 2. An entire tank column dies to missile launchers.


What do you guys do to take a fortified point? I’ve resorted to trying to take points early and forcing my opponents to run into me rather than fight them on their ground with heavy airborne decks. I dread attacking

1.) Recce should be used often in a passive position. As in, outside of the very opening, keep them hidden in a good spot especially if they are infantry. The only recce that goes with your attacking force are often helicopters hovering behind the line, or armored recce that can operate along your forces. When assaulting, it would be recce be fire. You have units (could be infantry or armor) to bait out shots to figure out where the enemy positions are. If you have recce passively standing by, when ATGMs shoot they will reveal themselves. You need to use artillery to either suppress/kill them or smoke.

2.) When attacking, keep the attack in a dense position where you can bear as much firepower as you can. The issue of airpower, make sure you have your own planes to interdict the enemy aircraft. Or the very least, you will be able to spot enemy planes from far away, meaning you can smoke up your units. Make sure you have sufficient anti air before you do commence an assault. And really, sometimes you will just have to eat a strike plane and lose a tank.

3.) Tanks are definitely the spearhead of attacks. Milan 2s and ATGMs in general are pretty frail once they are fired upon. You have smoke to bait out shots, and you can instantly kill the small ATGM teams if you have a sufficient amount of tanks.

If the point is really heavily fortified, you'll need to slow down, take some time and really pick apart the defense with artillery an constant probing and assault which people would call grinding.
And really, if you want to improve fast we can analyze your replays of what exactly you're doing during assaults and show you replays of what we're doing differently.
Misvor Jul 8, 2024 @ 1:07am 
Place recon all around in thin forest lines, high buildings, set it to "Return fire". Once you see the battlefield keep in mind overall cost of the enemy army, soften it with any tools you have in division. Best towed ATGMS are limited in numbers. Provide units with supply not to loose them beforehand. Try to find and remove enemy recon, you can sacrifice some inf squads sending them to enemy positions to spot them. Smoke screen using mortars is a risky strat, better to just spam it directly into the enemy position to inflict stress directly to the player. Once power parity is broken, try probing.
HighXplosive Jul 8, 2024 @ 4:20am 
You should use smoke right in front of known enemy positions if they are prepared for you before closing the distance with mechanised infantry and deploying in CQB. You do not want to eat ATGMS as you advance as that will wittle down your forces. Once you get a foothold on the frontal position, creep your smoke line forward to prevent any back line enemy fire support from hitting your frontline assaulting forces. Provide fire support to your infantry and don't forget AA. If the enemy is too well entrenched, you need to soften them up with artillery first. Call for fire support / arty from the team as well if possible. An MLRS or rocket barrage before attacking will also reduce enemy morale so it's easier to advance.

Also, positioning your fire support is important. Make heavy use of the line of sight tool to find angles where you can safely hit the enemy but their fire support can't shoot back.

Make no mistake though, attacking is very difficult; you'll often need a combined team effort to decisively dislodge an enemy. Solo attacks, especially in 10 v 10 games, are often just indecisive losses.
limith Jul 8, 2024 @ 4:58am 
I find using infantry in front to advance and soak up damage the most cost effective since units will usually start firing on whatever is closest and infantry is both cheap and can survive a few shots from most things unlike tanks and vehicles that can be instant killed.
FREEZED Jul 8, 2024 @ 6:44am 
do not send recon 1st, put recon on some good spot and send cheap infantry towards enemy and spot with recon who shoots at those. Use tanks and APC as fire support.

Use smoke to split enemy positions so you can engage only some of those at same time preventing others shooting back at you.

keep some AA/man pads near front line to counter helicopters.

do not stay still, if you use example some ATGM or AA move it to some other position to prevent easy artillery kills

also keep supply trucks near by to reinforce damaged units and keep units supplied with ammo.

if you can, use lot of units on attack at same time to overwhelm enemy units.

and keep moving , and spread out when possible then artillery can not shoot you efficiently.

never let enemy to side shot your tanks
LAxemann Sep 24, 2024 @ 2:32pm 
Another thing I can't stress enough: Use the line of sight tool. It seemed to "micro" for me in the beginning, but it's really absolutely essential. Especially in urban or forested areas, you'll sometimes find that a few meters can make the difference between your units actually seeing something or looking at a "wall". Huge for ATGMs and, naturally, recon.

For the specific topic of assaults:
- Instead of banging against the "obvious" route, try flanking. Works way more often than it should. If you've been clashing with someone at the same place for a while, chances are they'll have their focus on this axis.
- Keep a defensive line and build up your attack contingent well behind it
- Try to be really aware of the unit roles; Sending tanks over a large open field against a city will likely result in them being taken apart because the ATGMs can make use of their full range. Try to maneuver in a way in which tanks can get in as close/angled as possible without getting into enemy inf AT range.
- When smoking, don't just smoke the position you're trying to assault, but also the forest patches around it; Chances are there's ATGM in there.
ArmedGhost- Sep 24, 2024 @ 4:32pm 
You seem to have a grasp and understanding to strategies, Sometimes, you just get outplayed. Plain and simple.
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Date Posted: Jul 7, 2024 @ 8:54pm
Posts: 10