WARNO
TheGamingNot May 6, 2024 @ 11:03am
2
ai cheating
in army general the ai is cheating so hard, infinite units and no fog of war.

i played the first battle and rushed tanks up to the river bed, i was killing so much stuff it was insane also with 0 losses. but they kept coming until i won, they did run out of tanks after i killed around 40-100 i lost count

now about no fog of war, the ai kept spawning planes and immeditly evaced them, i moved a aa unit back and they came and killed 2 abrams. now they could not see that aa unit at all, it was behind a building deep in a forest it could not see it. and i kept doing it and they kept attacking why did you give the ai cheats?

just make the ai better or hire a modder to do it for you please. cheats of anykind ruin the game
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Showing 1-15 of 36 comments
Vindicare May 6, 2024 @ 12:37pm 
How can the AI has infinite units, when all units in battle are tied and limited by the strategic units on the AG map? As far as I know, the AI doesn't replenish any formations.

It was often stated that the AI doesn't know where your units are, it has to use recon units like any human player, but its big advantage is longer memory. Once a unit is spotted, the AI memorizes its position for a fixed amout of time (varying with difficulty). This can lead to the effect you are describing and the impression that the AI is cheating and doesn't play by the book.
TheGamingNot May 6, 2024 @ 12:40pm 
Originally posted by Vindicare:
How can the AI has infinite units, when all units in battle are tied and limited by the strategic units on the AG map? As far as I know, the AI doesn't replenish any formations.

It was often stated that the AI doesn't know where your units are, it has to use recon units like any human player, but its big advantage is longer memory. Once a unit is spotted, the AI memorizes its position for a fixed amout of time (varying with difficulty). This can lead to the effect you are describing and the impression that the AI is cheating and doesn't play by the book.
the ai never saw the aa units i had. they were beyond hidden as the ai could not get across the river. and move past the first zone.

im not 100% sure about ai infinite units so i wont argue about that
Vindicare May 6, 2024 @ 12:46pm 
Originally posted by TheGamingNot:
Originally posted by Vindicare:
How can the AI has infinite units, when all units in battle are tied and limited by the strategic units on the AG map? As far as I know, the AI doesn't replenish any formations.

It was often stated that the AI doesn't know where your units are, it has to use recon units like any human player, but its big advantage is longer memory. Once a unit is spotted, the AI memorizes its position for a fixed amout of time (varying with difficulty). This can lead to the effect you are describing and the impression that the AI is cheating and doesn't play by the book.
the ai never saw the aa units i had. they were beyond hidden as the ai could not get across the river. and move past the first zone.

im not 100% sure about ai infinite units so i wont argue about that
The AI, like any human player, doesn't need to spot AA and arty units, to know that there is one. A big missle flying out of a tree line or a clearly visible muzzle flash is enough to locate a unit and engage it with planes or arty.
TheGamingNot May 6, 2024 @ 12:48pm 
Originally posted by Vindicare:
Originally posted by TheGamingNot:
the ai never saw the aa units i had. they were beyond hidden as the ai could not get across the river. and move past the first zone.

im not 100% sure about ai infinite units so i wont argue about that
The AI, like any human player, doesn't need to spot AA and arty units, to know that there is one. A big missle flying out of a tree line or a clearly visible muzzle flash is enough to locate a unit and engage it with planes or arty.
if they shot at the planes i would agree. they never got the chance to shoot at the planes because the ai immedatly evaced the planes
Vindicare May 6, 2024 @ 12:55pm 
I can just say, i never caught the AI cheating once. Usually there is a reason for getting spotted, like a MANPAD unit, which values it more to make some potshots at trucks than staying hidden and only engage helos and planes. Just look at your replay and look for an explanation other than the AI is cheating, it probably is there.
TheGamingNot May 6, 2024 @ 1:29pm 
i mean i just did it again. ai instant evacs its planes when it cant find a way to hit something without aa hitting it. i move the hidden aa away and it comes right in.
Originally posted by Vindicare:
I can just say, i never caught the AI cheating once. Usually there is a reason for getting spotted, like a MANPAD unit, which values it more to make some potshots at trucks than staying hidden and only engage helos and planes. Just look at your replay and look for an explanation other than the AI is cheating, it probably is there.
wgrd constantly used cheats for a very poor AI, they typically also have depending upon difficulty, double the units or triple your units as in the standard deck is tripled for very hard. If I recall the one issue is if the AI sees your unit for basically a single frame that location is marked for some period of time.
MrMLGDoge May 7, 2024 @ 8:16pm 
I am finding the AI cheat in AG.... This specific scenario is them having more tanks than they should. I was attacked by one of their motorized which should only have 4 of the T55AM2Bs with the ATGM. I killed 6 of them. Same thing with the the normal AM2s. They should only have 8, they had at least 10. What's the point in showing their units if those values aren't even correct?
Last edited by MrMLGDoge; May 8, 2024 @ 10:49am
TheGamingNot May 9, 2024 @ 6:19pm 
holy this ai is something else. its cheating to a less extent then i thought but still i went 14k/d first battle, 5 k/d second battle, another 5k/d in the third battle and they kept attacking. i killed so many units and tanks but they never ran out. then eventually they killed the 1 unit holding all them back and moved onto the asfold town

there a deadly infantry war occured which i won with a 2 k/d.

but how if i killed so many units do they have all these men and units?

also why are the german units so bad compared to the commies

like i get commies are supposed to heavily outnumber me which im fine with but then give me better stuff like how it was irl, and how can they keep attacking with so many deaths?
Ahriman May 10, 2024 @ 12:31am 
Originally posted by TheGamingNot:
holy this ai is something else. its cheating to a less extent then i thought but still i went 14k/d first battle, 5 k/d second battle, another 5k/d in the third battle and they kept attacking. i killed so many units and tanks but they never ran out. then eventually they killed the 1 unit holding all them back and moved onto the asfold town

there a deadly infantry war occured which i won with a 2 k/d.

but how if i killed so many units do they have all these men and units?

There is technically one cheat the AI has access to in AG, and that is the Battalion count. The AI has nearly triple the amount the player does as Pact, which allows the AI to rotate divisions like no tomorrow. They also have Battalions the Player straight up doesn't get themselves, though the same applies to Nato when player goes up against them.

The AI doesn't cheat, but it is exceptional at sneaking units. The AI also does remember perfectly your unit placements. I do agree, the base AI is horrible otherwise, which is why I never play the game when the AI mod is out of date, but it does not cheat. It seems that way because of its ability to micro each individual unit and perfect observation of the entire map. The AI can see and remember even a single rifle round coming from a treeline, a thing that obviously will get completely missed by a player.

Originally posted by TheGamingNot:
also why are the german units so bad compared to the commies

like i get commies are supposed to heavily outnumber me which im fine with but then give me better stuff like how it was irl, and how can they keep attacking with so many deaths?

Seems you either A) skipped the introduction briefing, or B) you didn't understand it fully.

That particular AG in question is about a surprise assault into NATO lines at a point where they didn't expect one, meaning that by literal definition, NATO got caught with their pants down. Meanwhile the East Germans are sending basically their best to hit it where it hurts in an all or nothing assault, leaving the West Germans with only Reservists to respond at first with hastily raised Panzergrenadier Battalions scrambling to stem the tide. This is done also at the same time as the main Soviet assault is happening down the line, and that is where the actual equipment is being poured into, leaving you only with second-rate units to fight with, until the Panzer Division gets there to clean up the mess.

NATO always had a major flaw in its defensive plan, it all hinges on the US, which doesn't have majority of its troops assigned to Europe's defense actually stationed in Europe. Most of the equipment is there, but the rest needs to be brought in from the US and the men to use them, leaving Europe to fight a holding action against the Soviets while the US gets itself there. The initial campaigns focus on the opening hours of the invasion, so NATO is still very much scrambling. Hard to bring that advanced technology to bear when you are still gathering your forces and that advanced equipment to the assembly points.
TheGamingNot May 10, 2024 @ 12:36am 
Originally posted by Ahriman:
Originally posted by TheGamingNot:
holy this ai is something else. its cheating to a less extent then i thought but still i went 14k/d first battle, 5 k/d second battle, another 5k/d in the third battle and they kept attacking. i killed so many units and tanks but they never ran out. then eventually they killed the 1 unit holding all them back and moved onto the asfold town

there a deadly infantry war occured which i won with a 2 k/d.

but how if i killed so many units do they have all these men and units?

There is technically one cheat the AI has access to in AG, and that is the Battalion count. The AI has nearly triple the amount the player does as Pact, which allows the AI to rotate divisions like no tomorrow. They also have Battalions the Player straight up doesn't get themselves, though the same applies to Nato when player goes up against them.

The AI doesn't cheat, but it is exceptional at sneaking units. The AI also does remember perfectly your unit placements. I do agree, the base AI is horrible otherwise, which is why I never play the game when the AI mod is out of date, but it does not cheat. It seems that way because of its ability to micro each individual unit and perfect observation of the entire map. The AI can see and remember even a single rifle round coming from a treeline, a thing that obviously will get completely missed by a player.

Originally posted by TheGamingNot:
also why are the german units so bad compared to the commies

like i get commies are supposed to heavily outnumber me which im fine with but then give me better stuff like how it was irl, and how can they keep attacking with so many deaths?

Seems you either A) skipped the introduction briefing, or B) you didn't understand it fully.

That particular AG in question is about a surprise assault into NATO lines at a point where they didn't expect one, meaning that by literal definition, NATO got caught with their pants down. Meanwhile the East Germans are sending basically their best to hit it where it hurts in an all or nothing assault, leaving the West Germans with only Reservists to respond at first with hastily raised Panzergrenadier Battalions scrambling to stem the tide. This is done also at the same time as the main Soviet assault is happening down the line, and that is where the actual equipment is being poured into, leaving you only with second-rate units to fight with, until the Panzer Division gets there to clean up the mess.

NATO always had a major flaw in its defensive plan, it all hinges on the US, which doesn't have majority of its troops assigned to Europe's defense actually stationed in Europe. Most of the equipment is there, but the rest needs to be brought in from the US and the men to use them, leaving Europe to fight a holding action against the Soviets while the US gets itself there. The initial campaigns focus on the opening hours of the invasion, so NATO is still very much scrambling. Hard to bring that advanced technology to bear when you are still gathering your forces and that advanced equipment to the assembly points.
my main issue was how good the soviet units were. i needed 2-3 tanks to kill one of theirs and it was kinda annoying
Last edited by TheGamingNot; May 10, 2024 @ 12:36am
Ahriman May 10, 2024 @ 12:47am 
Originally posted by TheGamingNot:
my main issue was how good the soviet units were. i needed 2-3 tanks to kill one of theirs and it was kinda annoying

Because you are fighting the most modernized variant of the T-55 from the time period, the T-55AM2, and theirs are all practically fully vetted, looking at a base accuracy of 70% while sitting still. With 14 frontal armor and 10HP, at max range, you aren't looking to cause too much damage, while the AM2Bs can snipe at you relatively comfortably with their high accuracy, high AP ATGMs.

You are not fighting exactly trash tier equipment. These aren't base production T-55s you are looking at, not to mention that Nato equipment isn't exactly wunderwaffe either, the primary power of Nato equipment comes from combined arms.
dumba May 10, 2024 @ 12:48am 
Originally posted by Vindicare:
It was often stated that the AI doesn't know where your units are,

Surely a bulletproof piece of evidence then, just state it often.
Ahriman May 10, 2024 @ 12:54am 
Originally posted by dumba:
Surely a bulletproof piece of evidence then, just state it often.

As I already mentioned, always consider that the AI is perfect with its perception and memory. A single bullet, just one round from your infantry in a treeline shooting at a passing truck is enough for the AI to forever remember you were there. A fraction of a frame visibility on your recon unit sneaking in the enemy rear and boom, you are immediately known to be there.

It is not cheating when the AI can play perfectly so to say. It is heavily limited by its poor tactical and creative thinking, but to make up for it, it is given perfect memory, reaction and detection capability.
dumba May 10, 2024 @ 1:50am 
And every single player that was adamant that the AI had no chance of spotting the unit is wrong? Even when it was blatantly obvious the AI reacts to movements of hidden units in the previous games? OK I guess than Warno is COMPLETELY different then.
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Date Posted: May 6, 2024 @ 11:03am
Posts: 36