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It was often stated that the AI doesn't know where your units are, it has to use recon units like any human player, but its big advantage is longer memory. Once a unit is spotted, the AI memorizes its position for a fixed amout of time (varying with difficulty). This can lead to the effect you are describing and the impression that the AI is cheating and doesn't play by the book.
im not 100% sure about ai infinite units so i wont argue about that
there a deadly infantry war occured which i won with a 2 k/d.
but how if i killed so many units do they have all these men and units?
also why are the german units so bad compared to the commies
like i get commies are supposed to heavily outnumber me which im fine with but then give me better stuff like how it was irl, and how can they keep attacking with so many deaths?
There is technically one cheat the AI has access to in AG, and that is the Battalion count. The AI has nearly triple the amount the player does as Pact, which allows the AI to rotate divisions like no tomorrow. They also have Battalions the Player straight up doesn't get themselves, though the same applies to Nato when player goes up against them.
The AI doesn't cheat, but it is exceptional at sneaking units. The AI also does remember perfectly your unit placements. I do agree, the base AI is horrible otherwise, which is why I never play the game when the AI mod is out of date, but it does not cheat. It seems that way because of its ability to micro each individual unit and perfect observation of the entire map. The AI can see and remember even a single rifle round coming from a treeline, a thing that obviously will get completely missed by a player.
Seems you either A) skipped the introduction briefing, or B) you didn't understand it fully.
That particular AG in question is about a surprise assault into NATO lines at a point where they didn't expect one, meaning that by literal definition, NATO got caught with their pants down. Meanwhile the East Germans are sending basically their best to hit it where it hurts in an all or nothing assault, leaving the West Germans with only Reservists to respond at first with hastily raised Panzergrenadier Battalions scrambling to stem the tide. This is done also at the same time as the main Soviet assault is happening down the line, and that is where the actual equipment is being poured into, leaving you only with second-rate units to fight with, until the Panzer Division gets there to clean up the mess.
NATO always had a major flaw in its defensive plan, it all hinges on the US, which doesn't have majority of its troops assigned to Europe's defense actually stationed in Europe. Most of the equipment is there, but the rest needs to be brought in from the US and the men to use them, leaving Europe to fight a holding action against the Soviets while the US gets itself there. The initial campaigns focus on the opening hours of the invasion, so NATO is still very much scrambling. Hard to bring that advanced technology to bear when you are still gathering your forces and that advanced equipment to the assembly points.
Because you are fighting the most modernized variant of the T-55 from the time period, the T-55AM2, and theirs are all practically fully vetted, looking at a base accuracy of 70% while sitting still. With 14 frontal armor and 10HP, at max range, you aren't looking to cause too much damage, while the AM2Bs can snipe at you relatively comfortably with their high accuracy, high AP ATGMs.
You are not fighting exactly trash tier equipment. These aren't base production T-55s you are looking at, not to mention that Nato equipment isn't exactly wunderwaffe either, the primary power of Nato equipment comes from combined arms.
Surely a bulletproof piece of evidence then, just state it often.
As I already mentioned, always consider that the AI is perfect with its perception and memory. A single bullet, just one round from your infantry in a treeline shooting at a passing truck is enough for the AI to forever remember you were there. A fraction of a frame visibility on your recon unit sneaking in the enemy rear and boom, you are immediately known to be there.
It is not cheating when the AI can play perfectly so to say. It is heavily limited by its poor tactical and creative thinking, but to make up for it, it is given perfect memory, reaction and detection capability.