Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
imo the ai in warno is way better but not without its flaws of course. I personally have a good time playing against it and the added quality of life changes are great.
This isnt entirely true, on medium they get the same amount, as you go higher however they get an extra 50% on hard, I'm not sure on the values for higher difficulties.
Another noticable change is that AI will shift focus and attempt to attack differents areas of your frontlines if they take too many casualties in a single push.
AI seems okay, as long as you play on resource income x1.0.
They push, they defend, they retreat, they hide, they often defend important buildings, before we've even had AI's go behind our lines and try to destroy our loggies or infantry trucks going to the frontline. AI's can focus most of the units on breaking through single flank while leaving a big bunch of terrains uncovered by any threatning units (at least they did like 2 patches ago) which is a knd of realistic va-banque tactics. They don't "overflood" you with units.
On resource income x1.5, it does become a "tower defense" as AI gets enough points to pump out enough heavy units (T-80s, Mi-24s, Shilka \ Biryusia AA's) to keep you in check and rock-paper-scissors into your lines. Game's scale and tempo becomes much harder to control.
This are also true.