WARNO
ChrisCtrl Feb 16, 2024 @ 8:58pm
How are the AI?
I remember playing Wargame: Red Dragon a long time ago and fighting the AI was basically the equivalent of a tower defense game with the amount of units they'd spam and throw at you, are they improved in this game and actually play strategically at all or are they still brain dead? Thanks.
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Showing 1-15 of 39 comments
atm487 Feb 16, 2024 @ 9:06pm 
From what I've seen, the AI is basically the same. They toss mass waves of units at you until they either break your lines or run out of time. Or troops.
DeepPoseidon Feb 16, 2024 @ 9:38pm 
Originally posted by atm487:
From what I've seen, the AI is basically the same. They toss mass waves of units at you until they either break your lines or run out of time. Or troops.
Yes an you're not able to pump out as much units as they are. I don't think they're affected by deploy points like you are.
TOMCATTER Feb 16, 2024 @ 10:52pm 
The AI will either overwhelm you with hordes of tanks, or do nothing and just give you capture zones for free. There is no in-between.
[MCS] Yoritomo Feb 16, 2024 @ 11:08pm 
Originally posted by TOMCATTER:
The AI will either overwhelm you with hordes of tanks, or do nothing and just give you capture zones for free. There is no in-between.
Yes same expirience. Its curious to find out when why what.
Pestilence Feb 17, 2024 @ 6:11am 
Bad
Wutang85 Feb 18, 2024 @ 1:08am 
Any way or mods to adjust AI?
S-GERAT Feb 18, 2024 @ 2:58am 
IMHO the AI is a lot better than was in the Wargame Series. Yes, they mass a lot of tanks in order to break your lines, but they don't rush against them as soon of the game starts like in wargame series. The IA is similar to the Steel division series, with scouts in advance searching for your units followed with the attack mass, also they put infantry in woods and cities in order to block your advance and use their artillery to soften your lines and counter your own artillery units. The air force is also a lot more conservative, retreating if they find SAMs or AAA. The AI can be improved, and a lot, but is years ahead of the one of Wargame Series.. In fact, I enjoyed the Wargame EE campaign because is scripted, but hate and can't play the ones in Airland Battle and Red Dragon because of the always rush at game start.
fakemon64 Feb 18, 2024 @ 5:39am 
the ai is the main reason i dont play red dragon anymore. even then i only play skirmishes because the campaigns are completely null due to how the ai plays by just throwing stuff at you.

imo the ai in warno is way better but not without its flaws of course. I personally have a good time playing against it and the added quality of life changes are great.
Sleepysteve Feb 18, 2024 @ 3:23pm 
Lol wow from multiple sources I am hearing the same thing. That the AI is the same skirmish AI, and the CAI is braindead. GG Eugene, gg.
aaron.petty Feb 18, 2024 @ 3:55pm 
so AI depends on difficulty, the spammy 1 million units charging at you is from hard difficulty and up, medium gets the same points and no cheats (aside from very good memory, if they spot a unit even for a second they will remember that it is there). The AI can sometimes send hoards of vehicles down predicable paths of attack. However the AI also will use artillery well, firing at AA and ATGMs. It also went send infantry out into the open for long distances, only short hops (though with sufficient firepower still plenty of distance to destroy a few units). Th AI has improved and ins't moronic, but its not a human player so harder difficulties can provide a better challenge. The AI also seems to have been told to use certain units even if they are sub optimal, but also struggles to use player made decks, use the base ones for the best results. i would recommend always using a single AI no matter that map or number of players (the AI deploy points scales and a single AI is able to coordinate the whole battle better than more than 1).
aaron.petty Feb 18, 2024 @ 3:57pm 
Originally posted by DeepPoseidon:
Originally posted by atm487:
From what I've seen, the AI is basically the same. They toss mass waves of units at you until they either break your lines or run out of time. Or troops.
Yes an you're not able to pump out as much units as they are. I don't think they're affected by deploy points like you are.

This isnt entirely true, on medium they get the same amount, as you go higher however they get an extra 50% on hard, I'm not sure on the values for higher difficulties.
DasaKamov Feb 18, 2024 @ 4:37pm 
Originally posted by S-GERAT:
IMHO the AI is a lot better than was in the Wargame Series. Yes, they mass a lot of tanks in order to break your lines, but they don't rush against them as soon of the game starts like in wargame series.
This. Another big difference is that the AI in WARNO is now much better at supporting its ground forces with air and artillery support.

Another noticable change is that AI will shift focus and attempt to attack differents areas of your frontlines if they take too many casualties in a single push.
thupreem gent Feb 18, 2024 @ 8:00pm 
Really, really, hilariously awful.
[ACPL] Jon Feb 18, 2024 @ 11:11pm 
I don't think people talking about "waves of everything" & "not limited by points" are right.

AI seems okay, as long as you play on resource income x1.0.

They push, they defend, they retreat, they hide, they often defend important buildings, before we've even had AI's go behind our lines and try to destroy our loggies or infantry trucks going to the frontline. AI's can focus most of the units on breaking through single flank while leaving a big bunch of terrains uncovered by any threatning units (at least they did like 2 patches ago) which is a knd of realistic va-banque tactics. They don't "overflood" you with units.

On resource income x1.5, it does become a "tower defense" as AI gets enough points to pump out enough heavy units (T-80s, Mi-24s, Shilka \ Biryusia AA's) to keep you in check and rock-paper-scissors into your lines. Game's scale and tempo becomes much harder to control.

Originally posted by DasaKamov:
Originally posted by S-GERAT:
IMHO the AI is a lot better than was in the Wargame Series. Yes, they mass a lot of tanks in order to break your lines, but they don't rush against them as soon of the game starts like in wargame series.
This. Another big difference is that the AI in WARNO is now much better at supporting its ground forces with air and artillery support.

Another noticable change is that AI will shift focus and attempt to attack differents areas of your frontlines if they take too many casualties in a single push.
Originally posted by fakemon64:
(...) imo the ai in warno is way better but not without its flaws of course. I personally have a good time playing against it and the added quality of life changes are great.
This are also true.
Last edited by [ACPL] Jon; Feb 18, 2024 @ 11:17pm
thupreem gent Feb 18, 2024 @ 11:52pm 
I'mma put it like this chief: If you can't steamroll hard AI in a 1v1 within 10 or so minutes, you wouldn't last much longer in the ring.
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Date Posted: Feb 16, 2024 @ 8:58pm
Posts: 39