WARNO
thupreem gent Feb 15, 2024 @ 11:16pm
I played the number one ranked player.
He started the timer instantly, I had a few minutes to deploy. Couldn't keep up with the timer, and quit.

98% win ratio, only ever played as NATO.
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Showing 1-12 of 12 comments
Radegast Feb 15, 2024 @ 11:32pm 
I guess main issue with Warno will be the same like with Ready or Not, Zero Hour or Squad. Unplayable with randoms, required find group through the discord channel and play withknown group of people.
oggylv1 (Dudayev) Feb 15, 2024 @ 11:58pm 
If he started timer instantly it means you got 3 min to deploy. The number one is currently Yamoato alias Homelander. He plays 24/7. There was ranked reboot. When you get more games you will be matched with the players closer to your rank.
thupreem gent Feb 16, 2024 @ 12:05am 
Originally posted by oggylv1 (Dudayev):
If he started timer instantly it means you got 3 min to deploy. The number one is currently Yamoato alias Homelander. He plays 24/7. There was ranked reboot. When you get more games you will be matched with the players closer to your rank.
Three minutes to spend 1500 points while scouting terrain and looking for good position. You can defend it but it's gamesmanship and feels cheap. Couldn't care less about ranking, I just bailed. GG Yamamoto.

Edit: not to mention i only noticed the countdown had started when it had a minute and a half left. Wasn't checking the tiny "Launch" button that early.
Last edited by thupreem gent; Feb 16, 2024 @ 12:06am
OldDaddy Feb 16, 2024 @ 2:54am 
Beside of that Eugen will never turn away from their lobby-simulator.
One team tries to stack all good players and kick bad ones to get an ez win against the other randoms, that will join the lobby after them.
SBMM like in Age IV is missing in Eugen Games.
thupreem gent Feb 16, 2024 @ 2:57am 
Originally posted by SentoN:
Beside of that Eugen will never turn away from their lobby-simulator.
One team tries to stack all good players and kick bad ones to get an ez win against the other randoms, that will join the lobby after them.
SBMM like in Age IV is missing in Eugen Games.
Team stacking and then gloating in the official discord.....the toxicity was there in Men of War and is there in Gates of Hell so I can only assume it's in every somewhat competitive strategy game community.

Funny thing was the testers of GoH would participate in tourneys, like the three most godly players/testers that eventually some became employees of the devs...And they tried to nudge the next tourney towards a cash prize but it never materialized.

These guys were next level, but the engine is so jank they basically just knew how to play through the GEM engine constantly messing stuff up. They knew stuff like hitting the projectile inside a Brummbar to make it blow up. All those dirty tricks.
Last edited by thupreem gent; Feb 16, 2024 @ 3:00am
2mins is the normal time for deployment. It always happens in 10v10 as well iirc.
You will eventually know every map well enough that it does not phase you I would guess.

Remember also that you CAN create groups within your battlegroup and depoy them pretty quickly.
spaghetti671 Feb 16, 2024 @ 3:56am 
Originally posted by boi:
Originally posted by SentoN:
Beside of that Eugen will never turn away from their lobby-simulator.
One team tries to stack all good players and kick bad ones to get an ez win against the other randoms, that will join the lobby after them.
SBMM like in Age IV is missing in Eugen Games.
Team stacking and then gloating in the official discord.....the toxicity was there in Men of War and is there in Gates of Hell so I can only assume it's in every somewhat competitive strategy game community.

Funny thing was the testers of GoH would participate in tourneys, like the three most godly players/testers that eventually some became employees of the devs...And they tried to nudge the next tourney towards a cash prize but it never materialized.

These guys were next level, but the engine is so jank they basically just knew how to play through the GEM engine constantly messing stuff up. They knew stuff like hitting the projectile inside a Brummbar to make it blow up. All those dirty tricks.
yeah, getting a good lobby that isnt jsut a 10 v 10 requires two things : players willing to take on a challenge over an easy win, and people willing to play with randoms. no one likes to lose games so people do tend to resort to stacking the odds i their favor. I wish there was a matchmaker like system for smaller games that isnt ranked so the odds of running into a more casual player is more likely. even games are fun challenging and are good examples of showing what balance can be done for the average player rather than people who dedicate to knowing every single detail. while balancing for ranked is important i think that at least aking the leraning curve less of a spike and more of a smooth hill.
thupreem gent Feb 16, 2024 @ 4:43am 
Originally posted by spaghetti671:
Originally posted by boi:
Team stacking and then gloating in the official discord.....the toxicity was there in Men of War and is there in Gates of Hell so I can only assume it's in every somewhat competitive strategy game community.

Funny thing was the testers of GoH would participate in tourneys, like the three most godly players/testers that eventually some became employees of the devs...And they tried to nudge the next tourney towards a cash prize but it never materialized.

These guys were next level, but the engine is so jank they basically just knew how to play through the GEM engine constantly messing stuff up. They knew stuff like hitting the projectile inside a Brummbar to make it blow up. All those dirty tricks.
yeah, getting a good lobby that isnt jsut a 10 v 10 requires two things : players willing to take on a challenge over an easy win, and people willing to play with randoms. no one likes to lose games so people do tend to resort to stacking the odds i their favor. I wish there was a matchmaker like system for smaller games that isnt ranked so the odds of running into a more casual player is more likely. even games are fun challenging and are good examples of showing what balance can be done for the average player rather than people who dedicate to knowing every single detail. while balancing for ranked is important i think that at least aking the leraning curve less of a spike and more of a smooth hill.
i stick to 1v1s in Eugen titels but sometimes 2v2/3v3 in those other games
Delle(DK) Feb 16, 2024 @ 4:50am 
I can asure you all that no matter if you are number 1 or 99999 then everyone will become a 0 when the game leaves early access, since statistics will be reset ;-)

I like to recommend everyone to play fair and that the host before starting the battle ask if all players are ready so everyone have a fair start.
It would be good if the devs implement a feature where all players have to press "ready"
and then the game timer start once all players are ready to go. ( just like in other games )
Last edited by Delle(DK); Feb 16, 2024 @ 4:51am
ADLER_3000 Feb 16, 2024 @ 9:29am 
The guy you played had multiple thousand of ranked games before the reset.
Not the nicest thing to do but nothing you can do about it. Pressing launch for a millisecond to trigger the timer at 3 minutes which will give you at least 3 minutes + the time your opponent needs to deploy, which granted isn't much in that case but at least something.

Also asking your opponent to wait can help.
DasaKamov Feb 16, 2024 @ 10:55am 
Originally posted by SentoN:
One team tries to stack all good players.
Uh, and how do you "stack" a 1v1 game?
thupreem gent Feb 16, 2024 @ 7:02pm 
Originally posted by ADLER_3000:
The guy you played had multiple thousand of ranked games before the reset.
Not the nicest thing to do but nothing you can do about it.

Surrender + move on with life. Let Yamamoto have his victory. No skin off my nose.
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Date Posted: Feb 15, 2024 @ 11:16pm
Posts: 12