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Well, this again is going on the off topic side of things, but I have a impression this thread ain't lasting a lot longer anyway.
I linked several vídeos, a lot of them showing Russian tanks being taken out. My point is that rarely if any at all of those you can say x killed y. Usually is a combined effort of several different weapons and teams and the situations vary a lot like some show already disabled vehicles being destroyed to avoid recovery by the other side for example.
But again, the thread is about how the T-64 feels OP IN GAME and later people have called for arguing Leopard 2 armor IN GAME, so I have no interest on further discussing any actual conflict.
Can I use as an argument the case of the Turkish Leopard 2s, which were destroyed by old Soviet ATGMs?
So you're just going to conveniently continue to ignore the part where the document you posted says you'Re wrong?
T-64's and T-80's in the '80's were bad cuz T-72's in 2024 are bad...
You wouldn't download a car now would you? Kappa
Honestly, this is something I'm surprised hasn't been addressed. Thankfully they aren't able to get 11 rounds per minute RoF until Elite but.. still, that shouldn't be possible at all.
these numbers are purely made up
the leopard 2A1/2A2/2A3 with B pakete has been rated at over 350mm effective comparable to the base M1 abrams on both the turret and the hull...
even the best cold war armored package for the leopard, the C pakete, is only 400-450mm equivalent at best
source: https://i.gyazo.com/916aa528358a120a5758784788210ff5.png
"I'm gonna win the match anyway, why bother with planes"
If that's the case please hush about balancing. AI fighters and 10v10 players, both.
Wrong.
T-64BV:
Turret: ~500mm for Kinetic
Hull: ~450mm for Kinetic
Leopard 2A3
Turret: ~500mm for KE
Hull: ~300 mm for KE