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The big issue imo with WARNO currently are the repair mechanics. Its possible to just move a tank or infantry squad 50 meters away from the action and have them at full strenght again in a few seconds. The most cheesy mechanic in WARNO currently.
Suggestion: Limit field repairs to 60-80 % of HP, or (more complicated) 50 % of the remaining hp of the unit.
Game tries to be realistic in many regards, but repairing a tank in the field to brand new standard is not.
...a skill issue
please review the training material and do the needful
https://www.youtube.com/watch?v=F2is0UjAbIk
lol this is just RNG? Either the AA hits or it doesn't. I guess that's what you consider skill then lol.
IFV+AA do nice with meatshields in front and a truck behind.
No tanks shouldn't be able to clear a town on their own, with infantry though hey can useful, sit at the end of a cleared street firing down while the infantry push through going door to door. IFVs do with equally as well though with much less risk of an infantry squad sneaking around and hitting your side armor with an AT weapon (they may still do this to an IFV but you lose a lot less than if this happens to a T80)
He's not being serious. I beat him. Then in another, spent like 20 minutes ranting my frustrations about this game LOL.
You end up with Company of Heroes 1 where Germany and USA were effectively mirrored.
Anyone who "mains" is arguably doing it wrong
No, I don't think I ever implied this. But Airborne and forward deployments are so cringe. It's why they're all meta right now. You get a significant advantage from just dumping 5 squads of elite infantry into every sector. No counterplay to this, it takes forever to clear them out. The game is fine when both players don't play like this, but the game totally sucks when you meet decks that do this.