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took a few tries to get it right, but i did it!
'oh my god thats a lot of ♥♥♥♥'
The reason is the enemy have allot of cheap APC's with long range AT missiles.
And allot of artillery.
The best unit you have is your tanks and you have allot of them BUT try not to loose them since they are key to defending the next battlesin the campaign as well.
My strategy
First of all have 1 recon unit in left and right side of the map so you can see what the enemy is doing ( set them to return fire so they dont shoot at everything )
Now you can see the enemy and your art can hit better.
Avoid long range shooting with your tanks against the enemys APC that have missiles.
instead possition your tanks behind forrest and hills and let the enemy come closer before you fight them, maybe even have 2 different tank platoons that attack from two sides at the same time.. Example to 1500m. Your tanks can shoot faster than the apc's missiles.
A tip... remember your mortars can shoot smoke, maybe use smoke to blind the enemy so you can get close to them, when the smoke clear the enemy will have lost their range advantage ;-) Its good when you want to advance so the e nemy cannot see what you do that will be a big help
A good tactic is to hide behind a little forrest with example 4 tanks, and then drive a little bit forward and shoot 1 or 2 shots and then press G and reverse back into cover behind the forrest. Then many of the apc missiles will not hit you. Then repeat this agin and again.
AVOID infantry with your tanks at all cost, they are very good at killing tanks. ( and so are your infantry )
And keep an eye on your tanks health.. Its best to pullback badly injured tanks vs loosing them.. they can be repaired.
Regarding the artillery. You cannot park your vehicles for so long before you get artillery in your head. So when you can get as many 155mm artillery as you can and put them into artillery counter snipe mode.
PRO TIP.. only shoot example 2-3 shots and then move your artillery 100m in any directly since the enemy are about to counter snipe you.. So the trick is to counter snipe, move and then counter snipe and move ect repeat again and again.
Also you really want to kill the TOS artillery that the enemy have... its VERY deadly.
A little trick can be to send 2 bradlys to the right of the map and kind of drive on the edge of the battle field and then back behind enemy lines and find and kill the art that way.
You dont have to worry that much about planes in the first battle, but maybe setup 1 AA gun somewhere where its safe just to "scare" the enemy a little bit.
ALSO you need to get the two zones as fast as possible that are near your start possition,
You properbly will loose them again, but you have to take one of them back before the enemys win time run out and it can be a little hard.
BUT i recommend to use your command vehicle that have 1 infantry soldier in it, and put him in a house in one of the zones then he is pretty safe and can be there for a long time.
And the zone to the left, consider to just take it and then pull your command vehicle back to safety.
Again avoid long range shooting with your tanks vs the vehicles with missiles, get close and fight instead.
And use your artillery if the enemy is parked in large groups now and then to damage and make them panic and then attack with your tanks afterwards,
- remember to move your artillery after 2-3 shots
At some point if you can you can make a push with your tanks, but in general maybe be a bit defensive and avoid losing your tanks, you just need two zones and then you can win a point victory and concentrate on not looseing to many units and using your artillery to crush their artillery.
Once you have won you will get attacked by another units on the campaign map but they dont have so many tanks as the first one... you can win this battle again the same way.
And once its your turn to move i recommend to retreat to a city ( black schield icon )
so you avoid getting incircled.
It have allot of buildings and a Pro tip this is more of an infantry defence kind of thing since there are so many buildings its difficult for tanks.. so use your infantry they can kill allot of enemy tanks ;-)
But you can possition tanks near the highway on the side you are defending and shoot the enemy once they try to cross it.. that is a really good strategy.
Maybe try to send 2-3 bradlys along the edge of the map to get deep behind enemy lines to find the artillery ( and maybe bring a truck with fuel )
In general the start of the campaign is unfair since enemy have so many units, BUT after a few battles and retreating then you unlock more reinforcements ect, and that will change the war after a few world map turns.
You will need to fall back because of fatigue. During testing for the campaign I spawn camped the AI in the first battle several times and obliterated them with 50x or even 100x casualties and still had to fall back because the AI wrapped around my flanks on the strategic map, attacked me four times in a single turn and then autoresolve destroyed my now disorganized 11ACR. Fun fact, I also found a way to turn one destroy 11ACR with PACT that has since been patched out :D
The key thing to do is fall back on the strategic map while harrying one of their routes of march. If you attack the left wing of the PACT advance with 11acr while letting the defenders of Aslfeld handle the right wing you can do good execution, prevent the AA moving up to support the attack on Alsfeld -- meaning your panzergrenadiers can enjoy the sight of Aardvarks raining death on their foes -- and retake Bad Hersfeld in time for the campaign total victory.
Remember that 11ACR is a CAVALRY force. Their mission isn't to sit and wait like the infantry but to stay mobile and aggressive, harrying the the enemy to destruction while never staying still long enough to let a blow land. If you told the full bird in charge of 3-11ACR that he was supposed to just sit there and wait for the Soviets to come back you'd probably have a whole constellation of his general buddies ringing you up to scream in your ear within minutes.
Fight to the doctrine and kick some commie buns!
The AI uses recon pull -- aka recon units roll forward until they die, then forces are allocated along the route where the recon died slowest -- to decide where to send units along their programmed march routes. If you have large forces on two of em and an empty road on the last, prepare for that empty road to fill up quickly.
If they always decide that way, than playing this game single player will be very boring at some point as you can easily exploit what you have explained.