WARNO
VladK02 Feb 20, 2024 @ 3:29pm
any tips on beating first battle in the mini-campaign?
IM trying to win the first battle on the campaign.

Hold the town with minimal US casualties without having to fall back.

I realise the campaign is built around having to fall back.

That said, I feel like some kind of defence can be built in that first map, that will allow me to farm Pact forces without loosing to much morale. I got close a few times.

But I cant quite nail it. The pact atgm's - konkurs etc - overwhelm my abramses and bradleys eventually. But Im sure someone has figured out optimal placements of defensive lines - so that you farm pact units AND hold a zone or two.

I even tried skipping the capture zones entirtely, and driving a maxed out train of abramses straight to their deployment zones to farm them there on spawn. Not a bad idea honestly, but doesnt work in practice.

Any tips?
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Showing 1-12 of 12 comments
oggylv1 (Dudayev) Feb 20, 2024 @ 3:54pm 
Blitz-war made a good video- tutotial on YouTube.
JuanSolo Feb 20, 2024 @ 4:43pm 
I conga-train'ed my M1 Abrams' around the map, putting out blobs of enemies wherever they popped up. Quick reaction supply trucks to replenish smoke and fuel as needed. ON the flanks of the map, Bradleys w/ TOWs to encourage the AI to funnel to the middle.

took a few tries to get it right, but i did it!
MAD DOG Feb 20, 2024 @ 5:53pm 
Originally posted by VladK02:
IM trying to win the first battle on the campaign.

Hold the town with minimal US casualties without having to fall back.

I realise the campaign is built around having to fall back.

That said, I feel like some kind of defence can be built in that first map, that will allow me to farm Pact forces without loosing to much morale. I got close a few times.

But I cant quite nail it. The pact atgm's - konkurs etc - overwhelm my abramses and bradleys eventually. But Im sure someone has figured out optimal placements of defensive lines - so that you farm pact units AND hold a zone or two.

I even tried skipping the capture zones entirtely, and driving a maxed out train of abramses straight to their deployment zones to farm them there on spawn. Not a bad idea honestly, but doesnt work in practice.

Any tips?
make them rush mid.. they usually do anyways.. and hold the city on the right with inf and use your recon abrams in the woods on the left and right of the zone they will rush straight for your spawn so and you can side shot them until you have enough boys to just rofl stomp them. on the left you can snipe their infil road with a couple brads to buy time to shore up the middle ambush... having said all that i did that but then decided to fall back anyways.
91killer Feb 20, 2024 @ 5:56pm 
It took me a few tries, but I figured out a way to win without crippling the force. I sit 2-3 groups of Abrams in the forest and wait until the AI comes along. Then the Abrams rush out of the forest and ambush the enemy group and usually destroy them with ease. Then I hide back in the forest and repair any damage. Pretty much, I do what I can so that the AI does not get a chance to use their longer range missiles. This means being very concerned with enemy recon units and dominating the recon game. Also, M109 counter battery helps a lot with their artillery
Mighty-Python-20 Feb 20, 2024 @ 6:30pm 
Originally posted by oggylv1 (Dudayev):
Blitz-war made a good video- tutotial on YouTube.
Guys great make me giggles
'oh my god thats a lot of ♥♥♥♥'
Last edited by Mighty-Python-20; Feb 20, 2024 @ 6:30pm
Mighty-Python-20 Feb 20, 2024 @ 6:36pm 
You can only hold at any diff level. 3 turns depending on the outcome on previous battles being brave and fighting a 4th defense battle?? hmmm good luck on fatigue factor.
Last edited by Mighty-Python-20; Feb 20, 2024 @ 6:43pm
Or Die Trying Feb 21, 2024 @ 12:31pm 
I spammed recon M1s, took position in forests at the beggining of the game and just retreated deeper in the foliage when faced with Konkurses, luring them close enough for the tank guns. Added AA and regular M1s, set up crossfire zones, job's done. Lost 1 M2 for total victory (and 1 Humvee, but it didn't really count)
Delle(DK) Feb 21, 2024 @ 1:51pm 
The first battle in the campaign is properbly the hardest one.
The reason is the enemy have allot of cheap APC's with long range AT missiles.
And allot of artillery.

The best unit you have is your tanks and you have allot of them BUT try not to loose them since they are key to defending the next battlesin the campaign as well.

My strategy
First of all have 1 recon unit in left and right side of the map so you can see what the enemy is doing ( set them to return fire so they dont shoot at everything )
Now you can see the enemy and your art can hit better.
Avoid long range shooting with your tanks against the enemys APC that have missiles.
instead possition your tanks behind forrest and hills and let the enemy come closer before you fight them, maybe even have 2 different tank platoons that attack from two sides at the same time.. Example to 1500m. Your tanks can shoot faster than the apc's missiles.
A tip... remember your mortars can shoot smoke, maybe use smoke to blind the enemy so you can get close to them, when the smoke clear the enemy will have lost their range advantage ;-) Its good when you want to advance so the e nemy cannot see what you do that will be a big help
A good tactic is to hide behind a little forrest with example 4 tanks, and then drive a little bit forward and shoot 1 or 2 shots and then press G and reverse back into cover behind the forrest. Then many of the apc missiles will not hit you. Then repeat this agin and again.
AVOID infantry with your tanks at all cost, they are very good at killing tanks. ( and so are your infantry )
And keep an eye on your tanks health.. Its best to pullback badly injured tanks vs loosing them.. they can be repaired.

Regarding the artillery. You cannot park your vehicles for so long before you get artillery in your head. So when you can get as many 155mm artillery as you can and put them into artillery counter snipe mode.
PRO TIP.. only shoot example 2-3 shots and then move your artillery 100m in any directly since the enemy are about to counter snipe you.. So the trick is to counter snipe, move and then counter snipe and move ect repeat again and again.
Also you really want to kill the TOS artillery that the enemy have... its VERY deadly.
A little trick can be to send 2 bradlys to the right of the map and kind of drive on the edge of the battle field and then back behind enemy lines and find and kill the art that way.

You dont have to worry that much about planes in the first battle, but maybe setup 1 AA gun somewhere where its safe just to "scare" the enemy a little bit.

ALSO you need to get the two zones as fast as possible that are near your start possition,
You properbly will loose them again, but you have to take one of them back before the enemys win time run out and it can be a little hard.
BUT i recommend to use your command vehicle that have 1 infantry soldier in it, and put him in a house in one of the zones then he is pretty safe and can be there for a long time.
And the zone to the left, consider to just take it and then pull your command vehicle back to safety.
Again avoid long range shooting with your tanks vs the vehicles with missiles, get close and fight instead.

And use your artillery if the enemy is parked in large groups now and then to damage and make them panic and then attack with your tanks afterwards,
- remember to move your artillery after 2-3 shots

At some point if you can you can make a push with your tanks, but in general maybe be a bit defensive and avoid losing your tanks, you just need two zones and then you can win a point victory and concentrate on not looseing to many units and using your artillery to crush their artillery.

Once you have won you will get attacked by another units on the campaign map but they dont have so many tanks as the first one... you can win this battle again the same way.
And once its your turn to move i recommend to retreat to a city ( black schield icon )
so you avoid getting incircled.
It have allot of buildings and a Pro tip this is more of an infantry defence kind of thing since there are so many buildings its difficult for tanks.. so use your infantry they can kill allot of enemy tanks ;-)
But you can possition tanks near the highway on the side you are defending and shoot the enemy once they try to cross it.. that is a really good strategy.
Maybe try to send 2-3 bradlys along the edge of the map to get deep behind enemy lines to find the artillery ( and maybe bring a truck with fuel )

In general the start of the campaign is unfair since enemy have so many units, BUT after a few battles and retreating then you unlock more reinforcements ect, and that will change the war after a few world map turns.
Last edited by Delle(DK); Feb 21, 2024 @ 1:53pm
Pendragon Feb 21, 2024 @ 2:35pm 
People say they rush mid, but in my scenario I set up my defenses, starting by capturing 3 zones, then they all literally flanked me from the far right and couldn't do a damn thing but to suffer.
oddball Feb 22, 2024 @ 8:06am 
Originally posted by VladK02:
IM trying to win the first battle on the campaign.

Hold the town with minimal US casualties without having to fall back.

I realise the campaign is built around having to fall back.

That said, I feel like some kind of defence can be built in that first map, that will allow me to farm Pact forces without loosing to much morale. I got close a few times.

But I cant quite nail it. The pact atgm's - konkurs etc - overwhelm my abramses and bradleys eventually. But Im sure someone has figured out optimal placements of defensive lines - so that you farm pact units AND hold a zone or two.

I even tried skipping the capture zones entirtely, and driving a maxed out train of abramses straight to their deployment zones to farm them there on spawn. Not a bad idea honestly, but doesnt work in practice.

Any tips?

You will need to fall back because of fatigue. During testing for the campaign I spawn camped the AI in the first battle several times and obliterated them with 50x or even 100x casualties and still had to fall back because the AI wrapped around my flanks on the strategic map, attacked me four times in a single turn and then autoresolve destroyed my now disorganized 11ACR. Fun fact, I also found a way to turn one destroy 11ACR with PACT that has since been patched out :D

The key thing to do is fall back on the strategic map while harrying one of their routes of march. If you attack the left wing of the PACT advance with 11acr while letting the defenders of Aslfeld handle the right wing you can do good execution, prevent the AA moving up to support the attack on Alsfeld -- meaning your panzergrenadiers can enjoy the sight of Aardvarks raining death on their foes -- and retake Bad Hersfeld in time for the campaign total victory.

Remember that 11ACR is a CAVALRY force. Their mission isn't to sit and wait like the infantry but to stay mobile and aggressive, harrying the the enemy to destruction while never staying still long enough to let a blow land. If you told the full bird in charge of 3-11ACR that he was supposed to just sit there and wait for the Soviets to come back you'd probably have a whole constellation of his general buddies ringing you up to scream in your ear within minutes.

Fight to the doctrine and kick some commie buns!
oddball Feb 22, 2024 @ 8:08am 
Originally posted by ICARDIIIIIIIIIIIIIIIIIIIIIIIIIII:
People say they rush mid, but in my scenario I set up my defenses, starting by capturing 3 zones, then they all literally flanked me from the far right and couldn't do a damn thing but to suffer.

The AI uses recon pull -- aka recon units roll forward until they die, then forces are allocated along the route where the recon died slowest -- to decide where to send units along their programmed march routes. If you have large forces on two of em and an empty road on the last, prepare for that empty road to fill up quickly.
Pendragon Feb 22, 2024 @ 9:29am 
Originally posted by oddball:
Originally posted by ICARDIIIIIIIIIIIIIIIIIIIIIIIIIII:
People say they rush mid, but in my scenario I set up my defenses, starting by capturing 3 zones, then they all literally flanked me from the far right and couldn't do a damn thing but to suffer.

The AI uses recon pull -- aka recon units roll forward until they die, then forces are allocated along the route where the recon died slowest -- to decide where to send units along their programmed march routes. If you have large forces on two of em and an empty road on the last, prepare for that empty road to fill up quickly.

If they always decide that way, than playing this game single player will be very boring at some point as you can easily exploit what you have explained.
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Date Posted: Feb 20, 2024 @ 3:29pm
Posts: 12