WARNO
tbrsim Feb 13, 2024 @ 2:06pm
Army General is just a skirmish generator right now
As is Army General is just a generator which generates the forces for skirmishes on different maps. Used to be, even in the early Eugen WG campaigns, you fought every battle not for a "skirmish win" but to defend/gain key areas on a persistent tactical map. It is essential that for an attack-defend battle the defender can deploy on the map (preferrable on a frontline like in SD but at the very least in the majority of control zones as in the early WG's). The defender also should be able to deploy a greater proportion of his forces. And, like in SD, we need the ability to entrench forces to a degree.

As is every battle seems to be a "meeting engagement" even if the Army General situation does not support that tactical situation.

Back to resurrecting my WW3 in Europe mod for WG:RD...
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Showing 1-15 of 38 comments
Larkis Feb 13, 2024 @ 2:45pm 
In an symtrical modern warfare, entrenchment is not an option, cause ti vulnerable for longrang artillery systems and planes.

Also in the current avaible Campaign, the pact broke trough the defence line, so its organic meeting battles where the defenders hold a position for some small time and then fall back to the next position.

Also in modern combat nobody cares about fields and streets. Its all about key positions that gives an tactical avantage or is more easily defendable
AnDroiD->> Feb 13, 2024 @ 2:54pm 
i had a looksie at the Army general gameplay and just went back to playing skirmish mode. Army General seems like a lot of hoo haa about nothing really. and u can just get into some war on skirmish or multiplayer so.... yeah.
Solon Feb 13, 2024 @ 2:56pm 
a symmetrical*:steamhappy:

"Back to resurrecting my WW3 in Europe mod for WG:RD..."

Runs new car off cliff, goes back to horse-buggy.
Hello Feb 13, 2024 @ 3:14pm 
Originally posted by Larkis:
In an symtrical modern warfare, entrenchment is not an option, cause ti vulnerable for longrang artillery systems and planes.

Also in the current avaible Campaign, the pact broke trough the defence line, so its organic meeting battles where the defenders hold a position for some small time and then fall back to the next position.

Also in modern combat nobody cares about fields and streets. Its all about key positions that gives an tactical avantage or is more easily defendable


Idk man just look at the war in Ukraine and you can easily see that entrenchment IS an option and still has lots of uses. Of course airpower is very useful but if air is denied then just relying on artillery isn't going to do everything. Also, these "key positions" you talk about are true but they are poorly represented in the current AG battles. As you don't have time to set up positions that give you an advantage when you are forced to meet in the middle,
Urk_da_WAAAGH! Feb 13, 2024 @ 3:20pm 
Originally posted by Hello:
Originally posted by Larkis:
In an symtrical modern warfare, entrenchment is not an option, cause ti vulnerable for longrang artillery systems and planes.

Also in the current avaible Campaign, the pact broke trough the defence line, so its organic meeting battles where the defenders hold a position for some small time and then fall back to the next position.

Also in modern combat nobody cares about fields and streets. Its all about key positions that gives an tactical avantage or is more easily defendable


Idk man just look at the war in Ukraine and you can easily see that entrenchment IS an option and still has lots of uses.

Positional battles vs mobile warfare is all I have to say about it.

Compare it mostly to the first two weeks of the SMO if you want to make a better parallel. A surprise assault over mostly unprepared units, is even more noticeable when we look how the regions of the zenith fortress on the outskirts of Donetsk were basically ignored untill now as they were heavily fortified during the 8 years of civil war.
catplane Feb 13, 2024 @ 3:29pm 
Originally posted by Urk_da_WAAAGH!:
Originally posted by Hello:


Idk man just look at the war in Ukraine and you can easily see that entrenchment IS an option and still has lots of uses.

Positional battles vs mobile warfare is all I have to say about it.

Compare it mostly to the first two weeks of the SMO if you want to make a better parallel. A surprise assault over mostly unprepared units, is even more noticeable when we look how the regions of the zenith fortress on the outskirts of Donetsk were basically ignored untill now as they were heavily fortified during the 8 years of civil war.

It is not a SMO. It is a full scale war. And there was never a civil war, it was a russian led invasion in 2014 by little green man. Stop spamming russian narratives.
Hello Feb 13, 2024 @ 3:45pm 
Originally posted by Urk_da_WAAAGH!:
Originally posted by Hello:


Idk man just look at the war in Ukraine and you can easily see that entrenchment IS an option and still has lots of uses.

Positional battles vs mobile warfare is all I have to say about it.

Compare it mostly to the first two weeks of the SMO if you want to make a better parallel. A surprise assault over mostly unprepared units, is even more noticeable when we look how the regions of the zenith fortress on the outskirts of Donetsk were basically ignored untill now as they were heavily fortified during the 8 years of civil war.


That's a valid point. I do think though that there should be a better way for the defender to realize his advantage in the realization of these short timeframe military operations.
Urk_da_WAAAGH! Feb 13, 2024 @ 3:56pm 
Originally posted by Hello:
That's a valid point. I do think though that there should be a better way for the defender to realize his advantage in the realization of these short timeframe military operations.

As I said on the other post that was locked it is probably something that will be addressed on the longer Army General campaigns as this one is a short one. Personally I felt the lack of a reinforcement option but as the campaign is so short and in a timeframe of two in game days it is justifiable that there isn't reinforcements as a mechanic.
Last edited by Urk_da_WAAAGH!; Feb 13, 2024 @ 3:58pm
Hello Feb 13, 2024 @ 4:01pm 
Originally posted by Urk_da_WAAAGH!:
Originally posted by Hello:
That's a valid point. I do think though that there should be a better way for the defender to realize his advantage in the realization of these short timeframe military operations.

As I said on the other post that was locked it is probably something that will be addressed on the longer Army General campaigns as this one is a short one. Personally I felt the lack of a reinforcement option but as the campaign is so short and in a timeframe of two in game days it is justifiable that there isn't reinforcements as a mechanic.

But as of now I ain't personally feeling the need of it

Yeah I getcha, I'll play the game some more when I can and reevaluate what I think. As you said it probs is a temporary issue if one at all.

>Also can't believe OP got that post locked lol, some people man.
>>And I agree other AG campaigns might help, especially longer ones like you said
Urk_da_WAAAGH! Feb 13, 2024 @ 4:06pm 
Originally posted by Hello:
Originally posted by Urk_da_WAAAGH!:

As I said on the other post that was locked it is probably something that will be addressed on the longer Army General campaigns as this one is a short one. Personally I felt the lack of a reinforcement option but as the campaign is so short and in a timeframe of two in game days it is justifiable that there isn't reinforcements as a mechanic.

But as of now I ain't personally feeling the need of it

Yeah I getcha, I'll play the game some more when I can and reevaluate what I think. As you said it probs is a temporary issue if one at all.

>Also can't believe OP got that post locked lol, some people man.
>>And I agree other AG campaigns might help, especially longer ones like you said

If you feel you aren't enjoying it you may wait for coop or versus mode, playing with other people usually improves the experience
Hello Feb 13, 2024 @ 4:10pm 
Originally posted by Urk_da_WAAAGH!:
Originally posted by Hello:

Yeah I getcha, I'll play the game some more when I can and reevaluate what I think. As you said it probs is a temporary issue if one at all.

>Also can't believe OP got that post locked lol, some people man.
>>And I agree other AG campaigns might help, especially longer ones like you said

If you feel you aren't enjoying it you may wait for coop or versus mode, playing with other people usually improves the experience

Most likely, although I just enjoy playing solo a lot which is why I'm critical of the AI. Just helps me and i'm sure others to enjoy the game more. I'll have to try multiplayer though as I feel many people point to multiplayer improving the experience :lunar2020ratinablanket:
Protoss| Feb 13, 2024 @ 4:10pm 
Also on each of the maps, the +3 zone is closer to the defender, with the maps in general giving the defending side more room and advantage.
The first map in the campaign (vertigo) maybe being the most open, butit also is supposed to allow pact to eventually win there to push nato back.
Urk_da_WAAAGH! Feb 13, 2024 @ 4:14pm 
Originally posted by Hello:
Originally posted by Urk_da_WAAAGH!:

If you feel you aren't enjoying it you may wait for coop or versus mode, playing with other people usually improves the experience

Most likely, although I just enjoy playing solo a lot which is why I'm critical of the AI. Just helps me and i'm sure others to enjoy the game more. I'll have to try multiplayer though as I feel many people point to multiplayer improving the experience :lunar2020ratinablanket:

I'm a PvE kind of guy myself, so versus ain't for me, but I will surely play the coop mode once it's released
Abacus Feb 13, 2024 @ 4:34pm 
It will be build on I'm sure. The patch itself is very good in balancing the game, and slowing the pace to micro and do smaller tactics more efficiently. Thats what I care about. My AA actually functional. Including saturated small arms.

IMO, AG is the franchises weakest aspect. They just wanted the games to make excuse for more singleplayer. Which is great.

I prefer large missions over campaigns WAY more, especially with Warno.
Last edited by Abacus; Feb 13, 2024 @ 4:37pm
Cryogeist Feb 13, 2024 @ 5:21pm 
What's there just genuinely isn't all that interesting. The AI plunges into you like cavemen with a wave of cheap units with artillery spam that's somehow both annoyingly pinpoint accurate but also incredibly easy to bait if you feel like doing the same micro trick over and over again.

I mean this genuinely but I'm not sure what the wait was about. This just feels like a worse version of skirmish.
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Date Posted: Feb 13, 2024 @ 2:06pm
Posts: 38