Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Panzergrendiers (M113) are your strong regular infantry that can win infantry fights against Motostrelki reliably. Panzergrenediers (Marder) are assault troops (Marder can cross open terrain more quickly, use smoke shells for protection/withdrawal, provide direct fire support).
Regular Jagers are general purpose regular infantry, good for picketing forests and reinforcing other units. They're slightly weaker than Panzergrendier (M113), but, not by much. Using them together is cool and good. Jagers for base of fire, Panzergrenediers maneuver and seize enemy buildings.
Pioniers (FLAM) and (ARMBURST) are like a solid quick-reaction-force when used with the armored car transports. Low cost, high speed. Not the best, but, far from useless.
Their 11-man recon team is a particularly strong shock infantry unit. I take them on veteran and use them carefully / for major infantry battles.
Your Fallschirmjäger will be your best bet to dominate forrests and set up ambushes because their AT is worth something.
Jäger (normal and recce) are beefy and can hold rather long. Manpower are their highest advantage.
Pioniere (Flam) are good to be used in conjunction with them, let the Jäger tank send in Pios, rotate Pios for resupply, claw your way through a city.
PzGrens as the name suggests are used in conjuction with your armoured vehicles, being called in a Marder with a Milan is their strongest ability, Marder and Leo. Due to small squad size and bad AT they usually just apply pressure or are you outward scouts for ambushed and the likes.
Sicherung are low cost recce substitutes to watch over flanks or keep eyes on the enemy while being shot at.
Heimatschützen are Jäger in bad because they get scared easily, but you can get a lot of them.
Your spec ops Fallschirmjäger B-1 are best used with the Green Berets for AP.
Fernspäher are eyes and disruption of enemy support infantry like SPG-9s, MANPADS or ATGMs.
This is a solid evaluation of their main infantry, I just would have one caveat. I never understood in which regard are the Pnz. Grn (M113) in any way better than the Jägers. The capabilities are the same, the only two differences are that you can vet the grenadiers up to veteran status, but then you only got 4 per card with a troop strengh of 9 while the Jägers come with 11 men.
And I'm interested, how would you see the M40A1 two man weapon team, on the first glance they look really solid, until you notice they fire HEAT-rounds. I can't make my mind about them.
Actually you're right, I had mistakenly thought PZG had shock trait like all prior games. However, the training level may actually exceed the manpower difference. Further consideration/testing may yield some clarity.
Recoilless rifles are good for specific tasks. Like if you put a unit on the flank, it can block infantry crawls for like 1400m in either direction. Also they're really strong in the early game if you can find a good rush spot. They'll bust light vehicles way faster than ATGM, and also can fire on the dismounts. But the question becomes; is that more useful than an extra card of Jagers?
FS Jager do not have the spec ops trait unlike their eastern counterpart. They are mediocre in comparison to them as well. The only redeemable trait is the high pen panzerfaust, but actually capitalizing on that in game against a worthy tank kill is difficult.