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If you are using artillery, your only targets should be in this order:
1)AA systems
2)Recon elements
3) Denial of Freedom of movement (likely areas of approach AKA roads, popular flanking positions
If you are spamming artillery you need to be ACTIVELY hunting, finding and marking where you see missiles attack friendly aircraft. You should be marking them and attacking those positions.
If ou are supporting in a 10v10 spam fest with artillery you need more recon than usual, and more SEAD / anti AA systems.
Counter battery fire is incredibly stupid because you will never hit anything consistently thanks to shift commands
I'm also testing an alternative for the Smerch that I believe is very overlooked but probably more viable after the recent milestone. I find the Smerch is just not reliable, particularly with ROF (hint hint). The problem with using other MLRS and SP arty with shorter range is that, if I see it in the mid section, it's going to get targeted before it even gets a fire mission.
That's why there are cards of 3 cheap CV trucks, for upvetting.
I do 8th or KDA all the time in 10v10, focus on recon, arty and SAMs. Usually top points on the team.
The napalm MLRS is a Grad.
And the cluster MFRW seems to do as much damage as a Smerch but at a faster rate of fire, making it far more useful. I swear the stats for the Smerch are incorrect. They rarely do more than half damage to Abrams with a full salvo, but half a salvo from a cluster M270 will destroy multiple T-80UDs while stunloacking them despite having weaker pen and HE stats. .
and then they move by the time your arty has fired, GG try again loser.
And to be fair, somebody let one of their helos through and they spotted and destroyed my FOB in the mid-game.