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Yet, 7,62 AR and LMG should get a slighty buff to dmg and suppresion.
Maybe thats why engaments feel tough. Just minor tweeks needed imo. Support or some minor buffs/traits added
I have a few suggestions;
1. Use 1x Pionier (ARMBURST) + 1x Pionier (FLASH), together as a team. Together they're more effective. I use Fuchz (lmao, the German wheeled transport vehicle that shall not be named I guess) for both, and treat them as a QRF (quick reaction force).
2. Panzergrendier (Marder) have a specific role; mechanized assault. Let's say your tanks have cleared a path towards the outside of a village. You would drive the Marders up, stop before infantry RPG range, and dismount the infantry. Smoke wall if they come under ATGM fire.... Then march the infantry into an edge building and establish a foothold -- while being covered by the Marders and tanks. If they get shot at by anyone, these units will be recon'd and the tanks and Marders will annihilate them. So then you just reinforce with other infantry units to expand the foothold.
3. Panzergrenedier (M113) are the main infantry unit. They have 9-strength and start out at veteran training per card. This is slightly better than Motostrelki and Mot-Shutzen.
4. Jagers are better understood as reservists (kinda). They don't have unsteady trait, but they have bottom training rank. Basically they're reservists, who don't require a military police unit nearby. They're best for use in supplementing other things, like Pionier teams clearing a forest, or quickly getting cheap infantry into an urban foothold to expand/secure it.
5. The 11-strength recon Jagers are strong and precious.
Actually I do agree. I can understand Jager having the old Panzerfaust. But not Panzergrenediers. They're supposed to be the crack line infantry. They should get the nice Panzerfaust.
The tank situation is difficult though. Germany has a really strong air tab. I super want more 2A3's in that deck, but, their air tab is too strong to justify it. Like if I had all those Tornado variants, and 8x trained 2A3's, daaaaamn I'd be in business.
If you know what you are doing, Jäger can be a pretty decent unit, especially for their price. The combination of Jäger and Heimatschützen for example works quite well in infantry fights - basically the latter tanks the demage, while the Jäger can fire on the infantry. The 8. Infantry Division is a prime example where to use this tactic.
If there is any room for improvement in that particular case, then its in the transport department. I would really like to see Jäger getting access to the UH-1 and so creating a west-german version of the Aero-Rifles. 5. Panzerdivision and 2. Panzergrenadier-Division lack an airbourne infantry and it's not completely unthinkable, that such a unit uses a transport helo - not just to mention, that the recon Jäger of Territorial Kommando Süd have access to the UH-1.
West Germany didn't have Apache's in the 1980's. The internet says they only operated BO-105, Alouette-III, UH-1D, and a few CH-53. Like what Eugen made.
I've had some really good rounds with this division so far. So I think it works good as is on the whole, even currently. But I'd be stoked if the shipment of new Panzerfausts arrived.
The regular/militia combo of which you speak sounds cost-effective and useful. Nice nice.
Aero-Jagers sounds cooler than Aero-Rifles certainly.
Yes that would be more consistent. Like with the rocket Gazelles England gets.
This one is a bit confusing to me, no German Pioner unit has the Flash available to it. Are you talking about the Flamer unit? Otherwise, yeah, the Engineer units on the Nato side tend to be better utilized as one unit split into two smaller teams, one that actually takes the hits, and the one with the actual weapon(s) that hurt. Takes a bit of micro and time to get used to.
One thing that should be noted is that both German divisions have a lot of slots, and options, for Artillery, and this is very much meant to compensate for the lack of more effective shocktroops like the US or UK tends to get. Basically what you described is the start, though you don't want to bring the Marders that close all things considered, mostly because you don't need to, the autocannon has plenty of range. You have your preferred pick of arty in German divisions too, because you get either the 155s, the 203s, MARS, and the Mortars, all of which are wonderful additions to any mechanized offensives.
The usual trick is to smoke the buildings just beyond the ones you intent to occupy. This denies the enemy the chance to shoot at you from those buildings before all your units have gotten inside.
My personal preference is FS-Jägers for my "mainline" (the actual fighting unit in this case), while the PzGrens are there for support and regular Jägers for force recon, and to be general bullet sponges.
I like the German decks, but I am still waiting for my proper Leopard 1 Division, as I am a big fan of them, love 'em to death. Not that the Leopard 2 is not fun to use either, but I like the lighter tanks to the heavier ones. Same reason I prefer the T-72s on the Pact side over the T-80s.
German Infantry is not meant to be as CQC focused as their other counterparts, the Germans are the most mobile offensive focused faction on the Nato side all things considered, having the best Stabilizers and great MGs. In other words, German Infantry is where it should be more or less, the shortcomings they have are made up everywhere else.
This guy has like 300 hours in SD2, and he thinks he can talk smack like he's some kind of epic general lmao.
Once upon a time, I got 3 letters wrong.
Did you read the title of the thread, in your frantic rush to try and correct me?
What lack?
Your gameplay is to keep them next to the FOB, so what do you know about it?
What's the range of a Marder's auto-cannon, versus the range of a Motostrelki (BMP)'s RPG-7VR buddy?
Spamming [3,000 deployment points] worth of artillery, and then walking 2 infantry across the field to check if it's empty yet -- is not a mechanized assault.....
Wrong.
Edge defenders are easily killed by Marder/tank cover -- that's the entire point of the mechanized assault methodology durrrr.
Therefore --- you wanna smoke any surrounding treelines/peripheral buildings that might be hiding ATGM's, tanks, and other threats to the Marders.
** I was real LEM in CS:GO, check my screenshots. I know more about everything than you do, but, particularly smoke and how to use it -- like specifically.
Okay noted Mr. 300 hours in SD2....
"Force recon" === "the cheap unit he walks across empty fields to check for contact he can spam artillery at."
So far he's lasted longer than the others.