WARNO
Misvor Dec 8, 2023 @ 3:39pm
Smoke grenades for infantry
Make some elite/command units a bit more special. Smoke button same as vehicles to evade fights in urban area/forests
Last edited by Misvor; Dec 8, 2023 @ 4:06pm
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Showing 1-11 of 11 comments
Sneaky_Beaky Dec 8, 2023 @ 6:56pm 
This idea kicks ass. It'd be cool if CV inf got different color smokes too.
EroticOnion23 Dec 8, 2023 @ 9:16pm 
Fkkk no...it's already a smoke-fiesta, if anything they need to REMOVE smoke from tanks, etc...
lairstefane Dec 9, 2023 @ 12:38am 
+1
ArmedGhost- Dec 9, 2023 @ 9:43am 
Originally posted by EroticOnion23:
Fkkk no...it's already a smoke-fiesta, if anything they need to REMOVE smoke from tanks, etc...

if you're complaining about smokes, you suffer 100% from a skill issue.
[27th] Zoufa Dec 9, 2023 @ 10:30am 
Originally posted by LethalDiabetic-:
Originally posted by EroticOnion23:
Fkkk no...it's already a smoke-fiesta, if anything they need to REMOVE smoke from tanks, etc...

if you're complaining about smokes, you suffer 100% from a skill issue.
HAHA right XD
Sneaky_Beaky Dec 9, 2023 @ 10:43am 
Originally posted by LethalDiabetic-:
Originally posted by EroticOnion23:
Fkkk no...it's already a smoke-fiesta, if anything they need to REMOVE smoke from tanks, etc...

if you're complaining about smokes, you suffer 100% from a skill issue.

Weren't you complaining about running out of arty ammo?
Gadget Dec 9, 2023 @ 1:58pm 
Still need to micromanage the Tank smokes.. Inf Smoke could just be a DMG reduction for retreating. Lighter smoke but you still can see thrugh it. maybe an "Optics" reduction behind smoke or so (Both parties). Would make closing the distance better and sharpshooters would still have a long range because of her very good optics etc.
breversa Dec 9, 2023 @ 2:11pm 
Judging from the scale of WARNO, my understanding is that smoke grenades are alrealy used by infantry squads, when crossing open terrain, assaulting buildings, etc.

It doesn's show on-screen, but trust the infantrymen that they won't wait for their regimental commander to instruct them to use smoke when moving across open terrain, or providing concealment when sergeant Highway is hit for the 47th time! :-)

WARNO is not an infantryc ombat simulator. It's not ArmA. It doesn't have to *explicitly* feature smoke grenades, hand grenades, underbarrel-launched grenades, sidearms, first-aid kits, etc. It's already being abstacted in the unit's HP, veterancy, etc. No need to bother the higher-ups (= the player) with such minute details.
Last edited by breversa; Dec 9, 2023 @ 2:12pm
ArmedGhost- Dec 9, 2023 @ 2:13pm 
Originally posted by Sneaky_Beaky:
Originally posted by LethalDiabetic-:

if you're complaining about smokes, you suffer 100% from a skill issue.

Weren't you complaining about running out of arty ammo?

I see reading isn't your strong suit. Maybe you should revisit that post I made about arty and FOBs and try again.
Sneaky_Beaky Dec 9, 2023 @ 3:37pm 
Originally posted by LethalDiabetic-:
Originally posted by Sneaky_Beaky:

Weren't you complaining about running out of arty ammo?

I see reading isn't your strong suit. Maybe you should revisit that post I made about arty and FOBs and try again.

Oh so it's fine when you over-simplify concepts insofar as to ridicule, but whack if others would do so?


Originally posted by breversa:
Judging from the scale of WARNO, my understanding is that smoke grenades are alrealy used by infantry squads, when crossing open terrain, assaulting buildings, etc.

It doesn's show on-screen, but trust the infantrymen that they won't wait for their regimental commander to instruct them to use smoke when moving across open terrain, or providing concealment when sergeant Highway is hit for the 47th time! :-)

WARNO is not an infantryc ombat simulator. It's not ArmA. It doesn't have to *explicitly* feature smoke grenades, hand grenades, underbarrel-launched grenades, sidearms, first-aid kits, etc. It's already being abstacted in the unit's HP, veterancy, etc. No need to bother the higher-ups (= the player) with such minute details.

I had this impression about the game as well. For example, how an infantry unit itself is realized as a strictly cohered circle/squad regardless of circumstance. This is a simplification made to allow for a grander scale of gameplay in other departments.

I was mostly just imagining command infantry throwing color smokes (the size of 1 mortar smoke), as a last ditch evasion maneuver at the end of a savage infantry fight. It'd look super aesthetic and cool on the map.
EroticOnion23 Dec 10, 2023 @ 2:10am 
Originally posted by LethalDiabetic-:
Originally posted by EroticOnion23:
Fkkk no...it's already a smoke-fiesta, if anything they need to REMOVE smoke from tanks, etc...

if you're complaining about smokes, you suffer 100% from a skill issue.

Smoke takes no skill, it's just boring. Learn to read kid
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Date Posted: Dec 8, 2023 @ 3:39pm
Posts: 11