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报告翻译问题
That match I only lost two of the grads and one Gvozdika, so I had all those artillery pieces firing teb entire match non stop by a FOB and about a half worth of supply...
Yeah, that one guy with a few guns resupplying on your FOB isn't a problem unless you are the famous arty spammer.
Well I gotta tell you that this is a load of BS and doesn't magically override all of the situations that I have actually observed where ALL of our FOBs in 10v10 were drained by the 40min mark. Your little example doesn't even include MLRS, which some players spawn with as many as possible right from the beginning.
The Mi-26 alone carries like 6000 supplies. FOB carries 16000. That means a FOB cannot resupply an Mi-26 even three times. You know how many times I see swarms of supply vehicles moving on FOBs? It's probably some lazy player using auto-supply.
1- I tested myself and you can do it too so isn't bs.
2- Is perfectly normal for humans to exaggerate the issues they see in the hope it gets more attention so with this fact and my experience on the game I really think the problem is overblown.
3- FOBs are supposed to be used by 2-3 players or even all 4 with less resource intensive decks, while I think that 10v10 is a perfectly valid way of enjoying the game it unfortunately isn't the main focus of the developers neither is worth it to make changes that affect other playstyles because 10v10 is obviously unbalanced.
4- Grads are MLRS, I had fours of those, plus 6 122mm artillery + 3 mortars firing the entire match on automatic and they only consumed a FOB and about a half of the other (as the AI itself also used it's own FOB.
5- I have no damn idea what the second part of your comment has to do with the argument in question.
lol look at this guy trying to gaslight me like I don't have almost 500 hours mostly playing 10v10
You should imo always plan for the worst and hope for the best supply-wise. Plus it's virtually impossible to plan for other's supply needs and add the supply for that in your deck, just for them to be able to leech. I think it's fair to expect others to figure out their own supply ib early-mid game and then in mid-late game start sharing when you know how things pan out.
You can build supply trains, have the smallest truck in-place then an bigger one further back more 'safe' and finally a helo to do the back and forth supplying between the fob and bigger truck.
3- Supply is supposed to be planned for. If you need a fob, get a fob, if not, don't. Your version makes the hole thing more unpredictable, if everyone gets fobs or only a few, you may end up with too much or too little, since you don't necesseraly know the other players. The easiest way to account for this unpredictability is to expect players to plan for their own needs and then ask for supply in mid+ game when the situation may have evolved.
I think you point 3 is thus more resonable in mid-late game.
I was, honest to any god, trying to be reasonable with you, but if you prefer to tear your @ss with nails everytime a noob does something slightly wrong or a troll annoys you on a MP game that's your choice.
FOB management is not some dumb little thing that can be easily overlooked. There is an entire phase to gameplay that is based on attrition; not every match makes it to this stage, but when it does, teamwork and sharing logistics is absolutely critical.
It's always a problem when somebody spawns with multiple MRLS and start launching at soon as it starts because that person is going to be stealing supplies with low return in terms of points or tactics, even if they start with a FOB themselves. This ALSO means that those of us who do use arty very effectively are now limited because we are stuck trying to maintain a front line with a support division instead of bringing in arty after the line is secure.
For example, I played a 10v10 airport game earlier where I ended up being the only player on my team in the entire mid town area (1/3rd of the map) and everyone else who sent troops were piling them onto the sides with no action, OR doing arty. This is the type of thing that should not be happening in 10v10. And I was holding it with 27th, which I have set up mostly as an arty division with infantry being mostly AT, AA and recon.
I play a FPS called Enlisted and I do quite well on it, however I am only one and the team has 10 people, it just need two average players on the other side to overwhelm me if I play with my RP squads I like to play.
What should I do, continue playing with the less efficient RP squads and tear my ass of anger because of the team composed of either campers, noobs or trolls OR just get my more efficient squads and be able to carry the team?
If you are playing to have fun look at a group of people who thinks like you, because random multiplayer isn't made for having fun, is made to give the company money and the players usually are the ones who are left to figure out how to make the best of the situation.
I for example have no interest on playing a MP RTS match if any game, most are defined by who has the best APM than the best tactics so it sucks to have to deal with suboptimal AI but it is better than getting frustrated hitting my head against a brick wall.
Some months ago a guy made a Coop PvE discord and I joined because I am able to enjoy the game way more that way.
Instead of hitting you head against a wall that is random MP you should maybe put pressure on Eugen for player hosted 10v10 servers that would benefit from a discord server to organize everything and minimize the issues (or even settle for organized 4v4 matches until there)
Dunno about you but I prefer the company of strangers. I don't want to know your name, honey ;D
auto resupplying should be removed. half the time those transports arent really adding value.
Return the favor of supply by giving a few supply choppers to the players fob later on when income is good, that's my way of repaying the courtesy.
FOBs are a dumb idea anyway. Maps are small and FOBs are useless for anything but supply.