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Never fails to see people constantly complaining that X is unbalanced when in reality they are just dog ass at the game.
I played a match earlier and the dude on the other team was complaining that AA needed nerfed, you're saying it needs buffed. I say actually learn the game mechanics and stop blaming the game for your lack of skill and understanding. If I can figure out an AA defense, so you can you.
You're right lol...but this is a early access game we paid for, that's still undergoing balancing.
A couple things, for starters I get your frustration, so I understand the hostility without any constructive input except, "l2p". However if you're seeing post after post saying the same thing...I think it needs addressing. I don't post often, so far Eugen seems to be doing their best to address these issues, just doing my job and providing feedback as we play this early access game. Radar does fair alright, also seeing and hearing issues with Tor though, but other AA like SPAAGs and IF are all but useless most times...even with air optics they don't fire at planes and even light helos tank SPAAGS for long periods...which makes little sense to me...
Not all Divs have have a lot of radar or any radar and mosy Nato planes outclass Pact planes except for British airborne planes...they're actual garbage LOL
However, to parrot what was already said, it is often a case of people just hoping to rely on IR over having to micro Radar against SEAD, in addition to only playing Armored Divisions that are limited to mostly using IR AA.
A. The F-16AGM is strong ngl. I use it as IR SEAD. I'll send a regular F-16SEAD to take out the OSA's and parry missiles with its increased ECM, and an F-16AGM to kill the MTLB Strela's. Then when the pact advance is totally defenseless, I just send helicopters. There are few ways to fix it though, plane is already given at bottom skill rank. The only thing I can suggest, is reduce availability from 2 cards to 1 card. Less OP unit = less problem.
B. I think flares + ECM is overkill. That's probably a big part of why SAM's are underperforming. ECM should be limited to SEAD planes.
C. The new unit mechanics are not clear to 90% of the playerbase for some reason. When I deploy a Kub/Buk SAM site -- I send a CV with them -- to make them elite, +10% accuracy. If more people were aware of this, more planes would get shot down obviously.
I can just mock the blue ones by playing for 4 motorshuten, and fly the MIG23 (AT) and throw my missiles at 4200m without flying into the chapral's range of action. These are 140 points of pure pleasure, of which there are 8, breakdown 30, reload 60 sec. And if you take all the Su22(AT) then you will have 14 aircraft (AT) + KLU (2 pieces)
I'm sorry, doesn't sound like you're making any coherent sense at all my friend...slow Su22s are obsolete...nerfed into oblivion...there has to be 0 AA because 1 hit and your plane is retreating...Also the long range missiles aren't on 140 point planes and are not as effective in pact decks imo. Does anyone like having or are capable of bringing an actual argument to this discussion?
You must be new here. Welcome to Warno forums.
What I see is post after post from different people with contradicting, inconsistant opinions.
There's people who say AA is OP, then there's other posts who say AA needs buffed.
There's posts like this with just about any unit in the game, helicopters, jets, artillery, tanks. How can so many units be both OP, but then also need buffed at the same time.
What is seems to me is people say something is OP when they actually play against players who know how to properly utilize units to their fullest potential. Then say something needs buffed because they don't understand how to utilize a particular unit in their favor then get outplayed by the enemy team.
Again...this isn't an all of Nato is op and I gave reasons...you're just being dismissive and providing no thing constructive or substantiation anything at all. Except EVERYONE must not know how to play? I gave you many reason why I think air combat should be looked at...because it doesn't feel good atm with some Divs getting bullied for having awful AA that just provide a point sink than do anything.
You're right people are dense in the forums...which is why I stay away from them. Only came on to bring awareness, I did see another post saying the same thing. I've plenty of hours and AA balance has been an ongoing thing I understand, just hoping they don't leave it as is atm.
They are obviously still tweaking everything, but you also need to keep in mind that there is an incredibly fine line with Air between god tier and a waste of points.
Right now, Radar AA when used properly works against Nato planes, so in that regard they are in a good place. There are counters against Radar AA in the form of the SEAD planes which in turn forces the Radar AA user to ensure they know how to manage their weapons.
Now, if they buffed Pact IR AA so that it can do just as well in AA role as the Radar AA to compensate for the Divisions that lack the said AA, the problem that comes from that is obvious, be the buff directly to those units or in the form of stat nerfs for the Nato planes. You can't bring planes against those Divisions because you can't counter IR AA BEFORE it fires, not without the IR AA player making some next level misplays and letting Recon slip by. Since most Pact IR is on treads, it can just move away when they fire so arty is not an option, SEAD can't detect or attack it so that is pointless, which means that the only option left is... directly rush into the enemy lines without air support, which puts Nato at a major disadvantage against Pact.
In other words, tiny tweaks to ECM and accuracy, but do not expect major nerfs to Nato planes or major buffs to Pact AA. Availability is already very limited for aircraft, so I do dearly wish they do not start hitting that just because some players adamantly refuse to play any other Divisions other than Armored ones that purposefully have to rely on mostly Interceptors over Radar AA for long range AA.