Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also good for stunning heavy tanks and ambushing them with your t-55s.
I wouldn't bother trying to counter battery with them as usually people more their arty after firing. If you're dealing with mortar spam just put armoured supply trucks near where they're mortaring and you should be fine. Usually the tracked mortars are only 82mm and don't really do anything.
It is bad actually, the M110 is decent because it have 3 shot volley the Malka is bad because it have only 2 before going again into 30 seconds re-aim (Note the UK 175mm have the same issue of too high price for a mediocre volley).
For the M110 to be useful 2 shells out of 3 need to land in. With the Malka if one misses the entire fire mission is somewhat wasted.
If you want to shoot ATGM use 120mm gun as they aim very fast and limit the chance of the ATGM to be moved away before you starting fire.
Otherwise if you do not mlnd slow aim time 155mm are good for the job, cost less, have more ammo and overall more economy efficient.
I am talking about mostly 2v2, 3v3 up to 4v4 scenarios. In 1v1 you bring heavy artillery only in specific conditions and in 10v10 balance is a clown fest.