WARNO
Leggey Mar 22, 2023 @ 3:06am
Warno good for modding?
Coming over from Red Dragon which had 0 tools to allow new unit models, community maps etc. best mods that kept the game alive still had to use Eugen's models with new unit cards and stats.

Is that possible with Warno tools / is this planned.

If not then wtf? Modding community would be 10x faster at bringing out new decks, maps and forces then Eugen. I always just assumed they locked it down so they could sell their divisions with minimal content.

Everyone knows large mods is what keeps many games alive and brings in more players.

Warno could easily be the Arma 3 of RTS games in terms of expansive mods.

Modern warfare, Expanded rosters, new buildings, New nations, Halo, Scifi, Star Wars, community map packs.

COME ON!!!
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Showing 1-11 of 11 comments
Ava Mar 22, 2023 @ 3:26am 
New units/new unit models/maps not available rn.
Moreover modding tools are not very comfy to use (you need to update the mod every
game update).
And a cherry at the top - modding tools are broken rn. So no mods are available with current update.
Last edited by Ava; Mar 22, 2023 @ 3:26am
Originally posted by Ava:
New units/new unit models/maps not available rn.
Moreover modding tools are not very comfy to use (you need to update the mod every
game update).
And a cherry at the top - modding tools are broken rn. So no mods are available with current update.
the funny thing about this story is that Eugen doesn't even communicate about the possibility of more advanced modding tools
personally I came back to red dragon for the modern day mods which, even if they are limited, are much better than what wano currently allows in this area
151 Mar 23, 2023 @ 4:42am 
Former modder here. Warno's modding tool is stupid that every time Eugen updates the game, you'll have to delete all those unnecessary lines in your modding files manually in order update your mod. Besides, Eugen loves to make tiny changes like editing some property names that you can't just delete the new lines and keep the ones that you've modified. Or you can't generate your mod.

What bothers me and stops me from continuing my mod is that while Eugen can edit your modding file, they don't make the necessary changes for you. Making a mod might be easy here, but maintaining it is just way too troublesome, especially for overhaul mods. So I doubt the modding community would prosper under such unfriendly environment.

And Eugen turns nations into divisions simply because they want to sell copy and paste contents. If there are user made contents that are better than those copy and paste DLC, then fewer people are going to pay for Eugen's crap. Like for ARMA3, how many people will pay for the CSLA DLC when there are numerous cold war mods with higher quality? So will the greedy Eugen give access of unit modelling to the modders? I don't think so, at least for now,
Originally posted by 151:
Former modder here. Warno's modding tool is stupid that every time Eugen updates the game, you'll have to delete all those unnecessary lines in your modding files manually in order update your mod. Besides, Eugen loves to make tiny changes like editing some property names that you can't just delete the new lines and keep the ones that you've modified. Or you can't generate your mod.

What bothers me and stops me from continuing my mod is that while Eugen can edit your modding file, they don't make the necessary changes for you. Making a mod might be easy here, but maintaining it is just way too troublesome, especially for overhaul mods. So I doubt the modding community would prosper under such unfriendly environment.

And Eugen turns nations into divisions simply because they want to sell copy and paste contents. If there are user made contents that are better than those copy and paste DLC, then fewer people are going to pay for Eugen's crap. Like for ARMA3, how many people will pay for the CSLA DLC when there are numerous cold war mods with higher quality? So will the greedy Eugen give access of unit modelling to the modders? I don't think so, at least for now,
they could possibly make a modding DLC, and don't blame them too much, companies are subject to very heavy taxes in France
JJMan26 Mar 23, 2023 @ 5:05am 
This is the ONLY issue I have with the game...
EUGEN needs to understand that most would not reccomend the game without modding.
This is a vital part of the game and without it there is no warno for a lot of players
151 Mar 23, 2023 @ 7:20am 
Originally posted by commissaire lachance🇫🇷:
they could possibly make a modding DLC, and don't blame them too much, companies are subject to very heavy taxes in France

Taxes are high indeed. They could just raise the price of the game, which they already did comparing with the prices of SD and WRD. Or they could just keep making DLC for WRD, which has a larger and loyal player base so as to make some extra cash. But not making SD2 style duplicated divisions which they don't even need to do reskin and new voice acting. The modding community keeps a game alive. In some ways, modders are helping the devs to make profits. So it's weird to ask players to pay in order to make mods. One thing they could do though, is to make player-made mods into DLC, like Bohemia Interactive does.
Originally posted by 151:
Originally posted by commissaire lachance🇫🇷:
they could possibly make a modding DLC, and don't blame them too much, companies are subject to very heavy taxes in France

Taxes are high indeed. They could just raise the price of the game, which they already did comparing with the prices of SD and WRD. Or they could just keep making DLC for WRD, which has a larger and loyal player base so as to make some extra cash. But not making SD2 style duplicated divisions which they don't even need to do reskin and new voice acting. The modding community keeps a game alive. In some ways, modders are helping the devs to make profits. So it's weird to ask players to pay in order to make mods. One thing they could do though, is to make player-made mods into DLC, like Bohemia Interactive does.
indeed Eugen are not the best in marketing, on the other hand I do not see how legally they can transform mods made by the community into DLC, I mean the code of the mod does not belong to them so if the modder(s) do not agree with that seems complicated to me on the legal level, on the other hand, the release of advanced modding tools would attract more people. on the other hand, increasing the price seems difficult to me as long as the game is in EA
Last edited by commissaire lachance🇫🇷; Mar 23, 2023 @ 7:48am
151 Mar 23, 2023 @ 8:40am 
Originally posted by commissaire lachance🇫🇷:

Taxes are high indeed. They could just raise the price of the game, which they already did comparing with the prices of SD and WRD. Or they could just keep making DLC for WRD, which has a larger and loyal player base so as to make some extra cash. But not making SD2 style duplicated divisions which they don't even need to do reskin and new voice acting. The modding community keeps a game alive. In some ways, modders are helping the devs to make profits. So it's weird to ask players to pay in order to make mods. One thing they could do though, is to make player-made mods into DLC, like Bohemia Interactive does.
indeed Eugen are not the best in marketing, on the other hand I do not see how legally they can transform mods made by the community into DLC, I mean the code of the mod does not belong to them so if the modder(s) do not agree with that seems complicated to me on the legal level, on the other hand, the release of advanced modding tools would attract more people. on the other hand, increasing the price seems difficult to me as long as the game is in EA [/quote]

Well of course Eugen can't just take someone's mod and monetize it for their own profit. They would have to negotiate and share part of the profits of the DLC to the modder or the modding team. This is how community DLC work in ARMA3, which I find practical.

A better official modding tool shouldn't cost modders a single cent. As I said, modders are in some sense helping the devs to earn money for free. So it doesn't make sense to pay for a modding tool. Besides, I think Eugen has promised to offer a map editor. Yet, it's in nowhere, just like the FOB they promised to add.
Originally posted by 151:
Originally posted by commissaire lachance🇫🇷:

Taxes are high indeed. They could just raise the price of the game, which they already did comparing with the prices of SD and WRD. Or they could just keep making DLC for WRD, which has a larger and loyal player base so as to make some extra cash. But not making SD2 style duplicated divisions which they don't even need to do reskin and new voice acting. The modding community keeps a game alive. In some ways, modders are helping the devs to make profits. So it's weird to ask players to pay in order to make mods. One thing they could do though, is to make player-made mods into DLC, like Bohemia Interactive does.
indeed Eugen are not the best in marketing, on the other hand I do not see how legally they can transform mods made by the community into DLC, I mean the code of the mod does not belong to them so if the modder(s) do not agree with that seems complicated to me on the legal level, on the other hand, the release of advanced modding tools would attract more people. on the other hand, increasing the price seems difficult to me as long as the game is in EA

Well of course Eugen can't just take someone's mod and monetize it for their own profit. They would have to negotiate and share part of the profits of the DLC to the modder or the modding team. This is how community DLC work in ARMA3, which I find practical.

A better official modding tool shouldn't cost modders a single cent. As I said, modders are in some sense helping the devs to earn money for free. So it doesn't make sense to pay for a modding tool. Besides, I think Eugen has promised to offer a map editor. Yet, it's in nowhere, just like the FOB they promised to add. [/quote]
it would be an interesting system, but have to see if they can even do it, it seems that the engine is very complicated, so maybe they can't do it (I would like them to say so in this case). but yes, the game would be clearly better if we had total conversion mods
Mighty-Python-20 Mar 23, 2023 @ 11:26am 
its round the corner
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Date Posted: Mar 22, 2023 @ 3:06am
Posts: 11