WARNO
GAINSB Mar 20, 2023 @ 6:31am
URAGAN is too cheap
I really enjoy this MLRS, it's insanely useful to clear villages or forests, only I find it too cheap for what it brings to the table, I can buy two for 500 and destabilize the whole defenses of my opponent in a minute, idk, it feels a bit too much for just 500.

Please don't nerf it, it's 300mm roket arty, just make it more expensive to balance it.
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Showing 1-11 of 11 comments
ruojility Mar 20, 2023 @ 6:46am 
lol
absolutely
god forbids any explosive dealing any damage.
But meta will change... soon ™
mndbsd Mar 20, 2023 @ 8:53am 
it's not 300mm
Rabidnid Mar 20, 2023 @ 9:43am 
Originally posted by ♥♥♥♥♥♥:
I really enjoy this MLRS, it's insanely useful to clear villages or forests, only I find it too cheap for what it brings to the table, I can buy two for 500 and destabilize the whole defenses of my opponent in a minute, idk, it feels a bit too much for just 500.

Please don't nerf it, it's 300mm roket arty, just make it more expensive to balance it.

MARS and the Burrito do the same thing.
GAINSB Mar 20, 2023 @ 10:03am 
Originally posted by Rabidnid:
Originally posted by ♥♥♥♥♥♥:
I really enjoy this MLRS, it's insanely useful to clear villages or forests, only I find it too cheap for what it brings to the table, I can buy two for 500 and destabilize the whole defenses of my opponent in a minute, idk, it feels a bit too much for just 500.

Please don't nerf it, it's 300mm roket arty, just make it more expensive to balance it.

MARS and the Burrito do the same thing.
But MARS and Buratino are much more expensive
JDPUK Mar 20, 2023 @ 3:06pm 
I just don't understand posts like this, imagine ANY MRL firing into infrastructure, especially civilian, it would be absolutely devastating, regardless, 110mm, 220mm, 300mm, etc. It's doing what it supposed to do in game, and your job is to eliminate as soon as possible with joint fires missions, just like in real life - you fire, there's a counter-fire, imminently!
Last edited by JDPUK; Mar 20, 2023 @ 3:08pm
GAINSB Mar 20, 2023 @ 5:49pm 
Originally posted by JDPUK:
I just don't understand posts like this, imagine ANY MRL firing into infrastructure, especially civilian, it would be absolutely devastating, regardless, 110mm, 220mm, 300mm, etc. It's doing what it supposed to do in game, and your job is to eliminate as soon as possible with joint fires missions, just like in real life - you fire, there's a counter-fire, imminently!
I don't want to have it nerfed, read what I wrote again, I just think that for that price it is overpowered, the NATO MARS is almost twice the price for a comparable result, does it make sense?
mndbsd Mar 21, 2023 @ 7:12am 
it actually needs a buff. it needs its real fire rate. same with smerch and grad.
ty
mndbsd Mar 21, 2023 @ 8:39am 
and while we are on the topic of mlrs, give smerch the anti personnel cluster munition, and HE munition as well. 240 kg warhead pls.

also availability is kinda sketch, rn nato can outnumber ussr in mlrs numbers. idk how accurate that is.

also fix uragan bug, its been a year already. same with tos-1. both bugged.
DasaKamov Mar 21, 2023 @ 10:14am 
Originally posted by mndbsd:
also fix uragan bug, its been a year already. same with tos-1. both bugged.
What bug? They both work fine for me.
mndbsd Mar 22, 2023 @ 4:06am 
Originally posted by DasaKamov:
Originally posted by mndbsd:
also fix uragan bug, its been a year already. same with tos-1. both bugged.
What bug? They both work fine for me.

Uragan will shoot 2 salvos at the same location. It will not move after shooting 1st salvo if given a SHIFT move order. No other mlrs behaves like this. It's a bug since its introduction. I made multiple post reporting it, 1st one like last year in may.
It makes the Uragan be more micro intesive than other mlrs', since you need to give shoot order, wait untill it finishes firing, go back to it, select it and move it.

Tos-1 after firing and reloading will display the "READY" text, but if you give another fire order, it will aim to about 90%'ish and then stop and take ages to fire again.
I think the text doesn't count 240sec, but something less, but the unit itself knows it's not really reloaded and waits for the real 240sec to pass before shooting again.
This makes it hard to know when the unit is actually reloaded.
BlackHand Mar 22, 2023 @ 5:33pm 
URAGAN is fine as it is right now. It needs constant resupply after firing, that balances itself naturally.
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Date Posted: Mar 20, 2023 @ 6:31am
Posts: 11