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IRL planes are assisted by recon units, or any other type of unit on the ground that coordinates with them
The better question is, why are you sending that valuable A10 when your recon is exposed, AND that T80U ork trashcan is CLEARLY bait that dodges in and out of the trees? With like 4 KUBs behind the forest? Just kill it with Tows or your own tanks.
Or better yet, go somewhere else. Maps are big, why attack the ONE strongpoint they have? Go around. Works all the time even on 10v10s - just go around the defensive line. No need for planes at all. In red dragon planes werent the game-makers, and in warno planes arent game-makers. You can skip them entirely.
Believe me! I do. I find them to be suicidal point sinks where literally anything 9/10 is a better option to buy. Planes are in a bad spot and Im more or less brain storming ideas to make them a bit more viable. And i disagree. Ground attack like the A-10s and SU-25 arent all that much faster than late war prop planes from ww2. They fly low and slow and are intended to identify targets once given a general location. Thats kinda what CAS is. Im not asking for them to identify infantry inside of a building or in the woods. Again, only ground attack and only being able to identify vehicles on an open field.
most ground attack aircraft have dedicated cameras to looking down at the ground and spotting enemy vehicles and the postions they want to bomb, sometimes even with thermals to make it easier to see all the exhaust and heat vehicles put out. look at war thunder and how the atgms and LGBs work in that. plus how is a pilot going to visual spot something through his radio? does it make any sense for the radio to the ground going dead effecting a pilots eyesight? sure if we were talking about at the ranges agms were actually used and without any magnification or optics i could see your point but at a quarter of the actual range of the weapon you shouldn't magically lose track of your target. this isnt WW2 where the eyeball MK.1 is your only vision device.
it makes sense from both a realism and a game play sense. all you would need to counter it at the start is some asf or some AA. it would also make it easier to counter the god awful arty spam we have going on right now or make people choose where they want their aa to be. let warno be different from RD as RD already has its die hard fan base.
Remember the Unit Size in wargame? That should play a role in ability of a unit to be spotted from the air. Little infantry squads almost impossible to spot(in regards to 1989 and older tech), but big tanks and large SP artillery guns quite visible
Yup! This is what im looking for. The ability for slow, low flying aircraft to be able to spot large targets in an open field.
InB4 the default opening sequence in multiplayer is to spam ATGM planes into enemy spawn areas, and the default opening defence sequence is to spam AA planes.
We already know how this goes, with napalming / clustering / bombing choke points in red dragon.
Your idea is more of the same.
No its not. Its not going to have any more of negative effect on openings than the napalm bombing and arty spam at start. What it is going to do is add utility to an entire tab of units that are currently rarely worth taking.