WARNO
Why do units run out of fuel right away?
Right after a refuel the tanks run out of fuel within 5 km. Do the tanks have leaky tanks?
Originally posted by Rabidnid:
Originally posted by Booney Hat:
Right after a refuel the tanks run out of fuel within 5 km. Do the tanks have leaky tanks?


It is a mechanic to limit people driving up the side of the map into the enemy spawn. There might have been a better way to do it but this was carried over from wargame red dragon.

Just make sure to support your pushes with sully vehicles. It's a good habit to have anyway.
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Showing 1-13 of 13 comments
molnibalage Aug 2, 2023 @ 10:10am 
Originally posted by Booney Hat:
Right after a refuel the tanks run out of fuel within 5 km. Do the tanks have leaky tanks?
Abstraction and range compression.
molnibalage Aug 2, 2023 @ 10:13am 
Originally posted by .:
Originally posted by Booney Hat:
Right after a refuel the tanks run out of fuel within 5 km. Do the tanks have leaky tanks?

When I look at the maps, it is clear to me that non of these maps even visually shows a range of 100 km. You can calculate this by comparing the sizes of the map with cars and objects.

Therefore, technically, vehicles in this game should not be required to be refueled at all, unless someone drives up and down the map many many times.

This is just another features devs implemented to add a bothersome feature. Ammunition and repair would be perfectly fine.

I also don't see how a vehicles carrying a machine gun, only has 1000 shots. lol.
Wrong. The range with most economical speed on concrete road is a meaningless value.

In combat, on terrain with lots of acceleration, deceleration the range of a tank is only a FRACTION of this nominal value. Within a single day you easily can consume lots of fuel.
Also in reality just have power engine has to run on idle = consumption. In WG even with 0 fuel you have a functional vehicle...
AngryAndre Aug 2, 2023 @ 10:34am 
If the game was realistic it would be a boring exercise in trench digging and artillery adjustment with some short bursts of combat sprinkled in between
Originally posted by Pixelated Ninja:
Originally posted by .:
When I look at the maps, it is clear to me that non of these maps even visually shows a range of 100 km. You can calculate this by comparing the sizes of the map with cars and objects.

Therefore, technically, vehicles in this game should not be required to be refueled at all, unless someone drives up and down the map many many times.

+1

IRL tanks can drive over 150km and never refuel, thats basically driving circles around the map but for some reason vehicles ingame need to refuel after 5km

As has been previously stated, range compression is used so that fuel is actually a relevant factor. Real life tanks generally don't run out of fuel mid-firefight, but having 'realistic' consumption would make fuel a complete non-issue in the majority of cases.
Originally posted by Fear Denies Faith:
Originally posted by Pixelated Ninja:

+1

IRL tanks can drive over 150km and never refuel, thats basically driving circles around the map but for some reason vehicles ingame need to refuel after 5km

As has been previously stated, range compression is used so that fuel is actually a relevant factor. Real life tanks generally don't run out of fuel mid-firefight, but having 'realistic' consumption would make fuel a complete non-issue in the majority of cases.


Leaving it a 'realistic consumption' would make it more...... realistic. Why make it gamey and arcady? This is just plain ficking stupid.
Originally posted by Booney Hat:
Originally posted by Fear Denies Faith:

As has been previously stated, range compression is used so that fuel is actually a relevant factor. Real life tanks generally don't run out of fuel mid-firefight, but having 'realistic' consumption would make fuel a complete non-issue in the majority of cases.


Leaving it a 'realistic consumption' would make it more...... realistic. Why make it gamey and arcady? This is just plain ficking stupid.

Because again, making it 'realistic' would make it irrelevant in normal gameplay. You would effectively have unlimited fuel, which is less engaging as a gameplay mechanic than super-small fuel tanks. As a general rule, slavishly designing a game to be 'realistic' is often less fun than 'fake' realism.

https://tvtropes.org/pmwiki/pmwiki.php/Main/MisaimedRealism

If the small fuel tanks / high fuel consumption is a dealbreaker for you, imagine that vehicles used up a significant portion of their fuel tanks simply driving to the battlefield, and supply trucks don't bother topping up vehicles with more fuel than is needed to last the battle. Essentially, vehicles are entering the battle with their tanks already half-empty.
Mighty-Python-20 Aug 3, 2023 @ 9:16am 
perhaps they have big engines and small fuel tanks why do you think?
Last edited by Mighty-Python-20; Aug 3, 2023 @ 9:16am
FREEZED Aug 3, 2023 @ 10:11am 
example T-72 has 1200liter fuel tank and it can consume 200-800 liters / hour so that is not long time in real life either.
MticiansRed Aug 3, 2023 @ 10:18am 
Fuel system is useless. It is stupid, not realistic and have ZERO impact to gameplay except being boring.
BlackFoxSamaki (Banned) Aug 3, 2023 @ 12:37pm 
Vehicles should either use less supply to refuel or use much less fuel when they move. Right now some vehicles use half their fuel just getting to the middle of the map, which is dumb.
The author of this thread has indicated that this post answers the original topic.
Rabidnid Aug 3, 2023 @ 8:36pm 
Originally posted by Booney Hat:
Right after a refuel the tanks run out of fuel within 5 km. Do the tanks have leaky tanks?


It is a mechanic to limit people driving up the side of the map into the enemy spawn. There might have been a better way to do it but this was carried over from wargame red dragon.

Just make sure to support your pushes with sully vehicles. It's a good habit to have anyway.
CharChar Aug 4, 2023 @ 12:06am 
Originally posted by Pixelated Ninja:
Originally posted by .:
When I look at the maps, it is clear to me that non of these maps even visually shows a range of 100 km. You can calculate this by comparing the sizes of the map with cars and objects.

Therefore, technically, vehicles in this game should not be required to be refueled at all, unless someone drives up and down the map many many times.

+1

IRL tanks can drive over 150km and never refuel, thats basically driving circles around the map but for some reason vehicles ingame need to refuel after 5km
You know this is a game and not a sim, right?
Originally posted by Lif:
Originally posted by CharChar:
You know this is a game and not a sim, right?

Well, since on every other occassion developers and community appears to be using the whole " realism " and " historical accuracy " thing is important, why not use it here ?

If the game was being truly 'realistic', fuel wouldn't be a stat at all, since vehicles wouldn't deplete their fuel tanks in the course of a normal battle. Do you think the typical gamer would consider that 'more realistic'?

Now, abstracting things in that matter isn't unreasonable. Warhammer 40,000 (both tabletop and video games) generally assumes units have unlimited ammo and fuel (except for certain stuff like grenades and disposable ATGM's), on the logic that units have "enough resources to last the battle" (5-7 turns of moving, shooting, and melee in a typical game). Because writing down detailed resource consumption for hundreds of plastic army men would be a massive pain in the nuts.
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Date Posted: Aug 2, 2023 @ 8:51am
Posts: 13