Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In combat, on terrain with lots of acceleration, deceleration the range of a tank is only a FRACTION of this nominal value. Within a single day you easily can consume lots of fuel.
Also in reality just have power engine has to run on idle = consumption. In WG even with 0 fuel you have a functional vehicle...
As has been previously stated, range compression is used so that fuel is actually a relevant factor. Real life tanks generally don't run out of fuel mid-firefight, but having 'realistic' consumption would make fuel a complete non-issue in the majority of cases.
Leaving it a 'realistic consumption' would make it more...... realistic. Why make it gamey and arcady? This is just plain ficking stupid.
Because again, making it 'realistic' would make it irrelevant in normal gameplay. You would effectively have unlimited fuel, which is less engaging as a gameplay mechanic than super-small fuel tanks. As a general rule, slavishly designing a game to be 'realistic' is often less fun than 'fake' realism.
https://tvtropes.org/pmwiki/pmwiki.php/Main/MisaimedRealism
If the small fuel tanks / high fuel consumption is a dealbreaker for you, imagine that vehicles used up a significant portion of their fuel tanks simply driving to the battlefield, and supply trucks don't bother topping up vehicles with more fuel than is needed to last the battle. Essentially, vehicles are entering the battle with their tanks already half-empty.
It is a mechanic to limit people driving up the side of the map into the enemy spawn. There might have been a better way to do it but this was carried over from wargame red dragon.
Just make sure to support your pushes with sully vehicles. It's a good habit to have anyway.
If the game was being truly 'realistic', fuel wouldn't be a stat at all, since vehicles wouldn't deplete their fuel tanks in the course of a normal battle. Do you think the typical gamer would consider that 'more realistic'?
Now, abstracting things in that matter isn't unreasonable. Warhammer 40,000 (both tabletop and video games) generally assumes units have unlimited ammo and fuel (except for certain stuff like grenades and disposable ATGM's), on the logic that units have "enough resources to last the battle" (5-7 turns of moving, shooting, and melee in a typical game). Because writing down detailed resource consumption for hundreds of plastic army men would be a massive pain in the nuts.