Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From all the whining about "hull breach" there clearly are crits in the game. That they have dropped the ones that penalised tracked vehicles is reasonable.
I'll agree that the "thrown a track" movement failures were pretty annoying as they were in Wargame, but getting de-tracked as a result of combat actions would be welcome addition (and "Mobility Kills" would add further to WARNO's level of combat authenticity).
Well de-tracked is fine but then wheeled vehicles should be permanently mobilised in the same circumstances.
Need that tank there asap. O ♥♥♥♥, it's stuck in mud :)
That is another fun one. "hull breach kills the tank outright even from hits that do not penetrate. 0.5% chance.
I had not played CM over three years. Graviteam tactics is so much better....
Yet I uniinstelled WARNO and stayed with SD2, for me its still fun and relaxing.