WARNO
Overlord8K8 Feb 18, 2023 @ 11:07am
Return of the super tank blob
Am I the only one who doesn't like the comeback of indestructible elite tanks deployed in groups to overrun everything?

It seems that this strategy is becoming more and more popular because you simply cannot stop it.
Most artillery is completely useless, especially cluster mlrs.
Planes do little damage and get lost.
Helicopters are also too weak now.
And even infantry loses to them because tanks now have better vision AND range in the forest than infantry (terrible change).
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Showing 16-30 of 60 comments
Theo Feb 22, 2023 @ 5:53pm 
Originally posted by Sokol:
Originally posted by Widerstandmann:
They are not.
Stop trolling
500kgx8 Bombers cant even do 1 damage to an m60 team

Level HE bombers are suffering from AOE nerfs hard right now, everyone knows. Okay. That's 1 type of bomber. HE dive bombers work, sometimes (same story with AOE). Napalm dive bombers work. Napalm level bombers work. Cluster dive bombers work. Cluster level bombers work. LGBs work, at least the ones with big bombs do so.

Bombers are not completely useless. 1/7th of bombers is useless. Stop crying about one type every single day which everyone knows needs to be buffed again and start using the ones that do work and work well.
Sokol (Banned) Feb 22, 2023 @ 6:19pm 
Originally posted by Widerstandmann:
Originally posted by Sokol:
Stop trolling
500kgx8 Bombers cant even do 1 damage to an m60 team

Level HE bombers are suffering from AOE nerfs hard right now, everyone knows. Okay. That's 1 type of bomber. HE dive bombers work, sometimes (same story with AOE). Napalm dive bombers work. Napalm level bombers work. Cluster dive bombers work. Cluster level bombers work. LGBs work, at least the ones with big bombs do so.

Bombers are not completely useless. 1/7th of bombers is useless. Stop crying about one type every single day which everyone knows needs to be buffed again and start using the ones that do work and work well.
I can show you a screenshot where I couldnt kill T-55s with cluster bombers
I can see people defending top T-80UDs not being killable by crappy french and british light cluster bombers, but T-55s should be very easy to kill
mndbsd Feb 22, 2023 @ 6:54pm 
funny how dumb bombs are so accurate while laser guided missiles have 60% acc.

buff the bombs dmg, but give real life dispersion. so kids can cry for real then when they wont be able to hit even a building half of the time :))))))
Sokol (Banned) Feb 22, 2023 @ 6:58pm 
Originally posted by mndbsd:
funny how dumb bombs are so accurate while laser guided missiles have 60% acc.

buff the bombs dmg, but give real life dispersion. so kids can cry for real then when they wont be able to hit even a building half of the time :))))))
This isnt world war one. Bombs are pretty accurate in this modern age
mndbsd Feb 22, 2023 @ 7:13pm 
Originally posted by Sokol:
Originally posted by mndbsd:
funny how dumb bombs are so accurate while laser guided missiles have 60% acc.

buff the bombs dmg, but give real life dispersion. so kids can cry for real then when they wont be able to hit even a building half of the time :))))))
This isnt world war one. Bombs are pretty accurate in this modern age

No they are not, not dumb bombs dropped by CCRP or CCIP. They are pretty inaccurate.

Gulf War reports say that dumb bomb acc was around 25%.

"But a senior Pentagon official told The Washington Post that dumb bombs had an accuracy rate of about 25 percent."

"They said that F-15E, F-16 and F/A-18 fighter-bombers flew over 100 missions against 42 key bridges in Iraq, but the aircraft used unguided bombs which did not destroy the targets."

https://www.hrw.org/reports/1991/gulfwar/CHAP3.htm

You will find reports as low as 5.5% acc. It depends on the plane that drops the bomb, atmospheric conditions, speed, altitude, etc.

Bombs in warno are overperforming.
Helos in warno are overperfoming. Hydras are still laser guided.
Arty in warno is overperfoming. Akatsiya is behaving like its excalibur lmao.

If you bring rl arguments, all the things you cry about should be nerfed even further lol
Last edited by mndbsd; Feb 22, 2023 @ 7:39pm
Theo Feb 22, 2023 @ 7:26pm 
Originally posted by Sokol:
I can show you a screenshot where I couldnt kill T-55s with cluster bombers
I can see people defending top T-80UDs not being killable by crappy french and british light cluster bombers, but T-55s should be very easy to kill

Let me take a wild guess... you used CLU level bomber? Because those don't work reliably against >1 top armor after nerfs. The only real exception to this being the SU-25 CLU. For 2 top armor you need one of any of the cheap CLU dive bombers with at least 2 CLU bombs and for 3 top armor you need one of the few dive bombers with more than 2 CLU bombs. For example the Jaguar from 11éme Parachutiste and the Jaguar from 2nd Infantry. Those will kill all tanks, even T-80UD. CLU level bombers are currently only good at damaging a large number of tanks in a large area and at destroying 1 and <1 top armor vehicles.

Originally posted by mndbsd:
If you bring rl arguments, all the things you cry about should be nerfed even further lol

Reminds me of that one time some nerd told me in my thread that arty should be powerful but in order to balance it out rate of fire should be realistic... yeah... enjoy 1 round per minute of sustained fire on M109 SPGs! Realism hardliners would ruin the game within a minute if Eugen would listen to them.
Last edited by Theo; Feb 22, 2023 @ 7:53pm
Originally posted by Widerstandmann:
Originally posted by Sokol:

Reminds me of that one time some nerd told me in my thread that arty should be powerful but in order to balance it out rate of fire should be realistic... yeah... enjoy 1 round per minute of sustained fire on M109 SPGs! Realism hardliners would ruin the game within a minute if Eugen would listen to them.

I don't think it's necessary to have 100% realistic values, but I think that the rate of fire and the accuracy off corrected shot are better balancing parameters than HE damage
Kel Feb 23, 2023 @ 4:31am 
Originally posted by mndbsd:
Originally posted by Sokol:
This isnt world war one. Bombs are pretty accurate in this modern age

No they are not, not dumb bombs dropped by CCRP or CCIP. They are pretty inaccurate.

Gulf War reports say that dumb bomb acc was around 25%.

"But a senior Pentagon official told The Washington Post that dumb bombs had an accuracy rate of about 25 percent."

"They said that F-15E, F-16 and F/A-18 fighter-bombers flew over 100 missions against 42 key bridges in Iraq, but the aircraft used unguided bombs which did not destroy the targets."

https://www.hrw.org/reports/1991/gulfwar/CHAP3.htm

You will find reports as low as 5.5% acc. It depends on the plane that drops the bomb, atmospheric conditions, speed, altitude, etc.

Bombs in warno are overperforming.
Helos in warno are overperfoming. Hydras are still laser guided.
Arty in warno is overperfoming. Akatsiya is behaving like its excalibur lmao.

If you bring rl arguments, all the things you cry about should be nerfed even further lol

Key word - height. CCRP delivery at the heights in warno ( flying well below 3000 feet) sits around a standard deviation of below 35m and goes up quickly with height.
Theo Feb 23, 2023 @ 5:09am 
Originally posted by commissaire lachance🇫🇷:
I don't think it's necessary to have 100% realistic values, but I think that the rate of fire and the accuracy off corrected shot are better balancing parameters than HE damage

I agree with that. And that's why i think arty is in a good place right now. Because corrected shot is deadly af on medium caliber 152mm and 155mm howitzers. You can literally snipe MBTs and AAA again, even in forests, as well as units in buildings. Provided you use a 4 arty battery with corrected shot dispersion. Yet people are still complaining.
Originally posted by Widerstandmann:
Originally posted by commissaire lachance🇫🇷:
I don't think it's necessary to have 100% realistic values, but I think that the rate of fire and the accuracy off corrected shot are better balancing parameters than HE damage

I agree with that. And that's why i think arty is in a good place right now. Because corrected shot is deadly af on medium caliber 152mm and 155mm howitzers. You can literally snipe MBTs and AAA again, even in forests, as well as units in buildings. Provided you use a 4 arty battery with corrected shot dispersion. Yet people are still complaining.
I think however that the HE damage is too low, I saw on this forum an interesting idea: the units could try to take cover with each salvo, gradually reducing the damage as the bombardment progresses, the units on the line are already benefiting from this
BlackFoxSamaki (Banned) Feb 23, 2023 @ 6:33am 
2
1
Tanks? In a Cold War game set in the Fulda Gap? Ridiculous! It’s not like NATO was worried about the Fulda Gap specifically because it was great tank country and PACT had a lot of tanks.

No, clearly in real life they would have one artillery gun destroy the entire PACT armor inventory and then send in a suicide pilot if anything got even close to breaking through.

In fact, artillery and bombs were so effective in real life that NATO never developed ATGMs or their own tanks or infantry AT because there was never any need for them! /s

Tanks are the primary unit for making offensives. If they can’t do their job, the game becomes a static WW1 artillery simulator. Since it’s Eugen, it took them more than a year to figure this out, but they finally fixed artillery and bombers so actual gameplay can happen. The funny thing is now people are screaming and crying about having to actually play the game.

WARNO is not a good game but it finally made a move in the right direction and so many people can’t cope with the fact that their strategy focused around broken OP units doesn’t work anymore.

If you want to do nothing but spam artillery, go play SD2. If Eugen has even the tiniest scrap of good decision making left, they’ll keep artillery and bombers in WARNO relegated to support roles on the battlefield rather than the moronic OP weapons of mass destruction they used to be.

If you’re having trouble with tanks, buy an AT A10 or SU25. Or hit them with an Uragan or MRLS to stun and lower cohesion. Or buy your own tanks. Or buy ATGM teams or vehicles. You may think there are only artillery and bombers in the game, but trust me, there are other units available and they can be used successfully without being brokenly OP.
Originally posted by BlackFoxSamaki:
Tanks? In a Cold War game set in the Fulda Gap? Ridiculous! It’s not like NATO was worried about the Fulda Gap specifically because it was great tank country and PACT had a lot of tanks.

No, clearly in real life they would have one artillery gun destroy the entire PACT armor inventory and then send in a suicide pilot if anything got even close to breaking through.

In fact, artillery and bombs were so effective in real life that NATO never developed ATGMs or their own tanks or infantry AT because there was never any need for them! /s

Tanks are the primary unit for making offensives. If they can’t do their job, the game becomes a static WW1 artillery simulator. Since it’s Eugen, it took them more than a year to figure this out, but they finally fixed artillery and bombers so actual gameplay can happen. The funny thing is now people are screaming and crying about having to actually play the game.

WARNO is not a good game but it finally made a move in the right direction and so many people can’t cope with the fact that their strategy focused around broken OP units doesn’t work anymore.

If you want to do nothing but spam artillery, go play SD2. If Eugen has even the tiniest scrap of good decision making left, they’ll keep artillery and bombers in WARNO relegated to support roles on the battlefield rather than the moronic OP weapons of mass destruction they used to be.

If you’re having trouble with tanks, buy an AT A10 or SU25. Or hit them with an Uragan or MRLS to stun and lower cohesion. Or buy your own tanks. Or buy ATGM teams or vehicles. You may think there are only artillery and bombers in the game, but trust me, there are other units available and they can be used successfully without being brokenly OP.
artillery at the time of oudinot could not effectively target moving tanks, and in reality, Russian generals would maneuver their armor in such a way as to prevent a bombardment on them, if a 155 shell lands directly on a stationary tank in real life, it will be heavily damaged or even destroyed
Name Feb 23, 2023 @ 7:27am 
Originally posted by commissaire lachance🇫🇷:
Originally posted by BlackFoxSamaki:
Tanks? In a Cold War game set in the Fulda Gap? Ridiculous! It’s not like NATO was worried about the Fulda Gap specifically because it was great tank country and PACT had a lot of tanks.

No, clearly in real life they would have one artillery gun destroy the entire PACT armor inventory and then send in a suicide pilot if anything got even close to breaking through.

In fact, artillery and bombs were so effective in real life that NATO never developed ATGMs or their own tanks or infantry AT because there was never any need for them! /s

Tanks are the primary unit for making offensives. If they can’t do their job, the game becomes a static WW1 artillery simulator. Since it’s Eugen, it took them more than a year to figure this out, but they finally fixed artillery and bombers so actual gameplay can happen. The funny thing is now people are screaming and crying about having to actually play the game.

WARNO is not a good game but it finally made a move in the right direction and so many people can’t cope with the fact that their strategy focused around broken OP units doesn’t work anymore.

If you want to do nothing but spam artillery, go play SD2. If Eugen has even the tiniest scrap of good decision making left, they’ll keep artillery and bombers in WARNO relegated to support roles on the battlefield rather than the moronic OP weapons of mass destruction they used to be.

If you’re having trouble with tanks, buy an AT A10 or SU25. Or hit them with an Uragan or MRLS to stun and lower cohesion. Or buy your own tanks. Or buy ATGM teams or vehicles. You may think there are only artillery and bombers in the game, but trust me, there are other units available and they can be used successfully without being brokenly OP.
artillery at the time of oudinot could not effectively target moving tanks, and in reality, Russian generals would maneuver their armor in such a way as to prevent a bombardment on them, if a 155 shell lands directly on a stationary tank in real life, it will be heavily damaged or even destroyed
Artillery could never target moving tanks regardless of patch - guided artillery munitions are not a thing in this game.
Sokol (Banned) Feb 23, 2023 @ 11:21am 
Originally posted by BlackFoxSamaki:
Tanks? In a Cold War game set in the Fulda Gap? Ridiculous! It’s not like NATO was worried about the Fulda Gap specifically because it was great tank country and PACT had a lot of tanks.

No, clearly in real life they would have one artillery gun destroy the entire PACT armor inventory and then send in a suicide pilot if anything got even close to breaking through.

In fact, artillery and bombs were so effective in real life that NATO never developed ATGMs or their own tanks or infantry AT because there was never any need for them! /s

Tanks are the primary unit for making offensives. If they can’t do their job, the game becomes a static WW1 artillery simulator. Since it’s Eugen, it took them more than a year to figure this out, but they finally fixed artillery and bombers so actual gameplay can happen. The funny thing is now people are screaming and crying about having to actually play the game.

WARNO is not a good game but it finally made a move in the right direction and so many people can’t cope with the fact that their strategy focused around broken OP units doesn’t work anymore.

If you want to do nothing but spam artillery, go play SD2. If Eugen has even the tiniest scrap of good decision making left, they’ll keep artillery and bombers in WARNO relegated to support roles on the battlefield rather than the moronic OP weapons of mass destruction they used to be.

If you’re having trouble with tanks, buy an AT A10 or SU25. Or hit them with an Uragan or MRLS to stun and lower cohesion. Or buy your own tanks. Or buy ATGM teams or vehicles. You may think there are only artillery and bombers in the game, but trust me, there are other units available and they can be used successfully without being brokenly OP.
95% of the playerbase doesn't like the recent changes with artillery and planes, so ruining them permanently would end the game for the most part
And IDK what it is with you people, you really think thousands of kilos of bombs WOULDN'T kill a bunch of infantry, cars, and lightly armored vehicles/old tanks with ease. I can see people defending the MOST powerful tanks surviving, like M1A1 HA and T80UD etc, but it isnt even possible to kill T-55s in the current state of the game
[242] CPT. Helios Feb 23, 2023 @ 11:42am 
Originally posted by Sokol:
Originally posted by BlackFoxSamaki:
Tanks? In a Cold War game set in the Fulda Gap? Ridiculous! It’s not like NATO was worried about the Fulda Gap specifically because it was great tank country and PACT had a lot of tanks.

No, clearly in real life they would have one artillery gun destroy the entire PACT armor inventory and then send in a suicide pilot if anything got even close to breaking through.

In fact, artillery and bombs were so effective in real life that NATO never developed ATGMs or their own tanks or infantry AT because there was never any need for them! /s

Tanks are the primary unit for making offensives. If they can’t do their job, the game becomes a static WW1 artillery simulator. Since it’s Eugen, it took them more than a year to figure this out, but they finally fixed artillery and bombers so actual gameplay can happen. The funny thing is now people are screaming and crying about having to actually play the game.

WARNO is not a good game but it finally made a move in the right direction and so many people can’t cope with the fact that their strategy focused around broken OP units doesn’t work anymore.

If you want to do nothing but spam artillery, go play SD2. If Eugen has even the tiniest scrap of good decision making left, they’ll keep artillery and bombers in WARNO relegated to support roles on the battlefield rather than the moronic OP weapons of mass destruction they used to be.

If you’re having trouble with tanks, buy an AT A10 or SU25. Or hit them with an Uragan or MRLS to stun and lower cohesion. Or buy your own tanks. Or buy ATGM teams or vehicles. You may think there are only artillery and bombers in the game, but trust me, there are other units available and they can be used successfully without being brokenly OP.
95% of the playerbase doesn't like the recent changes with artillery and planes, so ruining them permanently would end the game for the most part
And IDK what it is with you people, you really think thousands of kilos of bombs WOULDN'T kill a bunch of infantry, cars, and lightly armored vehicles/old tanks with ease. I can see people defending the MOST powerful tanks surviving, like M1A1 HA and T80UD etc, but it isnt even possible to kill T-55s in the current state of the game

No, its you and the other whiners who are not enjoying the fact that their instant deletion buttons have been relegated to a support role, and they have to actually play the game now. I understand that you have 10 APM, and the only way you can destroy a tank formation is by clicking a brainless "I win" button, but its time to adapt.
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Date Posted: Feb 18, 2023 @ 11:07am
Posts: 60