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Second, in order for a SEAD missile to attack air defense with a radar, the radar must be turned on. Therefore, experienced players simply disable the radar, and when the SEAD aircraft turns around, the AD weapons are activated and they attack the SEAD aircraft.
This mechanic worked back in Red Dragon.
what you said is true, however sead is still useless. By the time sead acquires and "aligns" the missile (whatever that means) by the time it fires 9/10 my aircraft is already in firing range of the sam site then its just a gamble if my missile hits before their missile hits. I noticed a near miss stuns the target which helps. but any defense in depth strategy with over laying fields of fire and infrared AA will still get a chance to shoot at my jet most likely bringing it down. IMO sead aircraft shouldnt have to enter range (of at least the radar AA) before it can fire its missile.
That said, they *could* use some balance tweaking, but I expect that won't happen until Eugen adds the upcoming radar-jammer aircraft to the game since EW and SEAD aircraft would need to compliment each other.
I explained the game mechanics of SEAD.
Balance-wise, planes are generally pretty useless right now. Planes used to be OP, an easy way to win and it had to be balanced, but I think the devs chose the wrong way to fix it. They just reduced the damage from the planes, although it would have been better to just increase the price of the planes and buff the air defense so that the planes are lethal but expensive to keep the "high risk but high reward" principle.
As for the SEAD, there is still a balance, because the SEAD plane destroys air defense with 1 hit, while it takes 2 hits to destroy the SEAD plane. Another thing is, if the enemy has 6 air defenses and you fly 1 SEAD aircraft, the result is obvious. Therefore, when the enemy has a large number of air defenses, you need to use several SEADs.