WARNO
CmdrBlink Feb 14, 2023 @ 5:01am
6
The Deck Building is horrible
Please bring back Wargame: Red Dragon deck building. WRD had a much much better system than this one. It had better sorting function. The ability to choose ALL of a countries units or to pick a specialization such as Marines or Armored or Airborne on your own and not being FORCED to pick one was fantastic. Also the freedom to NOT HAVE to choose a specialization and have a broader unit range was a much more welcome experience.

The broadness and amount of freedom of choice you had with deck building in the previous games was bar non to WARNO. WARNO is not inclusive, and has no sense of depth whatsoever when it comes to making a deck. Everyone runs the exact same things because they have to.

I like this game, but the sheer lack of deck customization just absolutely kills it for me
< >
Showing 16-30 of 43 comments
Horatio Feb 14, 2023 @ 9:58am 
WG had the most flawed system imaginable. Fighting players who build decks that can counter everything, or almost everything, frustrated me. Especially when those nations are DLC and already have an advantage. 
Last edited by Horatio; Feb 14, 2023 @ 9:59am
CmdrBlink Feb 14, 2023 @ 10:04am 
Originally posted by Senior G:
The number of DLC divisions that can be sold is greater than the number of DLC nations.
This is sad but 100% true. I actually believe this is a big driving factor behind absolutely raping the deck building. This way they can come out with good decks that you have to buy!! Absolute money grab unfortunately.
CmdrBlink Feb 14, 2023 @ 10:10am 
Originally posted by Horatio:
WG had the most flawed system imaginable. Fighting players who build decks that can counter everything, or almost everything, frustrated me. Especially when those nations are DLC and already have an advantage.
Annnnnnnd again point proven. Instead of having a balanced deck and a balanced approach to a playstyle you want to be able to hard counter someone lmao. If they have an answer to EVERYTHING then so should you. It should be about strategic placement, how you utalize your assets, the combination of which you are stacking your units, the level of detail to micromanagement, and using sound combat tactics, to win a gaime NOT oh ill just hard counter his Airborne deck with an Armored AA deck and the game is then decided in the lobby.... no thanks. Be smart, play smarter, play more in depth and tacitally and you wont get "frustrated" at being countered because you will have a sound playstyle.

Also with the DLC "Nations" being a problem what do you think will happen with the decks? they now have a more profitable monetization model that you fools have pushed by accepting this new deck building system. Now istead of DLC nations they can charge you PER deck PER Nation. So instead of charging you for Isreal we will just charge you for 6 different type of Isreali decks ......... See my point?
Luxx Feb 14, 2023 @ 10:17am 
Think of another point there: its far more easy to balance restricted divisions then Decks with all units available. Also if u want unlimited decks u can simple mod it.
MticiansRed Feb 14, 2023 @ 10:23am 
Originally posted by CmdrBlink:
Originally posted by Horatio:
WG had the most flawed system imaginable. Fighting players who build decks that can counter everything, or almost everything, frustrated me. Especially when those nations are DLC and already have an advantage.
Annnnnnnd again point proven. Instead of having a balanced deck and a balanced approach to a playstyle you want to be able to hard counter someone lmao. If they have an answer to EVERYTHING then so should you. It should be about strategic placement, how you utalize your assets, the combination of which you are stacking your units, the level of detail to micromanagement, and using sound combat tactics, to win a gaime NOT oh ill just hard counter his Airborne deck with an Armored AA deck and the game is then decided in the lobby.... no thanks. Be smart, play smarter, play more in depth and tacitally and you wont get "frustrated" at being countered because you will have a sound playstyle.

Also with the DLC "Nations" being a problem what do you think will happen with the decks? they now have a more profitable monetization model that you fools have pushed by accepting this new deck building system. Now istead of DLC nations they can charge you PER deck PER Nation. So instead of charging you for Isreal we will just charge you for 6 different type of Isreali decks ......... See my point?
and again, where is reason in RD to pick older units over modern? Why pick Mi-24 when you have Ka-50, why pick M60 Starship over Abrams? In WARNO you just cant pick top tier unit in each category. In RD I could pick Spetsnaz with BTR-90, Smerch, T-72BU, Ka-50 and Ka-52 in the same time and be a king of battlefield. Or Delta, M1A1-HA, ATACMS, Longbow and Apache on the opposite side. Make top tier units deck and then you don't need to change it.
Kel Feb 14, 2023 @ 10:26am 
Originally posted by Horatio:
WG had the most flawed system imaginable. Fighting players who build decks that can counter everything, or almost everything, frustrated me. Especially when those nations are DLC and already have an advantage.

As someone who exclusively plays tacticals, you either specialize or you suck and be a burden for your team there bruv :>
CmdrBlink Feb 14, 2023 @ 10:32am 
Originally posted by Heat Contact:
Originally posted by CmdrBlink:
Annnnnnnd again point proven. Instead of having a balanced deck and a balanced approach to a playstyle you want to be able to hard counter someone lmao. If they have an answer to EVERYTHING then so should you. It should be about strategic placement, how you utalize your assets, the combination of which you are stacking your units, the level of detail to micromanagement, and using sound combat tactics, to win a gaime NOT oh ill just hard counter his Airborne deck with an Armored AA deck and the game is then decided in the lobby.... no thanks. Be smart, play smarter, play more in depth and tacitally and you wont get "frustrated" at being countered because you will have a sound playstyle.

Also with the DLC "Nations" being a problem what do you think will happen with the decks? they now have a more profitable monetization model that you fools have pushed by accepting this new deck building system. Now istead of DLC nations they can charge you PER deck PER Nation. So instead of charging you for Isreal we will just charge you for 6 different type of Isreali decks ......... See my point?
and again, where is reason in RD to pick older units over modern? Why pick Mi-24 when you have Ka-50, why pick M60 Starship over Abrams? In WARNO you just cant pick top tier unit in each category. In RD I could pick Spetsnaz with BTR-90, Smerch, T-72BU, Ka-50 and Ka-52 in the same time and be a king of battlefield. Or Delta, M1A1-HA, ATACMS, Longbow and Apache on the opposite side. Make top tier units deck and then you don't need to change it.

EASY!!!! You reduce the amount of said 'OP' units that you are able to select for certain deck types. Voila!!!! Now people will need to select some lower tier units in every deck as well! Naturally tho just as in real life, no army is going to just send in those ♥♥♥♥ era pieces of quipment unless absoolutely necessary. And if you really feel the need to role play a certain ERA then make a fricken lobby and call it whatever ERA you want!! just like in the previous Wargames you could literally make decks based of certain eras!!! Again more choice and freedom that we simply do not get anymore!.
CmdrBlink Feb 14, 2023 @ 10:34am 
Originally posted by Das Sieb:
Originally posted by Horatio:
WG had the most flawed system imaginable. Fighting players who build decks that can counter everything, or almost everything, frustrated me. Especially when those nations are DLC and already have an advantage.

As someone who exclusively plays tacticals, you either specialize or you suck and be a burden for your team there bruv :>

While i somewhat agree with the specialization comment it doesnt necessarily always apply. What does apply tho is the need to be able to choose a balanced approach OR a highly specialized one which at the moment this is a luxury in which we are not afforded. Currently we get lack luster specialized groups to choose units from... and its infuriating
CmdrBlink Feb 14, 2023 @ 10:42am 
In a nutshell this game compared to ALL the other Wargames feels like this:

It feels like someone has made a few "specialized"(Marines, Armored, Ect) decks for each nation and they picked too many units and now i have to pick from the unit list they chose and make it work.

So essentially i have to play with the best of my choice from someone elses ♥♥♥♥♥♥ decks is exactly what this game feels like. Not a single deck has any pairing of units id like together, They ALL however have units separately i would like to see together. Tell me why i can have spetsnas with airborne and armored and not infantry? Why am i stuck to Motostrelki based infantry if i do choose to go infantry?? and off topic but why do all the Spetsnas look like Slavic Squatting addidas rice farmer drug addicts in the airborne deck?? wtf
nosh Feb 14, 2023 @ 11:40am 
Originally posted by nigo_BR:
WARNO> wargame

Haha, good joke.
Horatio Feb 14, 2023 @ 11:52am 
Originally posted by CmdrBlink:
Originally posted by Horatio:
WG had the most flawed system imaginable. Fighting players who build decks that can counter everything, or almost everything, frustrated me. Especially when those nations are DLC and already have an advantage.
Annnnnnnd again point proven. Instead of having a balanced deck and a balanced approach to a playstyle you want to be able to hard counter someone lmao. If they have an answer to EVERYTHING then so should you. It should be about strategic placement, how you utalize your assets, the combination of which you are stacking your units, the level of detail to micromanagement, and using sound combat tactics, to win a gaime NOT oh ill just hard counter his Airborne deck with an Armored AA deck and the game is then decided in the lobby.... no thanks. Be smart, play smarter, play more in depth and tacitally and you wont get "frustrated" at being countered because you will have a sound playstyle.

Also with the DLC "Nations" being a problem what do you think will happen with the decks? they now have a more profitable monetization model that you fools have pushed by accepting this new deck building system. Now istead of DLC nations they can charge you PER deck PER Nation. So instead of charging you for Isreal we will just charge you for 6 different type of Isreali decks ......... See my point?

I do not see your point. I see someone shifting the goalposts to suit their narrative. Your response, initially, confused the ♥♥♥♥♥ out of me before I deciphered those hieroglyphs you scribbled across the proverbial wall.

WG has the most flawed system because you can build a deck that can counter everything and deploy everything. WARNO attempts to resolve this through its divisional system, which I prefer. Playing against someone who makes "ace" decks is like competing against someone in a test with a cheat sheet. Why would I bother trying to compete against someone who has all the answers? All it forces me to do is comply with the meta in an effort to balance the playing field, whether that be skill-based or gameplay-wise.

"If they have an answer to everything, then so should you." This particular sentiment vexes me because of how utterly ignorant it is. "Hard-countering" someone playing a deck, which is the quintessential one-trick pony, makes perfect sense. If you fail to distinguish frontline and support roles, then I have some grave news for you.

In WARNO, the divisional system reduces potential meta and encourages people to shift from one playstyle to another. In WG, it is the opposite. Tell me, how is it fair for a single nation to adapt to every single environment, combat scenario, and specialisation?

Your argument is about as sound as your ability to formulate a coherent sentence.

Originally posted by CmdrBlink:
ALSO, my point i feel is proven by the fact that Wargame Red Dragon has more than DOUBLE the current active player count that WARNO has, so let me ask you. Is it because of lack of content?? OR.... BECAUSE CONTENT IS LACKING!!!!!

The game now caters to you babies who want everything easy and want a cookie cutter option for everything because you have no sense of imagination. You people cant seem to comprehend that you should always bring a balanced deck. You think that you should be given some sort of advantage or some sort of help by knowing what the enemies weaknesses and strengths are. STFU go play minecraft then you baby back ♥♥♥♥♥♥♥. My point is proven by the fact you all whine and cry about damage being to high, enemies being too strong, decks being too powerful so they nerf arty, they nerf planes, they nerf tanks, they give everyone ♥♥♥♥♥♥♥♥ decks, Its ♥♥♥♥♥♥♥ disgusting how much of ♥♥♥♥♥♥♥ you all are. Low skill low strategy players run this game and because of it the player base will continue to shrink until this dead on arrival game literally dies. I feel this is the end of the Eugen franchise of Wargames.

You 4 people here who like the new system are invalid, the player count proves it. you ♥♥♥♥♥♥♥♥ shouldnt get a say at all because you all scream the loudest, get what you want and it destroys everything. You are litereally the types who would probably prefer if the devs just made decks for you that you had to use and custom decks werent even a thing lmao You all remind me of liberal snowflake scumbags lmao

This is just embarrassing to read. The consensus amongst the majority of players is that the recent change to HE, napalm, and artillery is ridiculous. The developers have acknowledged this and are working to fix it. The player count proves little to nothing; it is a fallacy, an observational bias that you are adhering to in an effort to justify your delusions.

You are acting like a child who cannot comprehend why they do not get their way. Keep up with the buzzwords, and maybe you'll be able to raise enough jesters to fill that hollow shell that's supposed to hold a brain. 
Last edited by Horatio; Feb 14, 2023 @ 1:05pm
Amormaliar Feb 14, 2023 @ 11:25pm 
Originally posted by CmdrBlink:
In a nutshell this game compared to ALL the other Wargames feels like this:

It feels like someone has made a few "specialized"(Marines, Armored, Ect) decks for each nation and they picked too many units and now i have to pick from the unit list they chose and make it work.

So essentially i have to play with the best of my choice from someone elses ♥♥♥♥♥♥ decks is exactly what this game feels like. Not a single deck has any pairing of units id like together, They ALL however have units separately i would like to see together. Tell me why i can have spetsnas with airborne and armored and not infantry? Why am i stuck to Motostrelki based infantry if i do choose to go infantry?? and off topic but why do all the Spetsnas look like Slavic Squatting addidas rice farmer drug addicts in the airborne deck?? wtf

To this and some other comments. I’m playing in Eugen’s game since R.U.S.E. — and from the release of Wargames of course too. So I can consider myself as a old-school player - much more “veteran” than many “WG lovers” here.
WG deck system can go to hell. It’s a stupid and plain system, one of the worst parts of WG. It has nothing to do with “realism”, some sorts of history or game-balance.
I’m honestly glad that instead of stupid WG constructor - we get realistic division system that based on real life, and not Agent Smyth clone meta-decks from WG. Again: I played in all Wargames since their release - and I hope that stupid WG deck system would never return.
And it’s funny that you talk about casuals - WG system MUCH more casual than Warno deck system. In Warno you get only limited amount of powerful weapons and have weaknesses - that you need to mitigate or play about. In WG you just pick all weapons that you need, have 0 weak points and yolo with others same-ish meta decks. Good skill, mighty brain players. WG system can be more skill-based only for someone who see the game/units literally the first time ever. I prefer Warno deckbuilding over WG deckbuilding: in Warno you, at least, need to know something except how to read.
If you have troubles with Warno system, when you can’t take every shiny meta toy - is too hard for you to create good deck and you constantly lose your games… you can ask more experienced players, who don’t have such problems!

And the stupidest argument about online - Warno in early access, plainly speaking, it’s not released yet. So you’re comparing online of previous game VS beta of new one. Are you 6 years old? What’s with this comparison? It’s stupid as… I don’t even know. I bought Warno in the first week or so, and I’m waiting for full release (except for occasional fun tests) - but I already consider Warno as a superior version of WG, and wouldn’t return to WG (maybe except for naval battles). It’s only your personal troubles, most of real WG veterans and new players - prefer division system more.
Most of real WG veterans - glad to see new deck-building system. I don’t think that you have any rights to speak for others or can be considered as more “veteran” player than them :)
You’re just a delusional hater who’re trying to present personal troubles as a “oldschool community opinion” - nope, it has nothing to do with it or with anything that most of Eugen’s core (and old) community really want… the end of story (x2) :D
Last edited by Amormaliar; Feb 14, 2023 @ 11:38pm
MSZ-006 Feb 14, 2023 @ 11:36pm 
Originally posted by Loules:
Originally posted by CmdrBlink:
In a nutshell this game compared to ALL the other Wargames feels like this:

It feels like someone has made a few "specialized"(Marines, Armored, Ect) decks for each nation and they picked too many units and now i have to pick from the unit list they chose and make it work.

So essentially i have to play with the best of my choice from someone elses ♥♥♥♥♥♥ decks is exactly what this game feels like. Not a single deck has any pairing of units id like together, They ALL however have units separately i would like to see together. Tell me why i can have spetsnas with airborne and armored and not infantry? Why am i stuck to Motostrelki based infantry if i do choose to go infantry?? and off topic but why do all the Spetsnas look like Slavic Squatting addidas rice farmer drug addicts in the airborne deck?? wtf

To this and some other comments. I’m playing in Eugen’s game since R.U.S.E. — and from the release of Wargames of course too. So I can consider myself as a old-school player - much more “veteran” than many “WG lovers” here.
WG deck system can go to hell. It’s a stupid and plain system, one of the worst parts of WG. It has nothing to do with “realism”, some sorts of history or game-balance.
I’m honestly glad that instead of stupid WG constructor - we get realistic division system that based on real life, and not Agent Smyth clone meta-decks from WG. Again: I played in all Wargames since their release - and I hope that stupid WG deck system would never return.
And it’s funny that you talk about casuals - WG system MUCH more casual than Warno deck system. In Warno you get only limited amount of powerful weapons and have weaknesses - that you need to mitigate or play about. In WG you just pick all weapons that you need, have 0 weak points and yolo with others same-ish meta decks. Good skill, mighty brain players. WG system can be more skill-based only for someone who see the game/units literally the first time ever. I prefer Warno deckbuilding over WG deckbuilding: in Warno you, at least, need to know something except how to read.
If you have troubles with Warno system, when you can’t take every shiny meta toy - is too hard for you to create good deck and you constantly lose your games… you can ask more experienced players, who don’t have such problems!

And the stupidest argument about online - Warno in early access, plainly speaking, it’s not released yet. So you’re comparing online of previous game VS beta of new one. Are you 6 years old? What’s with this comparison? It’s stupid as… I don’t even know.
Most of real WG veterans - glad to see new deck-building system. I don’t think that you have any rights to speak for them or can be considered as more “veteran” player :)


Originally posted by Loules:
Originally posted by CmdrBlink:
In a nutshell this game compared to ALL the other Wargames feels like this:

It feels like someone has made a few "specialized"(Marines, Armored, Ect) decks for each nation and they picked too many units and now i have to pick from the unit list they chose and make it work.

So essentially i have to play with the best of my choice from someone elses ♥♥♥♥♥♥ decks is exactly what this game feels like. Not a single deck has any pairing of units id like together, They ALL however have units separately i would like to see together. Tell me why i can have spetsnas with airborne and armored and not infantry? Why am i stuck to Motostrelki based infantry if i do choose to go infantry?? and off topic but why do all the Spetsnas look like Slavic Squatting addidas rice farmer drug addicts in the airborne deck?? wtf

To this and some other comments. I’m playing in Eugen’s game since R.U.S.E. — and from the release of Wargames of course too. So I can consider myself as a old-school player - much more “veteran” than many “WG lovers” here.
WG deck system can go to hell. It’s a stupid and plain system, one of the worst parts of WG. It has nothing to do with “realism”, some sorts of history or game-balance.
I’m honestly glad that instead of stupid WG constructor - we get realistic division system that based on real life, and not Agent Smyth clone meta-decks from WG. Again: I played in all Wargames since their release - and I hope that stupid WG deck system would never return.
And it’s funny that you talk about casuals - WG system MUCH more casual than Warno deck system. In Warno you get only limited amount of powerful weapons and have weaknesses - that you need to mitigate or play about. In WG you just pick all weapons that you need, have 0 weak points and yolo with others same-ish meta decks. Good skill, mighty brain players. WG system can be more skill-based only for someone who see the game/units literally the first time ever. I prefer Warno deckbuilding over WG deckbuilding: in Warno you, at least, need to know something except how to read.
If you have troubles with Warno system, when you can’t take every shiny meta toy - is too hard for you to create good deck and you constantly lose your games… you can ask more experienced players, who don’t have such problems!

And the stupidest argument about online - Warno in early access, plainly speaking, it’s not released yet. So you’re comparing online of previous game VS beta of new one. Are you 6 years old? What’s with this comparison? It’s stupid as… I don’t even know.
Most of real WG veterans - glad to see new deck-building system. I don’t think that you have any rights to speak for them or can be considered as more “veteran” player :)

Wargame: AirLand Battle
65 hours

Wargame: Red Dragon
58 hours

Wargame: European Escalation
45 hours

Warno
25 hours

Such a big honorable veteran here.
Amormaliar Feb 14, 2023 @ 11:41pm 
Well, I don’t have 25 hours in Warno (I played only few games or so) and have much more hours in WG’s, so it’s a bad try
Also, we are talking about veteran community not just me - and as I know most of top-tier competitive community is pretty ok with Warno system. Talking, like author, about how Eugen would lost all of their core community - bs, core community is pretty open about their position (and its not a WG system, lol)
Last edited by Amormaliar; Feb 14, 2023 @ 11:57pm
Rager_Beater Feb 15, 2023 @ 12:12am 
am i the only one whos remembering that the WRD deck building was already balanced???

You dont have to pick the strongest units. i smacked people who picked Abrams-longbow-ATACMS comboes with cheaper soviet units. so im not sure why people complain about OP decks, becauses there really isnt any. sure you might have a few squads of Abrams, but i comparatively have alot more combat power with cheaper units.

Top Tier units arent meant to be spammed in WRD, they are meant to be used in situational ways especially for the time period.

If you get beaten by someone spamming top tier units, im sorry to say but you just plain suck. Either that or you dont know what combat power is, and/or how to effectively use combined arms.
Last edited by Rager_Beater; Feb 15, 2023 @ 12:13am
< >
Showing 16-30 of 43 comments
Per page: 1530 50

Date Posted: Feb 14, 2023 @ 5:01am
Posts: 43