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Also with the DLC "Nations" being a problem what do you think will happen with the decks? they now have a more profitable monetization model that you fools have pushed by accepting this new deck building system. Now istead of DLC nations they can charge you PER deck PER Nation. So instead of charging you for Isreal we will just charge you for 6 different type of Isreali decks ......... See my point?
As someone who exclusively plays tacticals, you either specialize or you suck and be a burden for your team there bruv :>
EASY!!!! You reduce the amount of said 'OP' units that you are able to select for certain deck types. Voila!!!! Now people will need to select some lower tier units in every deck as well! Naturally tho just as in real life, no army is going to just send in those ♥♥♥♥ era pieces of quipment unless absoolutely necessary. And if you really feel the need to role play a certain ERA then make a fricken lobby and call it whatever ERA you want!! just like in the previous Wargames you could literally make decks based of certain eras!!! Again more choice and freedom that we simply do not get anymore!.
While i somewhat agree with the specialization comment it doesnt necessarily always apply. What does apply tho is the need to be able to choose a balanced approach OR a highly specialized one which at the moment this is a luxury in which we are not afforded. Currently we get lack luster specialized groups to choose units from... and its infuriating
It feels like someone has made a few "specialized"(Marines, Armored, Ect) decks for each nation and they picked too many units and now i have to pick from the unit list they chose and make it work.
So essentially i have to play with the best of my choice from someone elses ♥♥♥♥♥♥ decks is exactly what this game feels like. Not a single deck has any pairing of units id like together, They ALL however have units separately i would like to see together. Tell me why i can have spetsnas with airborne and armored and not infantry? Why am i stuck to Motostrelki based infantry if i do choose to go infantry?? and off topic but why do all the Spetsnas look like Slavic Squatting addidas rice farmer drug addicts in the airborne deck?? wtf
Haha, good joke.
I do not see your point. I see someone shifting the goalposts to suit their narrative. Your response, initially, confused the ♥♥♥♥♥ out of me before I deciphered those hieroglyphs you scribbled across the proverbial wall.
WG has the most flawed system because you can build a deck that can counter everything and deploy everything. WARNO attempts to resolve this through its divisional system, which I prefer. Playing against someone who makes "ace" decks is like competing against someone in a test with a cheat sheet. Why would I bother trying to compete against someone who has all the answers? All it forces me to do is comply with the meta in an effort to balance the playing field, whether that be skill-based or gameplay-wise.
"If they have an answer to everything, then so should you." This particular sentiment vexes me because of how utterly ignorant it is. "Hard-countering" someone playing a deck, which is the quintessential one-trick pony, makes perfect sense. If you fail to distinguish frontline and support roles, then I have some grave news for you.
In WARNO, the divisional system reduces potential meta and encourages people to shift from one playstyle to another. In WG, it is the opposite. Tell me, how is it fair for a single nation to adapt to every single environment, combat scenario, and specialisation?
Your argument is about as sound as your ability to formulate a coherent sentence.
This is just embarrassing to read. The consensus amongst the majority of players is that the recent change to HE, napalm, and artillery is ridiculous. The developers have acknowledged this and are working to fix it. The player count proves little to nothing; it is a fallacy, an observational bias that you are adhering to in an effort to justify your delusions.
You are acting like a child who cannot comprehend why they do not get their way. Keep up with the buzzwords, and maybe you'll be able to raise enough jesters to fill that hollow shell that's supposed to hold a brain.
To this and some other comments. I’m playing in Eugen’s game since R.U.S.E. — and from the release of Wargames of course too. So I can consider myself as a old-school player - much more “veteran” than many “WG lovers” here.
WG deck system can go to hell. It’s a stupid and plain system, one of the worst parts of WG. It has nothing to do with “realism”, some sorts of history or game-balance.
I’m honestly glad that instead of stupid WG constructor - we get realistic division system that based on real life, and not Agent Smyth clone meta-decks from WG. Again: I played in all Wargames since their release - and I hope that stupid WG deck system would never return.
And it’s funny that you talk about casuals - WG system MUCH more casual than Warno deck system. In Warno you get only limited amount of powerful weapons and have weaknesses - that you need to mitigate or play about. In WG you just pick all weapons that you need, have 0 weak points and yolo with others same-ish meta decks. Good skill, mighty brain players. WG system can be more skill-based only for someone who see the game/units literally the first time ever. I prefer Warno deckbuilding over WG deckbuilding: in Warno you, at least, need to know something except how to read.
If you have troubles with Warno system, when you can’t take every shiny meta toy - is too hard for you to create good deck and you constantly lose your games… you can ask more experienced players, who don’t have such problems!
And the stupidest argument about online - Warno in early access, plainly speaking, it’s not released yet. So you’re comparing online of previous game VS beta of new one. Are you 6 years old? What’s with this comparison? It’s stupid as… I don’t even know. I bought Warno in the first week or so, and I’m waiting for full release (except for occasional fun tests) - but I already consider Warno as a superior version of WG, and wouldn’t return to WG (maybe except for naval battles). It’s only your personal troubles, most of real WG veterans and new players - prefer division system more.
Most of real WG veterans - glad to see new deck-building system. I don’t think that you have any rights to speak for others or can be considered as more “veteran” player than them :)
You’re just a delusional hater who’re trying to present personal troubles as a “oldschool community opinion” - nope, it has nothing to do with it or with anything that most of Eugen’s core (and old) community really want… the end of story (x2) :D
Wargame: AirLand Battle
65 hours
Wargame: Red Dragon
58 hours
Wargame: European Escalation
45 hours
Warno
25 hours
Such a big honorable veteran here.
Also, we are talking about veteran community not just me - and as I know most of top-tier competitive community is pretty ok with Warno system. Talking, like author, about how Eugen would lost all of their core community - bs, core community is pretty open about their position (and its not a WG system, lol)
You dont have to pick the strongest units. i smacked people who picked Abrams-longbow-ATACMS comboes with cheaper soviet units. so im not sure why people complain about OP decks, becauses there really isnt any. sure you might have a few squads of Abrams, but i comparatively have alot more combat power with cheaper units.
Top Tier units arent meant to be spammed in WRD, they are meant to be used in situational ways especially for the time period.
If you get beaten by someone spamming top tier units, im sorry to say but you just plain suck. Either that or you dont know what combat power is, and/or how to effectively use combined arms.