WARNO
Catiline Feb 7, 2023 @ 5:27pm
Destructible Bridges
This has probably been discussed many times before, but has bridge destruction been considered as a possible mechanic?

I understand that this is a non trivial mechanic to add, but it would make amphibious units much more interesting. PACT/NATO asymmetry in this aspect would shine even more.

Destructible bridges would require the introduction of bridging units as well.


I know all of this is a big ask, but it is worth considering. It would also add alot of depth to campaigns and scenarios too.
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Showing 1-5 of 5 comments
molnibalage Feb 7, 2023 @ 10:33pm 
It would lead to only one thing. In every game it would be destroyed first a bridge.
No matter that you have amphi capability. Most of units are not like SP arty, log units or tanks. So without other things the game just ends.
Protoss| Feb 8, 2023 @ 6:36am 
would lead to giga cancer gameplay with people just snipping bridges at the beginning of the game.
On the Campaign map to stop enemies from manoeuvring strategically? 100%
Esp if you could also build pontoon bridges.
in short tactical battles? hell n and it aint even that realistic, bridges are harder to blow up then people might think.
Catiline Feb 8, 2023 @ 8:07am 
Originally posted by molnibalage:
It would lead to only one thing. In every game it would be destroyed first a bridge.
No matter that you have amphi capability. Most of units are not like SP arty, log units or tanks. So without other things the game just ends.



Originally posted by Protoss|:
would lead to giga cancer gameplay with people just snipping bridges at the beginning of the game.
On the Campaign map to stop enemies from manoeuvring strategically? 100%
Esp if you could also build pontoon bridges.
in short tactical battles? hell n and it aint even that realistic, bridges are harder to blow up then people might think.


Agreed. Just a natural consequence of map design that often includes bridges like loop/chemical

I still think it would be worth implementing in some way in SP
Rabidnid Feb 8, 2023 @ 12:40pm 
Originally posted by Catiline:

Agreed. Just a natural consequence of map design that often includes bridges like loop/chemical

I still think it would be worth implementing in some way in SP

In SP campaigns it can just be scripted like it was in COH. The number of assets needed would be minimal. In MP though it would not be a good addition.
Catiline Feb 8, 2023 @ 3:12pm 
Originally posted by Rabidnid:
Originally posted by Catiline:

Agreed. Just a natural consequence of map design that often includes bridges like loop/chemical

I still think it would be worth implementing in some way in SP

In SP campaigns it can just be scripted like it was in COH. The number of assets needed would be minimal. In MP though it would not be a good addition.

Forgot to include this thought in the OP:

It could be implemented that only sapper engineers can destroy bridges. This is more realistic (it was pointed out above that bridges are harder to destroy than you would think, esp. by arty and air) and would mostly negate early game bridge destruction rush cheese.

A few forward deploy units have satchels, but if a ~1 minute timer was applied to the charge setting process it would be very hard to cut bridges in the middle without having those teams destroyed first.
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Date Posted: Feb 7, 2023 @ 5:27pm
Posts: 5