WARNO
Tiberius Feb 6, 2023 @ 2:55pm
How about making artillery and mortars deadly ?
How about making artillery and mortars deadly ?

At least when firing at infantry units and light vehicles, that are not in some sort of cover.

As real life has proven many times, mortars and artillery are actually a deadly thing, not just a surpression thing as portrayed in the game.

if I have 6 or 9 mortars firing at one location, I want to see the unit I aim at, dead..not walk away like nothing happened. Its nonsense.
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Showing 1-15 of 17 comments
Sokol (Banned) Feb 6, 2023 @ 3:43pm 
Artillery is quite proficient in-game, in fact a lot of people are saying its TOO strong, so IDK what youre talking about
BlackFoxSamaki (Banned) Feb 6, 2023 @ 3:45pm 
Artillery is already incredibly responsive and deadly. If anything it should be tweaked even more to do less health damage and more suppression. If you want a game where you just sit in your spawn and shoot artillery at the enemy the whole game, go play something like World of Tanks.
jazzysoggy Feb 6, 2023 @ 7:07pm 
They seem pretty deadly as is. Utilizing one mortar and I'm stun-locking infantry.
Last edited by jazzysoggy; Feb 6, 2023 @ 7:07pm
mndbsd Feb 7, 2023 @ 12:48am 
what they really need to do is redo the sound for mortars
right now i sounds like im dropping pillows on the floor
poof poof poof
Vyllis Feb 7, 2023 @ 1:27am 
Artillery is going to get reworked/nerfed from what i got on the discord. So...

PS/ yes the mortar meta is pain & headaches
Tiberius Feb 7, 2023 @ 1:31am 
Originally posted by Sokol:
Artillery is quite proficient in-game, in fact a lot of people are saying its TOO strong, so IDK what youre talking about

I thought I made pretty clear that I want mortars and artillery more realistic and different responses by infantry when in the open.

I can't make it any more clear, sorry mate.




Originally posted by mndbsd:
what they really need to do is redo the sound for mortars
right now i sounds like im dropping pillows on the floor
poof poof poof

Pretty much what mortars sound like.
When you are next to it, usually you hear a " swoosh ".



Originally posted by Vyllis:
Artillery is going to get reworked/nerfed from what i got on the discord. So...

PS/ yes the mortar meta is pain & headaches

Glad to hear ! Maybe it will be improved to something making it more fun to use. Because currently I do not see too much of a point in using artillery and mortars overall.
Vyllis Feb 7, 2023 @ 1:44am 
Mortars are good for very fast suppress & smoke.

Light howitzer do not do great damage but aim faster for counter battery and only in numbers only are efficient for destruction.

Tube (155...) artillery is you go to for median destruction, damage, suppress.

Heavy tube (175, 203...) destroy anything static with ease.

MLRS are MOSTLY (almost only) for mass suppression. Do not use them to destroy a target you will fail and waste ammo.

Flame MLRS clean up entire zone or interdict. They kill soft targets very well.

Cluster MLRS are useless.


Mostly we talk about the destruction of soft targets or light armoured (except heavy tubes, they can hurt well armoured units).
Anyway from the discord:
"- Artillery will get some adjustement, will be overhauled properly later "
Last edited by Vyllis; Feb 7, 2023 @ 1:47am
LeutnantK Feb 7, 2023 @ 3:05am 
Artillery is currently in the position to kill a T80 if you do it right, archieved this myself with an M110 around two weeks ago. With that in mind, any further argument for buffs in that department should be dropped.
If you really want to do something in that field, reduce the number of artillery units and especially mortars. Last year the devs managed it to get the amount of artillery in the matches right but sadly it evolved back to the old Wargame days where artillery and mortar spam was practically the most common problem of any match.
Last edited by LeutnantK; Feb 7, 2023 @ 3:13am
Gensai Kawagami Feb 7, 2023 @ 3:18am 
No.
In real life they are not so responsive, accurate, or reload so fast. They don't automatically know where to hit. Also soldiers find a lot of cover, especially underground which is not portrayed in game, cause they have brains and don't just stay still. Also in real life buildings don't get destroyed as if they are papers.

If it was like you say, war in Ukraine or Syria should have ended a long time ago with their armies vanquished by the massive artillery attacks, especially in Ukraine.

I really don't get how some of you think that we are still in a WWI situation in terms of doctrine. Artillery in real life is mostly suppressive, supports upcoming attacks and does damage in a war of attrition situation mostly not in a tactical environment.
Sanu Feb 8, 2023 @ 6:08am 
Originally posted by Gensai Kawagami:
No.
In real life they are not so responsive, accurate, or reload so fast. They don't automatically know where to hit. Also soldiers find a lot of cover, especially underground which is not portrayed in game, cause they have brains and don't just stay still. Also in real life buildings don't get destroyed as if they are papers.

If it was like you say, war in Ukraine or Syria should have ended a long time ago with their armies vanquished by the massive artillery attacks, especially in Ukraine.

I really don't get how some of you think that we are still in a WWI situation in terms of doctrine. Artillery in real life is mostly suppressive, supports upcoming attacks and does damage in a war of attrition situation mostly not in a tactical environment.

artillery in real life is one of the biggest causes of death on the battlefield outside of disease and other non combat ♥♥♥♥.. why are you making things up lmao
Gensai Kawagami Feb 8, 2023 @ 8:49am 
Originally posted by Sanujan:
Originally posted by Gensai Kawagami:
No.
In real life they are not so responsive, accurate, or reload so fast. They don't automatically know where to hit. Also soldiers find a lot of cover, especially underground which is not portrayed in game, cause they have brains and don't just stay still. Also in real life buildings don't get destroyed as if they are papers.

If it was like you say, war in Ukraine or Syria should have ended a long time ago with their armies vanquished by the massive artillery attacks, especially in Ukraine.

I really don't get how some of you think that we are still in a WWI situation in terms of doctrine. Artillery in real life is mostly suppressive, supports upcoming attacks and does damage in a war of attrition situation mostly not in a tactical environment.

artillery in real life is one of the biggest causes of death on the battlefield outside of disease and other non combat ♥♥♥♥.. why are you making things up lmao

You are using numbers out context. They are so deadly not in terms of their tactical capabilities but cause of their tenacity and continuous barrages. As I said they provide fire support and of course they are deadly in a long war. Also it's their cost effectiveness that makes them used every time in huge numbers.

Thats what veterans say and what doctrines of artillery warfare support. Stop using numbers you found in a google search most likely, which are true but using them out of any context.

Some real warfare for you, lmao:

"In conclusion, Artillery is very effective in modern combat to control an area of operations as well as psychologically bolster the moral of friendly forces and demoralize the fight of the enemy."

"Cost factor makes artillery more economical option for suppression of enemy fires or for breaking up enemy formations."

PS: we have sadly real wars going on at the moment and one of them is with a country of about 6000 thousand guns. And the war is still going. If artillery was as deadly as in the game then, only artillery could determine the winner. Killing from afar. But you know what, their struggling yet.
And mostly the doctrines of those force at the moment, rarely use it in tactical offensive battles as WARNO is portraying but mostly for denying strategic locations and doing damage to equipment in the war of attrition.
A Lamp Feb 8, 2023 @ 9:36am 
honestly artillery is at a good place in terms of damage and suppression. what should be nerf is aiming time or supply or availability. There's more than one way to nerf systems then just decreasing the damage. honestly that might make artillery more spamming cause people will be tempted to bring in more distillery to make up for it doing less damage.
Tiberius Feb 9, 2023 @ 2:31am 
Originally posted by Gensai Kawagami:
No.
In real life they are not so responsive, accurate, or reload so fast. They don't automatically know where to hit. Also soldiers find a lot of cover, especially underground which is not portrayed in game, cause they have brains and don't just stay still. Also in real life buildings don't get destroyed as if they are papers.

If it was like you say, war in Ukraine or Syria should have ended a long time ago with their armies vanquished by the massive artillery attacks, especially in Ukraine.

I really don't get how some of you think that we are still in a WWI situation in terms of doctrine. Artillery in real life is mostly suppressive, supports upcoming attacks and does damage in a war of attrition situation mostly not in a tactical environment.

I am not trying to scare you, but in real life, artillery is actually tremendously accurate as we can see in Ukraine.

Even during the cold war era artillery used in Vietnam or the Syrian - Israeli war was very very accurate and effective.

Artillery can easily destroy buildings, especially when you look at calibres such as 155 mm.
They dig up entire trenches with just one or two hits.

Now that being said, I made a statement about buildings and cover, I just want infantry and lightly armoured vehicles to get destroyed when I shell them at an open field with like 5 artillery or mortars.

Artillery in real life does not only serve suppression as you call it, it also serves to grind down the enemy, to destroy and kill, such as defensive equipment and to psychological destroy your enemy.

Artillery is deadly as hell in real life, I have seen it with my own eyes, to claim otherwise is naive.
HaKke Feb 9, 2023 @ 3:22am 
its a ♥♥♥♥♥♥♥ game and this support player arty spam is boring as hell.
Tiberius Feb 9, 2023 @ 3:33am 
Originally posted by Nero:
Originally posted by ChavezDing:
I am not trying to scare you, but in real life, artillery is actually tremendously accurate as we can see in Ukraine.

Even during the cold war era artillery used in Vietnam or the Syrian - Israeli war was very very accurate and effective.

Artillery can easily destroy buildings, especially when you look at calibres such as 155 mm.
They dig up entire trenches with just one or two hits.

Now that being said, I made a statement about buildings and cover, I just want infantry and lightly armoured vehicles to get destroyed when I shell them at an open field with like 5 artillery or mortars.

Artillery in real life does not only serve suppression as you call it, it also serves to grind down the enemy, to destroy and kill, such as defensive equipment and to psychological destroy your enemy.

Artillery is deadly as hell in real life, I have seen it with my own eyes, to claim otherwise is naive.

You'll want to use howitzers then, they are as deadly as you want them to be. Mortars on the other hand, at least the ones I tried out, aren't.

In real life they are. I want the game to be like this as well.
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Date Posted: Feb 6, 2023 @ 2:55pm
Posts: 17