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right now i sounds like im dropping pillows on the floor
poof poof poof
PS/ yes the mortar meta is pain & headaches
I thought I made pretty clear that I want mortars and artillery more realistic and different responses by infantry when in the open.
I can't make it any more clear, sorry mate.
Pretty much what mortars sound like.
When you are next to it, usually you hear a " swoosh ".
Glad to hear ! Maybe it will be improved to something making it more fun to use. Because currently I do not see too much of a point in using artillery and mortars overall.
Light howitzer do not do great damage but aim faster for counter battery and only in numbers only are efficient for destruction.
Tube (155...) artillery is you go to for median destruction, damage, suppress.
Heavy tube (175, 203...) destroy anything static with ease.
MLRS are MOSTLY (almost only) for mass suppression. Do not use them to destroy a target you will fail and waste ammo.
Flame MLRS clean up entire zone or interdict. They kill soft targets very well.
Cluster MLRS are useless.
Mostly we talk about the destruction of soft targets or light armoured (except heavy tubes, they can hurt well armoured units).
Anyway from the discord:
"- Artillery will get some adjustement, will be overhauled properly later "
If you really want to do something in that field, reduce the number of artillery units and especially mortars. Last year the devs managed it to get the amount of artillery in the matches right but sadly it evolved back to the old Wargame days where artillery and mortar spam was practically the most common problem of any match.
In real life they are not so responsive, accurate, or reload so fast. They don't automatically know where to hit. Also soldiers find a lot of cover, especially underground which is not portrayed in game, cause they have brains and don't just stay still. Also in real life buildings don't get destroyed as if they are papers.
If it was like you say, war in Ukraine or Syria should have ended a long time ago with their armies vanquished by the massive artillery attacks, especially in Ukraine.
I really don't get how some of you think that we are still in a WWI situation in terms of doctrine. Artillery in real life is mostly suppressive, supports upcoming attacks and does damage in a war of attrition situation mostly not in a tactical environment.
artillery in real life is one of the biggest causes of death on the battlefield outside of disease and other non combat ♥♥♥♥.. why are you making things up lmao
You are using numbers out context. They are so deadly not in terms of their tactical capabilities but cause of their tenacity and continuous barrages. As I said they provide fire support and of course they are deadly in a long war. Also it's their cost effectiveness that makes them used every time in huge numbers.
Thats what veterans say and what doctrines of artillery warfare support. Stop using numbers you found in a google search most likely, which are true but using them out of any context.
Some real warfare for you, lmao:
"In conclusion, Artillery is very effective in modern combat to control an area of operations as well as psychologically bolster the moral of friendly forces and demoralize the fight of the enemy."
"Cost factor makes artillery more economical option for suppression of enemy fires or for breaking up enemy formations."
PS: we have sadly real wars going on at the moment and one of them is with a country of about 6000 thousand guns. And the war is still going. If artillery was as deadly as in the game then, only artillery could determine the winner. Killing from afar. But you know what, their struggling yet.
And mostly the doctrines of those force at the moment, rarely use it in tactical offensive battles as WARNO is portraying but mostly for denying strategic locations and doing damage to equipment in the war of attrition.
I am not trying to scare you, but in real life, artillery is actually tremendously accurate as we can see in Ukraine.
Even during the cold war era artillery used in Vietnam or the Syrian - Israeli war was very very accurate and effective.
Artillery can easily destroy buildings, especially when you look at calibres such as 155 mm.
They dig up entire trenches with just one or two hits.
Now that being said, I made a statement about buildings and cover, I just want infantry and lightly armoured vehicles to get destroyed when I shell them at an open field with like 5 artillery or mortars.
Artillery in real life does not only serve suppression as you call it, it also serves to grind down the enemy, to destroy and kill, such as defensive equipment and to psychological destroy your enemy.
Artillery is deadly as hell in real life, I have seen it with my own eyes, to claim otherwise is naive.
In real life they are. I want the game to be like this as well.