WARNO
Satan Itself Feb 5, 2023 @ 12:46pm
Is AA broken?
Or am I just noobing?

Using NATO armored divisions seem impossible against heavy AT aircraft players. Even if i have a good AA net around my tanks, they can barely kill some of their aircrafts. They either miss or don't do enough damage. This seems really frustrating, knowing that the planes almost never miss in taking down the tank.

Am I doing something wrong? In wargame this works more efficiently, in my perception. But maybe I am missing something (Faster reaction for smoke?).
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Showing 1-11 of 11 comments
mndbsd Feb 5, 2023 @ 12:56pm 
AA is still work in progress.
Hope eugen can do something good with it cuz atm its not very enjoyable.

I stopped deploying tanks untill planes helos and aa are fixed. Its just a chore to play against them. A simple Kiowa will rek your day if used with half a brain and theres not much you can do. It has longer range than most aa, and those aa that can outrange atgms can barely do it by 25m, which is basically 3 pixels in game, good luck. And lets not talk about cluster...
Last edited by mndbsd; Feb 5, 2023 @ 1:00pm
BlackFoxSamaki (Banned) Feb 5, 2023 @ 1:05pm 
AA in WARNO is much worse than AA in RD. NATO AA in WARNO is even worse than PACT AA.

Supposedly NATO is meant to have better fighter planes to keep the air clear for their armor. The problem is that PACT AA is good enough at its job that any NATO fighter plane attempting to enter the contested airspace over a map to try and intercept bombers before they make suicide bomb drops is going to catch plenty of KUB and BUK missiles.

You could try 5th Panzer out, they have Rolands which are relatively decent AA, for NATO standards at least. Make sure to get at least six or so, since Rolands can only fire two missiles before needing to reload. Sometimes all you can really do is try and bait enemy planes into huge SPAAG/Missile nets and hope you eventually kill all of the enemy bombers. Then, after a very long time of grinding down the enemy air force, you can finally make a push.

You could try sending SEAD planes out with fighters to try and actively hunt enemy planes, but this is an expensive, risky, and micro-intensive strategy.

If you're playing team games you can try and team up with a NATO ally that has the I-HAWK. It's the only NATO heavy AA in the game and when it works and is not being hit by SEAD or artillery it can help a lot.

NATO armor is just in an odd place right now. They don't have the self-propelled long range AA they need to hit bombers before they make suicide runs and fighters cannot linger over the map to intercept because they will be eventually downed by PACT AA. While NATO fighters are perhaps marginally batter then PACT ones, PACT fighters are still capable and dangerous opponents.

If you play PACT armor decks, get four KUBs and spread them out just behind your armor push. Sometimes you can hit planes before they drop bombs and most of the time you'll make sure they don't go home. KUBs are cheap and come 4 per card so losing one or two to SEAD or arty isn't too big of a set back. Mix in a few fighters and some non-radar AA to make life hard for NATO and you're set.

Again, AA in WARNO for both factions is not great, but PACT's AA is at least somewhat usable. NATO's AA is just a sad joke.
Last edited by BlackFoxSamaki; Feb 5, 2023 @ 1:06pm
Rabidnid Feb 5, 2023 @ 1:07pm 
Originally posted by Satan Itself:
Or am I just noobing?

Using NATO armored divisions seem impossible against heavy AT aircraft players. Even if i have a good AA net around my tanks, they can barely kill some of their aircrafts. They either miss or don't do enough damage. This seems really frustrating, knowing that the planes almost never miss in taking down the tank.

Am I doing something wrong? In wargame this works more efficiently, in my perception. But maybe I am missing something (Faster reaction for smoke?).

Yup it is certainly earning it's Early Access name at the moment. Air/Heli/AA balance is currently in the "well that didn't work" part of the update process.
BlackFoxSamaki (Banned) Feb 5, 2023 @ 1:09pm 
Originally posted by mndbsd:
AA is still work in progress.
Hope eugen can do something good with it cuz atm its not very enjoyable.

I stopped deploying tanks untill planes helos and aa are fixed. Its just a chore to play against them. A simple Kiowa will rek your day if used with half a brain and theres not much you can do. It has longer range than most aa, and those aa that can outrange atgms can barely do it by 25m, which is basically 3 pixels in game, good luck. And lets not talk about cluster...
Agreed. Helicopters are already annoying, planes are just generally wonky to control and present a balancing nightmare. IMO they should never have introduced jets other than perhaps low and slow planes like the A-10 and SU-25.
mndbsd Feb 5, 2023 @ 3:49pm 
Also planes and helos should cost in the thousands of points.
They are fkin expensive kits of equipment, but somehow they are cheaper than an abrams. Ok
Vategrac Feb 5, 2023 @ 5:32pm 
Originally posted by mndbsd:
Also planes and helos should cost in the thousands of points.
They are fkin expensive kits of equipment, but somehow they are cheaper than an abrams. Ok
You nailed it. The easiest balance is to increase price and APs. The insane lowball price for some of the most devastating units in the game is absurd. Anything with 30+ ECM or >1 armor should be 300 pt minimum, imo. The most expensive SU25 is only 225 and the most expensive NATO is 235. These aircraft are arguably the most destructive units in the game right now and its as though they're on a discount. Its somewhat amusing that I never fear any armor in MP, ever, only planes, lol. So many more counters for armor that they're damn near useless unless you have a blob when pushing.
Sokol (Banned) Feb 6, 2023 @ 12:00pm 
It's a bit broken at the moment, so honestly just take heavy helicopters(Mi-24s, AH-64s) away from the AI until a further update fixes it
иo_vo (Banned) Feb 6, 2023 @ 1:07pm 
I have no idea what any of you are talking about. You need to make use of SEAD, ground units, or recon + bombers deal with them.

If you're flying helicopters beyond your line without knowing what's ahead, this is a mistake. Look at what's going on in Ukraine, for example.
Tiberius Feb 6, 2023 @ 2:53pm 
Originally posted by mndbsd:
AA is still work in progress.
Hope eugen can do something good with it cuz atm its not very enjoyable.

I stopped deploying tanks untill planes helos and aa are fixed. Its just a chore to play against them. A simple Kiowa will rek your day if used with half a brain and theres not much you can do. It has longer range than most aa, and those aa that can outrange atgms can barely do it by 25m, which is basically 3 pixels in game, good luck. And lets not talk about cluster...

I disagree. AA is pretty effective.
FREEZED Feb 6, 2023 @ 3:30pm 
AA is not as good as it was before, but if you use those right way you can get some kills, it is not 100% quaranteed to get one, but possible.

personally i think it needs some balancing as now it is waste of points to bring certain AA at all.
mitissa515 Feb 6, 2023 @ 4:48pm 
Best method I have for countering Red tank-killers is with F-15's. Air-to-air only but they do a NICE job with the shortest travel time. Wait until the Red jet is 2-3 seconds from their first target. Odds are they're on your side of the map at that point, F15 will hit'm head on then evac as soon as you see the 'poof'. Quick refuel times on them as well
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Date Posted: Feb 5, 2023 @ 12:46pm
Posts: 11