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Hope eugen can do something good with it cuz atm its not very enjoyable.
I stopped deploying tanks untill planes helos and aa are fixed. Its just a chore to play against them. A simple Kiowa will rek your day if used with half a brain and theres not much you can do. It has longer range than most aa, and those aa that can outrange atgms can barely do it by 25m, which is basically 3 pixels in game, good luck. And lets not talk about cluster...
Supposedly NATO is meant to have better fighter planes to keep the air clear for their armor. The problem is that PACT AA is good enough at its job that any NATO fighter plane attempting to enter the contested airspace over a map to try and intercept bombers before they make suicide bomb drops is going to catch plenty of KUB and BUK missiles.
You could try 5th Panzer out, they have Rolands which are relatively decent AA, for NATO standards at least. Make sure to get at least six or so, since Rolands can only fire two missiles before needing to reload. Sometimes all you can really do is try and bait enemy planes into huge SPAAG/Missile nets and hope you eventually kill all of the enemy bombers. Then, after a very long time of grinding down the enemy air force, you can finally make a push.
You could try sending SEAD planes out with fighters to try and actively hunt enemy planes, but this is an expensive, risky, and micro-intensive strategy.
If you're playing team games you can try and team up with a NATO ally that has the I-HAWK. It's the only NATO heavy AA in the game and when it works and is not being hit by SEAD or artillery it can help a lot.
NATO armor is just in an odd place right now. They don't have the self-propelled long range AA they need to hit bombers before they make suicide runs and fighters cannot linger over the map to intercept because they will be eventually downed by PACT AA. While NATO fighters are perhaps marginally batter then PACT ones, PACT fighters are still capable and dangerous opponents.
If you play PACT armor decks, get four KUBs and spread them out just behind your armor push. Sometimes you can hit planes before they drop bombs and most of the time you'll make sure they don't go home. KUBs are cheap and come 4 per card so losing one or two to SEAD or arty isn't too big of a set back. Mix in a few fighters and some non-radar AA to make life hard for NATO and you're set.
Again, AA in WARNO for both factions is not great, but PACT's AA is at least somewhat usable. NATO's AA is just a sad joke.
Yup it is certainly earning it's Early Access name at the moment. Air/Heli/AA balance is currently in the "well that didn't work" part of the update process.
They are fkin expensive kits of equipment, but somehow they are cheaper than an abrams. Ok
If you're flying helicopters beyond your line without knowing what's ahead, this is a mistake. Look at what's going on in Ukraine, for example.
I disagree. AA is pretty effective.
personally i think it needs some balancing as now it is waste of points to bring certain AA at all.