WARNO

WARNO

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Broken Arrow - Arty & Plane Mechanics
Eugen dev team. I hope you guys are paying attention to the Broken Arrow mechanics. WARNO would benefit greatly by adding the different arty and plane orders.

Side note: Adding unit variety is never a bad thing 😉
Laatst bewerkt door Savage_912; 5 feb 2023 om 9:52
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31-45 van 84 reacties weergegeven
Origineel geplaatst door Abalus:
that and also pay attention that people are jacked for customisation. enought with historical accurasy. give everything, every nation, every possible loadout. i enjoy warno and all games before, but that historical crap just limits game

I disagree. I appreciate the fact that they have historical formations with weapons systems they likely would have been equipped with at the time. I think it makes for better balancing as well. It was ridiculous in Wargame when someone had the best tanks and helos and planes and infantry NATO/PACT had to offer all in the same deck.
you guys locco in the head or something?

warno is still in EA and has thousands of units and tons of content, what does AB bring to the table? 1 inf squad, 2 recon, 2 at, 1 manpads? is this the big reveal? 30 fps in unity engine.

The only thing i like is the arty/mortar options for fire. Which is nothing new, Combat mission had similar stuff for decades now.

I took a look at the armory to check out the units, cool cool. Now i do want to see how those units will perform, for ex. HIMAR, really curious of its implementation.

Whoever says that it AlReAdY looks better than Warno, i have a few bridges to sell, maybe an Eifel tower too.

You can't use the excuse "you havent even played it yet, hahahahuhuhu" because i have and it's meh.

EDIT: it also depends on the price tag, with 2 factions, i say $20 and im feeling generous. Watch them charge $70 like COH3 clownfiesta :)))))))
With "only" $40 for warno, i havent paid so little for so much in a long time, since the golden era of gaming at least, where you could buy a fair game at a fair price.

And no im not a striketeam shill, but damn i had higher expectations.
Laatst bewerkt door mndbsd; 7 feb 2023 om 1:07
Origineel geplaatst door mndbsd:
you guys locco in the head or something?

warno is still in EA and has thousands of units and tons of content, what does AB bring to the table? 1 inf squad, 2 recon, 2 at, 1 manpads? is this the big reveal? 30 fps in unity engine.

The only thing i like is the arty/mortar options for fire. Which is nothing new, Combat mission had similar stuff for decades now.

I took a look at the armory to check out the units, cool cool. Now i do want to see how those units will perform, for ex. HIMAR, really curious of its implementation.

Whoever says that it AlReAdY looks better than Warno, i have a few bridges to sell, maybe an Eifel tower too.

You can't use the excuse "you havent even played it yet, hahahahuhuhu" because i have and it's meh.

EDIT: it also depends on the price tag, with 2 factions, i say $20 and im feeling generous. Watch them charge $70 like COH3 clownfiesta :)))))))
With "only" $40 for warno, i havent paid so little for so much in a long time, since the golden era of gaming at least, where you could buy a fair game at a fair price.

And no im not a striketeam shill, but damn i had higher expectations.
You are rihht,but be chill(calm).
Origineel geplaatst door POW:
Origineel geplaatst door Sokol:
Broken arrow will not be in playable EA for like 2 years, so doesn't matter
What are you even smoking, the current demo is fully playable and runs pretty damn well, id argue and say it runs better than when WARNO did during the first month of release with constant crashes due to them adding an infantry division.

Sad to say, but broken arrow isnt even out yet and has gained far more attention than WARNO did and has already been getting pretty positive reviews.

The ship has sailed for WARNO.

Strike team members try to defend WARNO challenge:

♥♥♥♥♥♥♥♥ right, these kids are defending them crazy... This is accelerating this game's dead speed, it's much obvious that Broken Arrow has more potential than Warno, unless Warno makes some changes. I have to say since they started copy paste division system and the GOD REBORN year 1989 (LMAO), they have put a neck chain to themselves already, and the ridiculous weapon data so called "realistic" lol
Laatst bewerkt door MSZ-006; 7 feb 2023 om 1:17
Origineel geplaatst door mndbsd:
you guys locco in the head or something?

warno is still in EA and has thousands of units and tons of content, what does AB bring to the table? 1 inf squad, 2 recon, 2 at, 1 manpads? is this the big reveal? 30 fps in unity engine.

The only thing i like is the arty/mortar options for fire. Which is nothing new, Combat mission had similar stuff for decades now.

I took a look at the armory to check out the units, cool cool. Now i do want to see how those units will perform, for ex. HIMAR, really curious of its implementation.

Whoever says that it AlReAdY looks better than Warno, i have a few bridges to sell, maybe an Eifel tower too.

You can't use the excuse "you havent even played it yet, hahahahuhuhu" because i have and it's meh.

EDIT: it also depends on the price tag, with 2 factions, i say $20 and im feeling generous. Watch them charge $70 like COH3 clownfiesta :)))))))
With "only" $40 for warno, i havent paid so little for so much in a long time, since the golden era of gaming at least, where you could buy a fair game at a fair price.

And no im not a striketeam shill, but damn i had higher expectations.

LOL, I guess you didn't even finish the demo mission, is it too hard for you? Please speak after you played it.
Origineel geplaatst door SU-27S:
Origineel geplaatst door mndbsd:
you guys locco in the head or something?

warno is still in EA and has thousands of units and tons of content, what does AB bring to the table? 1 inf squad, 2 recon, 2 at, 1 manpads? is this the big reveal? 30 fps in unity engine.

The only thing i like is the arty/mortar options for fire. Which is nothing new, Combat mission had similar stuff for decades now.

I took a look at the armory to check out the units, cool cool. Now i do want to see how those units will perform, for ex. HIMAR, really curious of its implementation.

Whoever says that it AlReAdY looks better than Warno, i have a few bridges to sell, maybe an Eifel tower too.

You can't use the excuse "you havent even played it yet, hahahahuhuhu" because i have and it's meh.

EDIT: it also depends on the price tag, with 2 factions, i say $20 and im feeling generous. Watch them charge $70 like COH3 clownfiesta :)))))))
With "only" $40 for warno, i havent paid so little for so much in a long time, since the golden era of gaming at least, where you could buy a fair game at a fair price.

And no im not a striketeam shill, but damn i had higher expectations.

LOL, I guess you didn't even finish the demo mission, is it too hard for you? Please speak after you played it.

yes wow i didnt mention ah1z and abrams and tomahawk (which is cool i guess)

1 single division in warno has more depth and variety than the whole BA (at least what they have promised untill now)

Chill you tits bois

EDIT: its ok to hate on warno, but be objective and real.

EDIT 2: even regiments during their alpha test had more content and was more polished than BA, and regiments is a 1 man show.

How can you with a straight face argue that AB with 30 units shows more promise?
Maybe before the playtest, you could have argued that gameplay will be better, but now we can all see how shallow it is.

EDIT 3: then you argue that it already runs well. rlly dawg?
I can easily run 10v10 in Warno at medium without any issues, but AB has 20 fps with 5 units deployed.

I've legit played games in Microsoft Excel that were more fluid.

I get it that its alpha and it will maybe potentially get optimised, but when? in 2 years? cool. call me then.
Laatst bewerkt door mndbsd; 7 feb 2023 om 2:41
Origineel geplaatst door Nannun:
Origineel geplaatst door mndbsd:
this game srsly needs to reevaluate arty system

it just drops on your head and theres ♥♥♥♥♥♥♥♥♥ you can do about it
instantly applied to your forehead, very enjoyable mechanic
no warning nothing you just die
Like in reality. You must be smart,discover artilery and kill em.
Yes, but in reality the arty does not shoot with an insane rof, it makes one arty basically work like a battery, and a battery like a death sentence.
Normally after one arty starts aiming at a positiion, there's 20-30s or more between each shot, enabling defenders to try to fall back.
In game there's no falling back because the rof is too fast.
The destructive power of each shot is however perfect.
Origineel geplaatst door Savage_912:
Eugen dev team. I hope you guys are paying attention to the Broken Arrow mechanics. WARNO would benefit greatly by adding the different arty and plane orders.

Side note: Adding unit variety is never a bad thing 😉

agree
Origineel geplaatst door mndbsd:
Origineel geplaatst door SU-27S:

LOL, I guess you didn't even finish the demo mission, is it too hard for you? Please speak after you played it.

yes wow i didnt mention ah1z and abrams and tomahawk (which is cool i guess)

1 single division in warno has more depth and variety than the whole BA (at least what they have promised untill now)

Chill you tits bois

EDIT: its ok to hate on warno, but be objective and real.

EDIT 2: even regiments during their alpha test had more content and was more polished than BA, and regiments is a 1 man show.

How can you with a straight face argue that AB with 30 units shows more promise?
Maybe before the playtest, you could have argued that gameplay will be better, but now we can all see how shallow it is.

EDIT 3: then you argue that it already runs well. rlly dawg?
I can easily run 10v10 in Warno at medium without any issues, but AB has 20 fps with 5 units deployed.

I've legit played games in Microsoft Excel that were more fluid.

I get it that its alpha and it will maybe potentially get optimised, but when? in 2 years? cool. call me then.

More contents doesn't mean good, this should be distinguished. In fact, Warno came out a lot but see how many they reworked? Infantry, Arti, Helo... right now SEAD and Arti are still garbage needs to rework a lot. Look at the basic behaviors that helo targeting difference between BA and warno, even Red dragon's helo act much better than Warno. Sadly it's shame, a 30mins only game content seems much more potential than a EA LOL. Too many sad comparisons, down to the end, at least BA won't blow things up and saying "Around the corner". Dude it's another half a month past, and this "Around corner thing" still in no where.
Origineel geplaatst door ♥♥♥♥♥♥:
Origineel geplaatst door Nannun:
Like in reality. You must be smart,discover artilery and kill em.
Yes, but in reality the arty does not shoot with an insane rof, it makes one arty basically work like a battery, and a battery like a death sentence.
Normally after one arty starts aiming at a positiion, there's 20-30s or more between each shot, enabling defenders to try to fall back.
In game there's no falling back because the rof is too fast.
The destructive power of each shot is however perfect.
well put
Honestly, watching VulcanHD's preview today, it's clear that Broken Arrow isn't trying to go for a historically-accurate, realism-based style of game (and that's fine). The scale and gameplay look to me like a hybrid of Act of Aggression, World in Conflict and Call to Arms - which sounds fun - but it's no "WARNO-killer" like some of the saltier forum-goers are trying to claim.

There's plenty of space in the market for both games to exist and thrive.
Laatst bewerkt door DasaKamov; 7 feb 2023 om 11:50
Origineel geplaatst door DasaKamov:
Honestly, watching VulcanHD's preview today, it's clear that Broken Arrow isn't trying to go for a historically-accurate, realism-based style of game (and that's fine). The scale and gameplay look to me like a hybrid of Act of Aggression, World in Conflict and Call to Arms - which sounds fun - but it's no "WARNO-killer" like some of the saltier forum-goers are trying to claim.

There's plenty of space in the market for both games to exist and thrive.

So two Aim-9s can't kill a helo, is that realism-based enough for you? Wanna more examples?
BlackFoxSamaki (Verbannen) 7 feb 2023 om 12:15 
Origineel geplaatst door DasaKamov:
Honestly, watching VulcanHD's preview today, it's clear that Broken Arrow isn't trying to go for a historically-accurate, realism-based style of game (and that's fine). The scale and gameplay look to me like a hybrid of Act of Aggression, World in Conflict and Call to Arms - which sounds fun - but it's no "WARNO-killer" like some of the saltier forum-goers are trying to claim.

There's plenty of space in the market for both games to exist and thrive.
The problem isn’t the two games being the same style, the problem is that BA is already innovating and making improvements that people have begged Eugen to put in their games for ages. Eugen has not been making any actual improvements, WARNO is just the leftover scraps of RD and SD2 mashed together and presented as something new. Eugen has completely failed to evolve their games and if anything they’ve gotten worse over time. Meanwhile BA’s early tech demo has adjustable arty barrage orders, helicopters that fly and fight like actual helicopters, MANPADs and AA that actually work, and a preview of custom load-outs for planes and vehicles.

BA isn’t going to “kill” WARNO, it’s going to show how Eugen’s been doing that on their own. BA is going to be the litmus test that shows just how bad Eugen’s fumbling and stumbling has gotten after so long with no competition.
Origineel geplaatst door BlackFoxSamaki:
Origineel geplaatst door DasaKamov:
Honestly, watching VulcanHD's preview today, it's clear that Broken Arrow isn't trying to go for a historically-accurate, realism-based style of game (and that's fine). The scale and gameplay look to me like a hybrid of Act of Aggression, World in Conflict and Call to Arms - which sounds fun - but it's no "WARNO-killer" like some of the saltier forum-goers are trying to claim.

There's plenty of space in the market for both games to exist and thrive.
The problem isn’t the two games being the same style, the problem is that BA is already innovating and making improvements that people have begged Eugen to put in their games for ages. Eugen has not been making any actual improvements, WARNO is just the leftover scraps of RD and SD2 mashed together and presented as something new. Eugen has completely failed to evolve their games and if anything they’ve gotten worse over time. Meanwhile BA’s early tech demo has adjustable arty barrage orders, helicopters that fly and fight like actual helicopters, MANPADs and AA that actually work, and a preview of custom load-outs for planes and vehicles.

BA isn’t going to “kill” WARNO, it’s going to show how Eugen’s been doing that on their own. BA is going to be the litmus test that shows just how bad Eugen’s fumbling and stumbling has gotten after so long with no competition.
BA demo looks pretty good. Definitely some things that need to be changed but it is of course still 'early' for that game.

Although the range scaling on the stingers looked pretty good, I am sad to see the range on the AMRAAM's in BA. I doubt they will really change something like this
Origineel geplaatst door LMB | LoneSailor:
Origineel geplaatst door Savage_912:
I literally said in the chain above to youtube the Broken Arrow demo.

why do people need to figure out what you're talking about?

Are you lost?
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Geplaatst op: 5 feb 2023 om 9:14
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