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I would not expect anything like that here.
This could be even expanded: when loosing line of sight of your recon, the unit does not instantly disappear but turns into grey mode for 2-3 seconds. Any initiated attack by units or when planes are in right away on their attack run they still execute their initiated attack.
It's silly that when tanks, atgms or planes have that target in sight and are a blink of an eye away from shooting, their target disappears because the recon is dead or not in line of sight...
2 birds with one stone
It would be totally automatic...
The game engine knows the optical range and spot.
Simply a "who spot that" check is needed.
If for a unit a newly spotted unit falls into the "I did not spot first" for X sec aim is forbidden for the unit AI.
This is so simple mathematically. It requires ZERO micro.
Also the turret rotation speeds should be lowered.
https://youtu.be/OiOBGKOETIM?t=70
I hate in WG what you can see here. Instant aim point change and this also happens when something is spotted by a recon. Every turret with ZERO time delay is on the new target.
The video has 0.5x playback speed...
As someone said above it's not so difficult, it's just that units should have something like 3 states. One that you can see that something is there but you can't hit it, one that you can hit but with reduced accuracy and a full spotted state where you hit with no penalty from spotting ( all other penalties of course apply in all states )
@Eugen: Do you consider constructive feedback by your community? I would love to see that suggestion or something similar. We don't know IF you are even reading suggestions like that or not, do you?
If both the spotter and and the unit have radios, the malus is reduced to -40%. Additionally, units with radio can provide radio bonus to units without radio in short radius (100-200m at WARNO scale).
I think something like this is doable and would improve the gameplay and make it more important to position units in a way where they can also utilise their own sight rather than always rely on recon. It should also reduce the situations where a unit gets vaporised by multiple enemies the second it is spotted.
Note that numbers in examples are arbitrary, however I strongly believe that in all cases numbers need to be significant enough in order to have a game mechanic feel impactful.