WARNO
Catiline Jan 10, 2023 @ 2:10pm
8 inch artillery rate of fire
I find it hard to suspend my disbelief when the 8 inch arty (2S7, M110 etc.) fires many times faster than it should be able to irl. I think this could be fixed in a way that took minimal coding time.

What if reload time was ~doubled (or more), availability was ~doubled, and unit cost was decreased by ~one third (I suggest a one third decrease instead of one half due to the resulting damage per time changes outlined below)?

This would mean that you would have similar shell weight delivered per salvo given the same amount of points spent on arty pieces (2 pieces in the field instead of one).

However, this would change the meta some. More initial damage would occur as the first shots from two SPG's would arrive at the same time. Conversely, the second shots from two slower firing SPG's would be less deadly than the second shot from a single, faster firing piece as anything that survived the first two shots from the slower firing SPG's would have more time to move away from the killzone.

I understand that WARNO is not a simulator, but that also should not preclude realism (or at least thematic approximation) from being aimed for when within bounds of the engine, scope, and dev workload.
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Showing 1-8 of 8 comments
Rabidnid Jan 10, 2023 @ 2:23pm 
203 mm artillery fires 2 rounds a minute in a 3 round burst, which means it takes them 60 second to fire 3 rounds. No idea what you are talking about.
Catiline Jan 10, 2023 @ 2:57pm 
Originally posted by Rabidnid:
203 mm artillery fires 2 rounds a minute in a 3 round burst, which means it takes them 60 second to fire 3 rounds. No idea what you are talking about.
I'm not at my desktop with WARNO right now, but this recent video shows a second set of shells falling ~6 sec after the first from a pair of M110's.

https://youtu.be/ammLtKxVWrI?t=1586

Can big guns like that be reloaded that quickly? I may be misinformed
Rabidnid Jan 10, 2023 @ 3:38pm 
I'm only talking about the actual game not a U tube video of unknown provenance.
Catiline Jan 11, 2023 @ 8:28am 
Originally posted by Rabidnid:
I'm only talking about the actual game not a U tube video of unknown provenance.
Just tested it myself and follow up shots from 8 in arty go out less than 10 seconds after the first. For Malka, 2 round salvo
Catiline Jan 11, 2023 @ 12:26pm 
Originally posted by Reality Merchant:
Originally posted by Catiline:
Just tested it myself and follow up shots from 8 in arty go out less than 10 seconds after the first. For Malka, 2 round salvo
It's about right, maybe only slightly too fast which is not important. The way it's meant to be used is it is moved to firing position, loaded, 2nd round is placed on auto loader (if firing 2 rounds) and the the position is moved after firing.
Thank you both for giving me the impetus to learn a bit more about what I was posting about - the reload times are not as far off of 'reality' as I thought.

I still think they could add about 10 seconds to the follow up shot. It would make single SPG's a bit less deadly.

Overall I like how the per shot damage is right now. Each shot feels powerful
Rabidnid Jan 11, 2023 @ 3:12pm 
Originally posted by Catiline:
Originally posted by Reality Merchant:
It's about right, maybe only slightly too fast which is not important. The way it's meant to be used is it is moved to firing position, loaded, 2nd round is placed on auto loader (if firing 2 rounds) and the the position is moved after firing.
Thank you both for giving me the impetus to learn a bit more about what I was posting about - the reload times are not as far off of 'reality' as I thought.

I still think they could add about 10 seconds to the follow up shot. It would make single SPG's a bit less deadly.

Overall I like how the per shot damage is right now. Each shot feels powerful


Yup they are very strong and that is reflected in their price. Compared to other artillery they do have a longer delay between their salvos.
Enigmatic Jan 11, 2023 @ 7:57pm 
Originally posted by Catiline:
Originally posted by Rabidnid:
203 mm artillery fires 2 rounds a minute in a 3 round burst, which means it takes them 60 second to fire 3 rounds. No idea what you are talking about.
I'm not at my desktop with WARNO right now, but this recent video shows a second set of shells falling ~6 sec after the first from a pair of M110's.

https://youtu.be/ammLtKxVWrI?t=1586

Can big guns like that be reloaded that quickly? I may be misinformed

if you change the angle you fire from they can arrive closer to same time. But for Malka and Pion. Nah. They can't do with one piece. Only in a battery.

System like 2S7 will not get high rate of fire unless you have a larger battery.
Last edited by Enigmatic; Jan 11, 2023 @ 8:01pm
Rabidnid Jan 11, 2023 @ 8:27pm 
Originally posted by GNU Eklypse:
Originally posted by Catiline:
I'm not at my desktop with WARNO right now, but this recent video shows a second set of shells falling ~6 sec after the first from a pair of M110's.

https://youtu.be/ammLtKxVWrI?t=1586

Can big guns like that be reloaded that quickly? I may be misinformed

if you change the angle you fire from they can arrive closer to same time. But for Malka and Pion. Nah. They can't do with one piece. Only in a battery.

System like 2S7 will not get high rate of fire unless you have a larger battery.

i thought so too, but they both fire salvos of 3 US and 2 USSR rounds at about a 10 second spacing. With about 1 minute between salvos.
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Date Posted: Jan 10, 2023 @ 2:10pm
Posts: 8