Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
blue is easier to play and that may have an impact on your perception.
imo the game is pretty balanced right now, ofc depends on what bracket you play, 1v1, 2v2, 10v10.
some decks do better in 1v1 while others do better in 10v10.
Redfor has good arty, the best AA, useful Bmp's and tanks with good ATGM's, also SU24's are pretty useful, use those units with Redfor and you'll have no problem winning.
Better line infantry, yes. But Red definitely has better sappers for clearing buildings and woods, along with better ATGM teams for sniping tanks.
One of the things I want to see is how SAWs (machineguns) work with the high-rise buildings, because that would probably be a huge factor in the urban suppression mechanic. From the few clips they have shown, it looks a lot like World in Conflict and it has A LOT of promise to Make WARNO Great Again.