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Eugen said their goal with this patch was to increase the overall time to kill of units in order to focus the game more on suppression, but then they made artillery incredibly lethal. Shouldn’t they have made artillery more of a tool for suppressing the enemy? This means that Eugen either lied about their design intentions or they somehow wound up doing the exact opposite of what they wanted. Either way, not looking good for the future of WARNO.
The game has devolved into every match being focused on artillery. Either you kill the opponents artillery or you use your artillery more effectively than they do. Last patch was not like this, so something changed.
Especially the infantery dies with one hit. They are not even surpressed, they are simply dead. Even in cover like houses. Boom one or two rounds and dead.
I tried to play an infantery heavy division and the artillery simply blew me appart. Even in cover i lost my division so fast it was not worth it to play infantery divison. Armored divison is the way to play right now again.
I know the artillery is very hard to balance. I understand this. But right now i think the arty is a little bit over the top again.
But there is a praise i have to give out. Thank you for giving us the vehicles for towed artillery to move them away from counter artillery fire. This makes this type of artillery way more valuable.
For the rest of the game, thank you Eugen for the combat rework. I really like it so far. Especially the CV capture point rework.
A couple months ago you were whining about arty being useless. Pick a side or stop complaining.
For people that like artillery being lethal because they feel it's realistic that's fine, but then units should be able to build trenches and field fortifications to protect themselves. They figured this out even before WW1, digging a hole is a very good way to protect yourself from shrapnel and shock-waves. I really don't think troops would be just sitting around twiddling their thumbs when they know enemy artillery is extremely active in their area.
I would disagree.
Play tank decks -
deploy cheap tanks - get 1 shot by atgms.
deploy heavy tanks - get 1 shot by unavoidable cluster.
On arty being hard to balance:
my idee - remove the option for arty to target on its own and make it so only specific units can call down arty, like scouts for example. Also add more options for barrages, for example light barrage, heavy barrage, high intesity, low intensity, medium duration, long duration.
Also add the zeroing in ability, which cause the first few shot to be inaccurate and be used as guidance.
A heavy barrage of high intensity and long duration would absolutely destroy an entrenched possition, but consume ALOT of ammo and having longer fire times means its prone to counter barrage.
A light barrage of low or medium intensity could be useful for supresion, while dealing less dmg, it consumes less ammo, and is less prone to counter barrages.
etc etc.
There are elegant solutions to this problem.
Also arty spread should be higher, while retaining the dmg/shot if it hits or near misses.
Right now arty feels like firing HIMARS shells with every salvo.
I suggest we have more Heavy Howitzers available to PACT. The Malka on more divisions would be nice for the sake of balance...
Then ppl complained Artillery was weak and useless, now they changed Artillery into being more lethal against infantry and ppl are complaining Artillery is too strong.
Maybe the solution would be to have some mechanics for Infantry of "digging in". Afaik sop in the cold war would be that infantry that isn't on the move would immediately start digging narrow foxholes for each individiual soldier to not die immediately to artillery.
Maybe just keep Artillery as it is (except slowing ROF or longer reload times) and make it so Infantry automatically digs in when stationary and becomes more resistant to Mortars and Arty, so they are mostly stunned/surpressed under Arty fire but no longer die almost instantly.
Of course when moving around 155 or 152mm Artillery shells going down nearby should kill Infantry, that would also incentivise the use of APC's as transport more.
buddy kept trying to get them to do that during RD lifespan lol, trench warfare? never happens
Not really trench warfare, with any type of trench systems. Just a defensive modifier for Infantry units that stayed in the same place for a couple minutes, representing the digging of individual soldier foxholes.
Visual representation optional, maybe some brown flecks around the models or sth. Probably not that hard to do.
After all on a modern battlefield you don't just stand around with your hands in your pockets when you might come under artillery fire, you dig yourself a hole as fast as you can.