WARNO
Hamburger89 Jan 22, 2023 @ 5:37am
Arty rate of fire still ridiculous
When will this be fixed? Compared to wargame, the use of arty does not require any skill anymore. You can just spam as you like.
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Showing 16-30 of 30 comments
if you have an artillery problem, I have two solutions for you:
- automatic counter battery, thanks to smart orders: your gunners will automatically aim enemy fire while you can do other things, this does not exist in RD

-air supremacy: now that the SEADs are repaired, it has become possible for a player to obtain air supremacy at the end of the game, in this case you can launch an air strike on the howitzers

bonus: you can also infiltrate recon behind the lines to snipe enemy artillery even when they're not firing

there is no miracle unit in warno, everything can be contradicted you know how to go about it
BlackFoxSamaki (Banned) Jan 22, 2023 @ 1:37pm 
Originally posted by commissaire lachance🇫🇷:
if you have an artillery problem, I have two solutions for you:
- automatic counter battery, thanks to smart orders: your gunners will automatically aim enemy fire while you can do other things, this does not exist in RD

-air supremacy: now that the SEADs are repaired, it has become possible for a player to obtain air supremacy at the end of the game, in this case you can launch an air strike on the howitzers

bonus: you can also infiltrate recon behind the lines to snipe enemy artillery even when they're not firing

there is no miracle unit in warno, everything can be contradicted you know how to go about it
That still does not change the fact that the game is focused entirely on artillery. I find it extremely boring that every game revolves around using artillery and destroying the enemy's. Every game is now decided by which team manages to kill the enemy team's artillery. Every deck is now built specifically around the concept of protecting friendly arty and killing enemy arty. It's boring, predictable and just not fun.
Rabidnid Jan 22, 2023 @ 3:08pm 
Originally posted by Radioshow:
arty spam is worse on warno than red dragon, there is more of it and some for cheap


Well 90% of the artillery in Red dragon was so useless no one brought it. In WARNO it is all useful so it gets used. Just means the AP cost after the first couple artillery slots should be 3 AP to make people pay for bringing a lot.
Last edited by Rabidnid; Jan 22, 2023 @ 3:29pm
DanTheMan Jan 22, 2023 @ 3:15pm 
And just wait til the add FOBS
Rabidnid Jan 22, 2023 @ 3:29pm 
Originally posted by DanTheMan:
And just wait til the add FOBS


That is such a stupid addition. The ones in the video last year looked weird so they may not be as bad as red dragon but we will see.
Tiger Jan 22, 2023 @ 3:29pm 
There could be a limit of 2 heavy arty and 3 mortar units on the field per player. I think that would fix it with how the game is now.
#US Prestor John Jan 22, 2023 @ 4:32pm 
As someone who play only 1 v 1 artillery is in a good spot right now. Before it was too weak and did no damage so no one used it. Then they over buffed it, but now its in a good spot. If you are playing aggressive and constantly putting pressure on your enemy they should have little opportunity to buy arty. If you are getting killed by loads of arty at least in 1 v 1 I would say you simply got outplayed.
Last edited by #US Prestor John; Jan 22, 2023 @ 4:32pm
Sil.^Fisk Jan 23, 2023 @ 3:19am 
The heavy howitzer arty definitely needs a nerf. They are ridiculous right now.
Last edited by Sil.^Fisk; Jan 23, 2023 @ 3:19am
GAINSB Jan 23, 2023 @ 6:38am 
Originally posted by JK:
Originally posted by BlackFoxSamaki:
Don't all artillery in Red Dragon with the exception of the very limited modern systems have a rather long aim time? Seems like all artillery in WARNO aims really quickly. If artillery in WARNO is going to be so responsive it shouldn't do anywhere near the damage it currently does. It should function more as a way to suppress the enemy rather than destroy them.
That's what I am talking about. Artlillery must be slower and less damagable. I like how it is performed in Regiments, where 1) artillery has limited damage and effective only against infantry or as a supression factor to heavy armor 2) Amount of artillery is limited

Less damage for arty?!? WARNO is supposed to be realistic, freaking 155mm shells are inflicting crazy damage to vehicles and infantry above all, make them slower to aim, slower rof and less precise to balance them, reverting them to a past state when you needed to hit tanks 4 times to inflict damage would be ridiculous.
mndbsd Jan 23, 2023 @ 7:35am 
Originally posted by ♥♥♥♥♥♥:
Originally posted by JK:
That's what I am talking about. Artlillery must be slower and less damagable. I like how it is performed in Regiments, where 1) artillery has limited damage and effective only against infantry or as a supression factor to heavy armor 2) Amount of artillery is limited

Less damage for arty?!? WARNO is supposed to be realistic, freaking 155mm shells are inflicting crazy damage to vehicles and infantry above all, make them slower to aim, slower rof and less precise to balance them, reverting them to a past state when you needed to hit tanks 4 times to inflict damage would be ridiculous.

yes warno is supposed to be realistic, but irl do you get 155mm applied to your forehead instantly and out of the blue? i might be wrong here, but there is a thing called "zero in", where a spotter directs and corrects arty fire.
in warno arty lands on target from 1st shell, and gives no warning that an arty barage is inc.

i remember years ago reading about the astronomical arty shells expended during ww2 to kill 1 soldier. i cant say the exact numbers, cant remember, but i remember that i was shocked.

even now in ukraine, arty is the most used ammo, 4-7k shells/day according to the internets, and russia uses wastly more.
did they wipe eachother out?
Last edited by mndbsd; Jan 23, 2023 @ 7:41am
Tiger Jan 23, 2023 @ 4:31pm 
Originally posted by #US Prestor John:
As someone who play only 1 v 1 artillery is in a good spot right now. Before it was too weak and did no damage so no one used it. Then they over buffed it, but now its in a good spot. If you are playing aggressive and constantly putting pressure on your enemy they should have little opportunity to buy arty. If you are getting killed by loads of arty at least in 1 v 1 I would say you simply got outplayed.

In 1v1 If I lose an engagement the opponent will push his advantage and move his forces forward taking as much land as he can. In 2v2's and up if I loose a big fight the opponent will not move forward much or at all because he'll be afraid of overextending and being flanked by my Allies. Instead he'll reinforce a defensive position and then call in lots of artillery.
Ruse was the king of arty spam and WGRD was second. Warno arty is not that spammable.
Hamburger89 Jan 24, 2023 @ 2:38am 
Originally posted by Kamikaze Velociraptor:
Ruse was the king of arty spam and WGRD was second. Warno arty is not that spammable.

arty spam in red dragon was less, because the reload times were very high. Especially for rocket arty.
deserted_goat Jan 24, 2023 @ 2:58am 
because no one ever sets up any arty as counter batteries and wonder why they keep getting nailed relentlessly because they don't understand the auto function. I personally wish it was an adjustable thing (able to be turned off for pvp by host) but it is an uber counter to arty spam, especially an mrls set up in counter. Arty is king but if you counter the king with the king it's less king. No more worrying about getting your planes smoked by some manpads you didn't see with snead (sam snead joke) while trying to take out that pesky arty, mlrs in auto counter has your back ... set and forget it. Defiantly is useful against cheating ai as well (you know the one that smokes your fresh aa because they deployed snead to the area as soon as it appeared). That being said an arty deck that's spammable is really only useful with tm taking the hits with armor n stuff.
Last edited by deserted_goat; Jan 24, 2023 @ 3:00am
Catiline Jan 24, 2023 @ 12:42pm 
Originally posted by Hamburger89:
When will this be fixed? Compared to wargame, the use of arty does not require any skill anymore. You can just spam as you like.
I've posted similar before. I like artillery being deadly but individual pieces just fire too fast. Increasing reload between individual shots would be a good balance I feel
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Date Posted: Jan 22, 2023 @ 5:37am
Posts: 30