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- automatic counter battery, thanks to smart orders: your gunners will automatically aim enemy fire while you can do other things, this does not exist in RD
-air supremacy: now that the SEADs are repaired, it has become possible for a player to obtain air supremacy at the end of the game, in this case you can launch an air strike on the howitzers
bonus: you can also infiltrate recon behind the lines to snipe enemy artillery even when they're not firing
there is no miracle unit in warno, everything can be contradicted you know how to go about it
Well 90% of the artillery in Red dragon was so useless no one brought it. In WARNO it is all useful so it gets used. Just means the AP cost after the first couple artillery slots should be 3 AP to make people pay for bringing a lot.
That is such a stupid addition. The ones in the video last year looked weird so they may not be as bad as red dragon but we will see.
Less damage for arty?!? WARNO is supposed to be realistic, freaking 155mm shells are inflicting crazy damage to vehicles and infantry above all, make them slower to aim, slower rof and less precise to balance them, reverting them to a past state when you needed to hit tanks 4 times to inflict damage would be ridiculous.
yes warno is supposed to be realistic, but irl do you get 155mm applied to your forehead instantly and out of the blue? i might be wrong here, but there is a thing called "zero in", where a spotter directs and corrects arty fire.
in warno arty lands on target from 1st shell, and gives no warning that an arty barage is inc.
i remember years ago reading about the astronomical arty shells expended during ww2 to kill 1 soldier. i cant say the exact numbers, cant remember, but i remember that i was shocked.
even now in ukraine, arty is the most used ammo, 4-7k shells/day according to the internets, and russia uses wastly more.
did they wipe eachother out?
In 1v1 If I lose an engagement the opponent will push his advantage and move his forces forward taking as much land as he can. In 2v2's and up if I loose a big fight the opponent will not move forward much or at all because he'll be afraid of overextending and being flanked by my Allies. Instead he'll reinforce a defensive position and then call in lots of artillery.
arty spam in red dragon was less, because the reload times were very high. Especially for rocket arty.