WARNO
Chief Zuma Nov 24, 2022 @ 3:53pm
Destruction is More fun than Conquest
I don't know if it's because I'm just an oldhead who started this series with Wargame European Escalation or what, but I am amazed at how much more I enjoy Destruction than Conquest. Battles feel more varied, instead of having the action just clustered around the command zones it feels like any part of the map can become the main focus.
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The problem is not destruction mode it's capture the flags mode being reliant on just a few command sectors.

I guess I need to try destruction more because I honestly thought they would turn into stale defensive battles where sniping high value units in low value ambushes was the order of the day, at least when playing the AI.
Low Blow Nov 24, 2022 @ 4:42pm 
Yeah dude, destruction mode is the duck's nuts. Just handed over my money because they've delivered on it.
SaxonRaider Nov 24, 2022 @ 4:45pm 
I've only played destruction mode ever in wgrd and before. consequently i never played online much as nobody ever hosts it, always boring conquest mode, but i do hope people do as imho is way more fun and varied.
Chief Zuma Nov 24, 2022 @ 5:43pm 
Originally posted by Conroi de la Pole ⳩:
The problem is not destruction mode it's capture the flags mode being reliant on just a few command sectors.

I guess I need to try destruction more because I honestly thought they would turn into stale defensive battles where sniping high value units in low value ambushes was the order of the day, at least when playing the AI.

There's a trade off to the defensive aspect of it. If you stay defensive in a good position you won't lose as many units but you'll free your enemy up to capture more territory, which will increase his income such that he can just overwhelm your defensive position with loads of units.
Originally posted by Chief Zuma:
Originally posted by Conroi de la Pole ⳩:
The problem is not destruction mode it's capture the flags mode being reliant on just a few command sectors.

I guess I need to try destruction more because I honestly thought they would turn into stale defensive battles where sniping high value units in low value ambushes was the order of the day, at least when playing the AI.

There's a trade off to the defensive aspect of it. If you stay defensive in a good position you won't lose as many units but you'll free your enemy up to capture more territory, which will increase his income such that he can just overwhelm your defensive position with loads of units.
That makes sense.
Solon Nov 24, 2022 @ 11:31pm 
Originally posted by Conroi de la Pole ⳩:
The problem is not destruction mode it's capture the flags mode being reliant on just a few command sectors.

I guess I need to try destruction more because I honestly thought they would turn into stale defensive battles where sniping high value units in low value ambushes was the order of the day, at least when playing the AI.

Destruction would be better if zones were not included in the mode and based on the # of command units in play. Simple fix. Zones in Destruction is a unnecessary feature and a leftover from Capture. Eugen should get rid of it.
its ofc. surchargin people to play the "whole" aspects of wargame. destruction is for adults, enjoying and competing all: without religion of midas or any kind, ruses, or sedition by theologists, that germany is getting clustered with since many centuries... and still gets clustered with not to oversee...

So, more power and freedom for the player. this is the most important.

You can finally "freely" decide a good position, only leaning to the terrain, not to game defined restrictions...

an attack from the flanks and backlands can give as much points as a frontal grind...
conquest mode is just frontal grind, because you must keep the line at any cost...
Last edited by Kampfkekskrieger EXP Folk Master; Nov 25, 2022 @ 1:05am
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Date Posted: Nov 24, 2022 @ 3:53pm
Posts: 7