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I guess I need to try destruction more because I honestly thought they would turn into stale defensive battles where sniping high value units in low value ambushes was the order of the day, at least when playing the AI.
There's a trade off to the defensive aspect of it. If you stay defensive in a good position you won't lose as many units but you'll free your enemy up to capture more territory, which will increase his income such that he can just overwhelm your defensive position with loads of units.
Destruction would be better if zones were not included in the mode and based on the # of command units in play. Simple fix. Zones in Destruction is a unnecessary feature and a leftover from Capture. Eugen should get rid of it.
So, more power and freedom for the player. this is the most important.
You can finally "freely" decide a good position, only leaning to the terrain, not to game defined restrictions...
an attack from the flanks and backlands can give as much points as a frontal grind...
conquest mode is just frontal grind, because you must keep the line at any cost...