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If u MUST play reds, try 39 and new-one-GDR, they are not nato-lvl-overpowered but not as bad as other reds
Give bomber planes lowest veterancy so you can have more of them
For PACT, the availability of bombers and cheap/numerous infantry is what wins
For tanks: Soviet heavy tanks generally have better rate of fire and aim time stats than NATO, but I've found that many times they shoot slower for some reason. Try to maneuver things so that you can get the first shot in a tank duel. Otherwise, if using lesser tanks, especially the awful DDR tanks, try to engage at close range with numbers.
Close range cancels the NATO advantage both in accuracy and kinetic power. This can allow you to overcome even the NATO super heavies with minor tanks. Smoke can help you achieve close range, but takes a lot of practice to master.
I lost good infantry to Pact today.
German pioneers got the best of mine today.
Panzerjagers swipe a few of my tanks.
I Prefer play PACT simply because I like playing more challenging games and I like the appearance of units.
NATO has:
1) superior anti-tank missiles (25 HE tow-2),
2) larger squads (often 10 men compared to 7 of the pact
3) higher accuracy on tanks
4) more potent helicopters for most decks (25 HE and many missiles compared to PACT)
5) Better recon in the form of Bradley recon with 25 HE tow-2 and many infantry teams with more men &rpg than most pact decks.
6) Same availability of better units compared to inferior pact units: for example 6x tow-2 25 he teams for nato and 6x konkurs 20 he teams for pact.
PACT has:
1) superior infantry fighting vehicles in most decks. This means you have an advantage if you unload infa, send them foreard with bmp-2 and bmp-3 giving supressing fire.
2) missiles on most tanks, which gives minimal advantage, because they have low HE (usually merely 20, thus dealing only 1-2 damage before engaging more accurate nato heavy tanks. => To win tank engagements I recommend you attack only if pointwise you have a superior value in tanks. Dont send 2 T-80 U against 2 M1A1(HC). You will lose. Send 3 T-80U against them. To have more tanks than the enemy, you have to save on AA by buying merely 1 tunguska or something comparable at the start and not spending much on planes on game start. Planes are risky, but having tank superiority and positioning tanks properly is not.
But they really do seem to be lacking at the moment- maybe due to them having the same number of infantry and vehicles per card as NATO but with worse weapons or manpower.
I'll still try playing as them because I like the units but it just seems harder to effectively fight with them.
IRL, the soviets wouldn't of even had the SU-25 supporting. That ♥♥♥♥ was in Afghan with only one squadron.
whole world.
The Soviet Union was poor because it spent all it's money on the military (on-top of graft and corruption).
They actually trained their soldiers and couldn't lie about selling off as much materiel because a hard-line commie believer from the NKVD will actually shoot them instead if found out.
In 1991, the 16th Air Army (Covering East Germany) alone had 3 fighter divisions each with 3 regiments flying 32 Mig-29UB + 5 Mig-23UB with the exception of one regiment flying Mig-23MLDs. That's 320+ Aircraft in their AAW role.
This doesn't include the 16th AA's Fighter/Bombers, Ground Attack, Recce, and EW Divisions. Those add 300+ more aircraft.
The amount of Cold War weapons ready for WW3 is actualy mind-boggling compared to the amount of forces we have today.
I think because Russia is a paper tiger- people sometimes extend that to the Soviets, which isn't the case.